Over 30 enemies spawn around Link, with the viewer's name above them. If there are too many, the rest wait their turn.
- Like Like, Wolfos and Dinolfos
- Garo Master, Big Poe and Dodongo
- "Hyper Enemies": everyone at double speed
Connect TikTok Live, Twitch, Kick, YouTube or Starvios and turn every gift into a Wolfos, a jinxed sword or a sudden midnight, in real time, on the N64 classic.
From your viewer's gift to the enemy on screen, before the moon takes another step.
A viewer sends a gift, redeems a reward or types in chat.
The app receives the event and picks the command to fire based on your profile.
The runtime the app installs receives the command and applies it in the game instantly.
The effect comes from the game engine itself: real enemies around Link, real states and time of day.
Four steps and Termina is in the audience's hands.
Download OverInteractive for Windows and install it in seconds.
One click and the app fetches the runtime that runs the game. Nothing to configure.
Select your copy of Majora's Mask: the game builds its files from it the first time.
Link your platform, turn on your trigger profile and leave Clock Town.
Enemies and effects come from the original engine, so they look and sound like the real Majora's Mask.
Over 30 enemies spawn around Link, with the viewer's name above them. If there are too many, the rest wait their turn.
Timed effects the app removes on its own; the clock stops while paused.
Chat can sink you or save you right before the Game Over.
They change the world without asking.
TikTok, Twitch, Kick, YouTube and Starvios. Connect one or several: triggers work the same wherever the event comes from.
Direct connection to your TikTok Live from the app. No extra software, no extra accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Device Code Flow login and real-time event subscription. Map channel point rewards, subs, bits and follows.
OAuth login and official events over webhooks. Map Kicks, subs and follows from your Kick channel.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Majora's Mask isn't on Steam: it runs on a runtime the app installs for you.
No editing files or installing mods by hand.
Pick Majora's Mask in the games list.
The app fetches the runtime and turns on the connection with OverInteractive.
Select your .z64, .n64 or .v64 file. The app checks it's the US version.
The first time, the game builds its files from the ROM (about a minute); after that it starts straight away.
Commands ready to map to gifts, rewards or chat commands.
Three Keese swoop in on Link.
A flaming Keese that sets Link's shield on fire.
A frozen Keese that freezes Link on contact.
A Like Like that swallows Link and eats his shield.
A Wallmaster drops from above to grab Link.
A mummified Gibdo whose scream paralyzes Link.
A Wolfos that circles Link and pounces.
Two Stalchildren claw their way out of the ground.
A Dinolfos that parries and counters with its sword.
A Freezard that breathes freezing mist.
An Octorok that spits rocks at Link.
A Tektite that leaps at Link.
Three Guays dive-bomb Link from the sky.
Two Bad Bats flutter around Link.
Two burning Dragonflies buzz around Link.
A Chuchu that bounces toward Link.
An Armos statue that wakes up and hops after Link.
A Deku Baba that snaps at Link from the ground.
A Mad Scrub that spits Deku Nuts at Link.
A flying skull whose touch jinxes Link's sword.
A Shellblade that snaps shut on Link.
A Garo Master with twin blades. Hits very hard.
A snowman that throws snowballs at Link.
An armored Hiploop that charges at Link.
A Poe that vanishes and swings its lantern at Link.
A Big Poe that circles Link on its lantern.
A Snapper that spins across the floor at Link.
A rolling bomb rock that explodes on Link.
Two Skullfish that bite anything in the water.
The thieving bird that swoops in to steal from Link.
A Dodongo that charges and breathes fire.
Every enemy moves and attacks at double speed.
An angry Cucco falls from the sky and calls the whole flock.
Drops a lit bomb at Link's feet.
Freezes Link in a block of ice.
Sets Link on fire.
Shocks Link with electricity.
Sends Link flying backwards.
Takes hearts away from Link (never kills him).
Link drops to zero hearts. A fairy in a bottle can save him.
Empties Link's magic meter.
Takes rupees from Link's wallet.
Link's sword is jinxed: he can't attack at all.
Restores hearts to Link.
Refills Link's magic meter.
Adds rupees to Link's wallet.
Link turns invisible.
Link's movement controls are reversed.
Link moves twice as fast.
Link moves at half speed.
Link can't attack or use items.
Link can't lock on to enemies.
Any hit kills Link.
Link takes double damage.
Link takes four times the damage.
Random buttons get pressed on their own.
Hides hearts, rupees and buttons.
Jumps to six in the morning.
Jumps to noon.
Jumps to midnight.
A thunderstorm starts.
Download OverInteractive and let your audience decide whether Link makes it to the third day.
Download free