● Minecraft

Your audience plays Minecraft with you

Connect TikTok Live, Twitch or Kick and turn every gift into a mob, a TNT, a diamond or the perfect sabotage in your run.

711Commands
8Categories

How an event travels

From your viewer's gift to the on-screen effect, in roughly one frame.

TikTok / Twitch / Kick

A gift, reward or follow from your audience.

OverInteractive

The app receives the event and turns it into a game command.

Plugin (Paper server)

Receives the command over a local socket and runs it on the server.

Minecraft

The mob, TNT or world change appears instantly.

No coding at all

Everything is handled from the app. No coding, no editing game files.

01

Install the app

Download OverInteractive for Windows and install it in seconds.

02

Connect your platform

Link your TikTok Live, Twitch or Kick account from the app.

03

Install the server

The app downloads a local Paper server and enables the OverInteractive plugin.

04

Launch and play

The app starts the server; join with your Minecraft at localhost and go live.

What they can do

Your audience controls your run

Effects ready to map to gifts, rewards or chat commands.

Player

Health & status

Your audience heals you, hurts you, sets you on fire or piles on potion effects.

  • Damage, heal and launch into the air
  • Fire, blindness, nausea, levitation
  • Speed, slowness, jump boost, mining fatigue

Mobs & Blocks

Spawns & sabotage

Spawn zombies, creepers and endermen, or drop TNT and turn the floor to lava.

  • Zombie, creeper, skeleton, spider, enderman
  • Warden and Wither (bosses)
  • TNT, TNT rain, floor is lava, pillars

World & Items

Events & economy

Change weather and time, strike lightning, and give or take diamonds for the mining goal.

  • Day/night, rain, thunder, lightning
  • Give or take diamonds, ore veins
  • Enchant, curse, repair gear, totems
Minigames

Nine winnable modes for your community

Not just loose commands: full game modes with an objective, a timer and an on-screen scoreboard (OBS-ready). You play; your audience helps or sabotages.

Diamond Searcher

38 commands

Collect the target diamonds before the timer runs out, in an open mining field that generates as you move.

  • Viewers add or steal diamonds, spawn ore veins, drop enemies into the mine or leave you loot chests.
Read the full guide →

Bedrock Box

42 commands

Fill the unbreakable box and keep it 100% full until the countdown ends to win the round.

  • They sabotage with TNT rain, meteors, black holes, endermen that steal blocks and mob invasions inside the box.
Read the full guide →

Battle Royale

38 commands

Your audience joins as AI fighters and battles to the death in the coliseum while you spectate. Last one standing wins.

  • Every gift upgrades their fighter: weapons, armor, transforms into an Iron Golem, Warden or Ravager, and special attacks.
Read the full guide →

Survival

4 commands

Survive the target minutes, defeat a number of hostile mobs, or find the red sheep hidden far away.

  • Spectators attack with the regular game commands: every gift is a fresh danger for your run.
Read the full guide →

One Block

39 commands

The whole run happens on a single infinite block floating in the void: break it and a new random one appears, across 16 themed phases from the plains to the Nether and the ancient cities.

  • They gift blocks, food, chests and pickaxes, or sabotage with phase mobs, TNT, thieving endermen and shoves into the void — they can even skip or roll back an entire phase.
Read the full guide →

Minefield

36 commands

Minesweeper played on foot: punch cells to uncover them, plant flags and cross three bomb-filled levels to point B.

  • They gift shields, lives, checkpoints and safe paths, or plant bombs, scramble the board and send hordes and darkness.
Read the full guide →

Ascension

17 commands

A rainbow parkour tower floating in the void: reach the top and hold the summit for a few seconds while chat tries to knock you off.

  • Enemies drag you down the stairs and friendly NPCs push you up: shoves stack with each other and cancel each other out.
Read the full guide →

Hippodrome

12 commands

A straight race of up to 40 horses, one per viewer, with their name and colour. Everyone covers the same distance: gifts decide.

  • Boosts, turbo, stretch-skipping leaps and permanent upgrades visible on camera, plus sabotage that slows the leader or every rival.
Read the full guide →

Team Battle

20 commands

Two streamers, two sides: each audience joins as fighters on its own side and the side left standing wins.

  • They gear up and heal their fighter and attack the rival side with lightning, meteors, freeze and arrow rain.
Read the full guide →
PLATFORMS

Connect wherever you stream

TikTok, Twitch, Kick, YouTube and Starvios. Connect one or several: triggers work the same wherever the event comes from.

TikTok

Native · Recommended

Direct connection to your TikTok Live from the app. No extra software, no extra accounts.

  • Built-in WebView2 login
  • Gifts, follows, likes, chat and share
  • No external dependencies

TikFinity

Bridge

If you already use TikFinity for alerts or overlays, OverInteractive connects over WebSocket and reuses your session.

  • Coexists with your current overlays
  • WebSocket localhost:21213
  • Same event coverage as native

Twitch

OAuth + EventSub

Device Code Flow login and real-time event subscription. Map channel point rewards, subs, bits and follows.

  • Channel points by rewardId
  • Subs, bits, follows, raids
  • Safe for your account — official OAuth

Kick

OAuth + Webhooks

OAuth login and official events over webhooks. Map Kicks, subs and follows from your Kick channel.

  • Kicks, subs and gifted subs
  • Follows and chat
  • Works alongside TikTok, Twitch and YouTube

YouTube

Just your @handle

Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.

  • Super Chat and Super Sticker by amount
  • New members, milestones and gifted memberships
  • Chat and emotes

Starvios

Just your channel

Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.

  • Starvies by amount
  • Subs and gifted subs
  • Chat, follows and raids
COMPATIBILITY

Works with your Minecraft Java

Over a local Paper server the app downloads and launches for you. It doesn't touch your client or require client mods.

Good to know

  • The app downloads the Paper server and a managed Java 21 — nothing else to install.
  • Server-side only: you join with your normal Minecraft client at localhost, no client mods.
  • The server runs locally (loopback); your world stays on your PC.
  • Removable anytime: removing the plugin from the app doesn't delete your world.
Setup

Ready in 4 steps

The app provisions a local Paper server and enables the OverInteractive plugin — all removable.

  1. 01

    Open OverInteractive

    Pick Minecraft in the game selector.

  2. 02

    Provision the server

    Click Install: the app downloads Paper + Java and enables the plugin.

  3. 03

    Launch the server

    Start the server from the app and join with your Minecraft at localhost.

  4. 04

    Connect and stream

    Map gifts and rewards to commands in the app and go live.

See the full step-by-step guide →

Command list

Everything your audience can trigger

Commands ready to map to gifts, rewards or chat commands.

Kill

Player

Kills the player instantly.

Hurt

Player

Damages the player by N hearts.

Stackable

Heal

Player

Fully restores health and hunger.

Stackable

Launch

Player

Flings the player into the air.

Stackable

Ignite

Player

Sets the player on fire.

10s

Freeze

Player

Freezes the player in place.

10s

Blindness

Player

Blinds the player.

10s

Nausea

Player

Warps the player's screen.

10s

Levitate

Player

Lifts the player uncontrollably.

6s

Speed

Player

Boosts movement speed.

15s

Slowness

Player

Slows the player down.

15s

Jump Boost

Player

Greatly increases jump height.

15s

Mining Fatigue

Player

Slows mining (sabotage staple).

15s

Glow

Player

Makes the player glow through walls.

15s

Random Teleport

Player

Teleports the player somewhere nearby.

Stackable

Back to Death Point

Player

Teleports the player to where they last died.

Drop Inventory

Player

Forces the player to drop everything.

Clear Inventory

Player

Deletes the player's inventory.

Scramble Hotbar

Player

Shuffles the hotbar slots.

Stackable

Spawn Zombies

Mobs

Spawns zombies near the player.

Stackable

Armored Zombie

Mobs

Spawns a zombie wearing a full armor set of the chosen tier. It carries the viewer's name and hunts the player.

Stackable

Giant Zombie

Mobs

Spawns a GIANT zombie (size, damage and health are configurable) with the viewer's name. Slow but terrifying.

Stackable

Spawn Creepers

Mobs

Spawns creepers near the player.

Stackable

Spawn Skeletons

Mobs

Spawns skeletons near the player.

Stackable

Spawn Spiders

Mobs

Spawns spiders near the player.

Stackable

Spawn Endermen

Mobs

Spawns endermen near the player.

Stackable

Spawn Witches

Mobs

Spawns witches near the player.

Stackable

Spawn Slimes

Mobs

Spawns slimes near the player.

Stackable

Spawn Warden

Mobs

Summons a deadly Warden.

Spawn Wither

Mobs

Summons the Wither boss.

Spawn Wolves

Mobs

Spawns friendly tamed wolves (help).

Stackable

Spawn Cats

Mobs

Spawns friendly tamed cats (help).

Stackable

Random Mob

Mobs

Spawns random hostile mobs. With bosses on, some of them come out as a boss.

Stackable

Random Boss

Mobs

Summons a random boss (Wither, Warden, Elder Guardian or Ravager) with the viewer's name.

Clear Mobs

Mobs

Removes hostile mobs around the player (help).

Drop TNT

Blocks

Primed TNT appears in front of and around the player.

Stackable

TNT Rain

Blocks

Rains TNT on the player.

10s

Place Lava

Blocks

Pours lava where the player stands.

Place Water

Blocks

Pours water where the player stands.

Pillar Up

Blocks

Shoots the player up on a pillar.

Floor is Lava

Blocks

The player is punished for touching the ground.

10s

Break Under

Blocks

Removes the blocks under the player.

Diamond Vein

Blocks

Seeds diamond ore near the player (mining).

Stackable

Set Day

World

Sets the time to day.

Stackable

Set Night

World

Sets the time to night.

Stackable

Clear Weather

World

Clears the weather.

Stackable

Rain

World

Starts raining.

Stackable

Thunderstorm

World

Starts a thunderstorm.

Stackable

Lightning

World

Strikes lightning near the player.

Stackable

Creative Mode

World

Temporarily grants creative mode.

15s

Survival Mode

World

Forces survival mode.

Peaceful

World

Sets difficulty to peaceful.

Stackable

Hard

World

Sets difficulty to hard.

Stackable

Random Effect

World

Grants a random potion effect.

15s

Give Diamonds

Items

Gives the player diamonds (mining fuel).

Stackable

Take Diamonds

Items

Removes diamonds from the player (sabotage).

Stackable

Give Item

Items

Gives a specific item to the player.

Stackable

Give Food

Items

Gives cooked food.

Stackable

Random Sword

Items

Gives a sword of a random tier with Sharpness III.

Stackable

Random Armor Set

Items

Equips a full armor set of a random tier with Protection III. Never downgrades what the player wears.

Stackable

Netherite Tools

Items

Gives a netherite pickaxe, axe, shovel and hoe.

Stackable

Starter Kit

Items

Equips iron armor and gives an iron sword.

Stackable

Give Totem

Items

Gives Totems of Undying straight to the off hand. They stack (up to 64) and each death uses one.

Stackable

Random Item

Items

Gives a random item.

Stackable

Enchant Held

Items

Adds a random enchant to the held item.

Stackable

Curse Held

Items

Curses the held item (vanishing).

Repair Gear

Items

Fully repairs the player's gear (help).

Full Armor Set

Items

Equips a full armor set of the chosen tier — helmet, chestplate, leggings and boots. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Leather Armor

Items

Equips a full leather armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Chainmail Armor

Items

Equips a full chainmail armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Iron Armor

Items

Equips a full iron armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Golden Armor

Items

Equips a full golden armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Diamond Armor

Items

Equips a full diamond armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Netherite Armor

Items

Equips a full netherite armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Stackable

Enchanted Armor Set

Items

Equips a full armor set of the chosen tier, already enchanted — Protection IV, Unbreaking III and Mending on every piece, plus Respiration and Aqua Affinity on the helmet and Feather Falling and Depth Strider on the boots. Never downgrades what the player wears (help).

Stackable

Remove Armor

Items

Strips every piece of armor the player is wearing (sabotage).

Stackable

Custom Command

World

Runs any server console command — write it or build it from a template (chat message, title, item, mob, effect…). Accepts a batch: one command per line, run in order. Placeholders: {player} = each player (@p, @s and {playername} count as {player}), {viewer} = who triggered it, plus {giftname}, {repeatcount}, {coins}, {likecount}, {comment}.

Stackable

Raid

Mobs

Spawns a full raid party (pillagers, vindicators, evoker, witch, ravager) targeting the player.

Skeleton Trap

Mobs

Spawns skeleton horsemen with a lightning strike, targeting the player.

Pit

Blocks

Digs a pit under the player.

Lava Pit

Blocks

Digs a pit under the player with a floor of lava at the bottom.

Water Drop

Player

Gives a water bucket and teleports the player 200 blocks up.

Loot Chest

Items

A physical chest appears near the player with random loot inside, announced with particles and sound. The chest bears the viewer's name.

Stackable

Super Loot Chest

Items

A RARE loot chest (Nether Star, Elytra, enchanted apple, music discs…) lands near the player with fireworks. The chest bears the viewer's name.

Stackable

Loot Chest Effects

Items

Turns the particles, sound and fireworks of loot chests off or on.

Obsidian Box

Blocks

Traps the player in an obsidian box. Area and wall thickness are adjustable.

Bee Cage

Blocks

Traps the player in a honey-block cage with angry bees inside that carry the viewer's name.

TNT Box

Blocks

Boxes the player in TNT. Fuse: it is lit, flashes faster and faster and blows up when the fuse runs out. Creepers: creepers spawn inside and the first one to explode sets off the whole box. Break a wall to escape.

Play

Minigames

Clears your inventory (it comes back when you stop) and starts Diamond Searcher: collect N diamonds before the timer. Pick the game mode (Creative by default).

+Diamonds

Minigames

Adds diamonds to the goal progress (negative subtracts).

Stackable

−Diamonds

Minigames

Removes diamonds; progress can go below zero (negative adds).

Stackable

Reset

Minigames

Resets all diamond progress to zero (sabotage).

Stackable

Ore Vein

Minigames

Spawns a permanent diamond ore vein in the mining field near the player.

Stackable

Temp Ore

Minigames

Spawns temporary diamond ore that vanishes if not mined in time.

Stackable

Raise Goal

Minigames

Raises the diamond goal (sabotage).

Stackable

Lower Goal

Minigames

Lowers the diamond goal (help).

Stackable

Set Goal

Minigames

Sets the diamond goal.

Win Countdown

Minigames

Sets how many seconds the victory countdown lasts.

Stop

Minigames

Stops Diamond Searcher.

Win

Minigames

Forces a victory.

Lose

Minigames

Forces a defeat and clears the player's inventory.

Pickaxe Boost

Minigames

Grants a mining-speed boost for N seconds (help).

Stackable

Change Resource

Minigames

Switches the target resource (diamond, emerald or netherite).

Toggle Boss Bar

Minigames

Shows or hides the boss-bar HUD.

Toggle Action Bar

Minigames

Shows or hides the action-bar HUD.

Toggle Cave Sound

Minigames

Mutes or restores the cave ambience inside the mine.

Toggle Natural Mobs

Minigames

Removes or allows mobs and bats that spawn on their own in the mine. Enemies sent by viewers always appear.

Toggle Cave Sealing

Minigames

Turns on or off filling natural caves, lava and water around the mine.

Diamond Rain

Minigames

Diamonds fall from the tunnel ceiling around the player. Each one picked up adds 1; the ones nobody picks up fly to the player after 15 seconds.

Stackable

Diamond Area

Minigames

Turns the walls around the player into ore. The higher the level, the bigger the area: level 1 covers 2 blocks around, level 10 covers 6. Fires up the combo.

Stackable

Spawn Enemies

Minigames

Spawns hostile mobs inside the mine that attack the player (sabotage).

Stackable

Diamond Frequency

Minigames

Sets how much of the wall comes out as ore. Applies to the mine generated from now on.

Mining Radius

Minigames

Sets how much wall each hit breaks: just the block, or a 3×3, 5×5 or 7×7 square facing where the player looks.

Mine Size

Minigames

Sets how far around the player the mine is generated. Applies from now on; what is already generated stays.

Toggle Unbreakable Tools

Minigames

Makes the pickaxe, sword and every other tool in the inventory unbreakable, or normal again.

Give Win

Minigames

Adds rounds won to the WIN scoreboard of the overlay.

Stackable

Take Win

Minigames

Takes rounds won off the WIN scoreboard of the overlay. It can go negative.

Stackable

Reset Wins

Minigames

Puts the WIN scoreboard back to zero without touching the round in progress.

Wins Goal

Minigames

Sets the N of WIN x/N on the overlay. 0 shows just the rounds won.

Toggle Gift Announcements

Minigames

Shows or hides the big title for each gift on the overlay ("DIAMOND ADDED +4 From …", "CREEPER +15 From …"). On by default.

Combo

Minigames

Streak of ores mined in a row. It drops to zero after some seconds without mining one, and from certain streaks each ore is worth more.

Toggle In-Game Gift Titles

Minigames

Also shows the gift titles inside the game, in the center of the screen. Off by default: they go on the overlay. Turn it on if you play without the overlay.

Ore Color

Minigames

Changes the color of the blocks that hold diamonds (or a rainbow mix). During the minigame they all count and drop real diamonds. Recolors the ore already generated.

Mine Style

Minigames

Changes the look of the mine: dark deepslate, stone, or your own block. The whole mine and every ore share the same base. Repaints what is already generated, ore included.

Mine Block

Minigames

Builds the mine with the block you pick (switches the style to Custom). Repaints the existing walls instantly; diamonds use the ore that matches the block.

Loot Chest

Minigames

Drops a physical loot chest next to the player with fireworks and sound. Pick Super for rare loot.

Stackable

Play

Minigames

Clears your inventory (it comes back when you stop), builds the box and starts the game — filling it starts the countdown; keep it full until it ends. Pick the game mode (Creative by default).

Fill

Minigames

Auto-fills the box with layered blocks.

Clear

Minigames

Empties the box.

Teleport

Minigames

Teleports the player to the top of the box.

Reset

Minigames

Empties the box and restarts the round.

Win

Minigames

Forces a round win.

Delete

Minigames

Removes every box platform and stops the mode.

Delete Here

Minigames

Removes the box the player is standing on (even orphaned ones).

Stop

Minigames

Stops the mode.

Glass Walls

Minigames

Turns the walls to glass.

Wood Walls

Minigames

Turns the walls to wood.

Rock Walls

Minigames

Turns the walls to stone.

Top Lock

Minigames

Toggles a lid over the box.

TNT

Minigames

Drops standard TNT into the box.

Stackable

Random TNT

Minigames

Drops random-power TNT.

Stackable

Super TNT

Minigames

Drops high-power TNT (optional strength).

Stackable

Weak TNT

Minigames

Drops low-power TNT (one block).

Stackable

Fake TNT

Minigames

Harmless TNT: scare with no damage.

Stackable

Zeus TNT

Minigames

Lightning strike plus a powerful blast.

TNT Ring

Minigames

A synchronized ring of TNT around the rim.

Meteor

Minigames

Drops a devastating meteor.

Enderman

Minigames

Endermen that steal blocks from the box.

Stackable

Invasion

Minigames

A wave of mobs spawns INSIDE the box carrying the viewer's name. Clear them all to trigger the WAVE CLEARED celebration; a live counter shows how many remain.

Stackable

TNT Rocket

Minigames

Launches the player upward.

Stackable

Glass Prison

Minigames

Traps the player in glass for a few seconds.

Chaser TNT

Minigames

TNT that follows the player and blows up on impact.

Stackable

Comet Rain

Minigames

Sustained rain of meteors over the box.

Black Hole

Minigames

Pulls everything to the center, then detonates.

Lightning

Minigames

A lightning bolt wipes the topmost filled layer.

Fill Blocks

Minigames

Adds N blocks to the box, bottom up (help).

Stackable

Set Timer

Minigames

Sets the seconds the box must stay full to win.

Layer Material

Minigames

Configures the block for that layer (1 = bottom). Persists and is used whenever the box is filled.

Clear Layers

Minigames

Resets all layer materials back to the default colors.

Toggle Fireworks

Minigames

Toggles fireworks on every explosion.

Toggle Knockback

Minigames

Toggles explosion knockback on the player.

Reach

Minigames

Widens the player's block placement/reach distance (reverts when the mode stops).

Height +

Minigames

Grows the box height (rebuilds the box).

Stackable

Height −

Minigames

Shrinks the box height (rebuilds the box).

Stackable

Radius +

Minigames

Grows the box radius (rebuilds the box).

Stackable

Radius −

Minigames

Shrinks the box radius (rebuilds the box).

Stackable

Reset Size

Minigames

Puts the box back to the size it was created with, undoing every grow and shrink (rebuilds the box).

Long Hands

Minigames

For a while the player places and breaks blocks from very far away. When it runs out, the previous reach comes back.

Stackable

Play

Minigames

Clears your inventory (it comes back when you stop), builds the arena and opens the lobby. Wire a trigger so viewers join (e.g. on a gift), or use the Join command. The streamer watches in spectator mode.

Start Fight

Minigames

Begins the countdown and the fully automatic fight. Last fighter standing wins.

Join

Minigames

Adds the triggering viewer to the arena as a fighter (also happens automatically on any gift).

Stackable

Change Skin

Minigames

Changes the viewer's fighter skin. Leave as 'random' for a random skin, or set a Minecraft username.

Stackable

Chase Target

Minigames

Makes the viewer's fighter hunt a target for a few seconds: a viewer's name, 'random', or 'leader'.

Stackable

Wood Sword

Minigames

Gives the viewer's fighter a wooden sword.

Stackable

Stone Sword

Minigames

Gives the viewer's fighter a stone sword.

Stackable

Iron Sword

Minigames

Gives the viewer's fighter a sharp iron sword.

Stackable

Diamond Sword

Minigames

Gives the viewer's fighter a flaming diamond sword.

Stackable

Netherite Axe

Minigames

Gives the viewer's fighter a powerful netherite axe.

Stackable

Iron Armor

Minigames

Equips the viewer's fighter with a full iron armor set.

Stackable

Diamond Armor

Minigames

Equips the viewer's fighter with a full diamond armor set.

Stackable

Netherite Armor

Minigames

Equips the viewer's fighter with a full netherite armor set.

Stackable

Extra Hearts

Minigames

Adds +10 max health to the viewer's fighter and heals it.

Stackable

Heal

Minigames

Heals the viewer's fighter by the given amount (0 = full heal).

Stackable

Strength

Minigames

Grants the viewer's fighter permanent Strength.

Stackable

Speed

Minigames

Grants the viewer's fighter permanent Speed.

Stackable

Resistance

Minigames

Grants the viewer's fighter permanent Resistance.

Stackable

Regeneration

Minigames

Grants the viewer's fighter permanent Regeneration.

Stackable

Iron Golem

Minigames

Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).

Stackable

Warden

Minigames

Transforms the viewer's fighter into a Warden (keeps gear, health and kills).

Stackable

Ravager

Minigames

Transforms the viewer's fighter into a Ravager (keeps gear, health and kills).

Stackable

Leaderboard

Minigames

Broadcasts the all-time Battle Royale champions to chat.

Stop

Minigames

Stops Battle Royale and clears the arena.

Lightning Strike

Minigames

Calls a lightning bolt down on the viewer's target (nearest or chased). Big damage + thunder.

Stackable

Meteor

Minigames

Drops a flaming meteor on the viewer's target. Heavy damage + explosion visual.

Stackable

Freeze

Minigames

Freezes the viewer's target in ice: heavy slowness + frost effect.

Stackable

Flame Aura

Minigames

Sets nearby rivals on fire around the viewer's fighter.

Stackable

Shockwave

Minigames

Blasts nearby rivals into the air around the viewer's fighter.

Stackable

Tornado

Minigames

Pulls in and lifts nearby rivals around the viewer's fighter.

Stackable

Web Trap

Minigames

Traps the viewer's target in a temporary cobweb + slowness.

Stackable

Arrow Rain

Minigames

Rains a volley of arrows down on the viewer's target.

Stackable

Wither Barrage

Minigames

Fires a barrage of Wither skulls at the viewer's target.

Stackable

Meteor Shower

Minigames

Rains meteors over the viewer's target and everyone nearby.

Stackable

Lightning Trident

Minigames

Equips a trident that zaps lightning on some hits (+damage).

Stackable

Explosive Weapon

Minigames

Equips a weapon that bursts with explosions on some hits (+damage).

Stackable

Lightning Sword

Minigames

Equips a sword that sparks lightning on some hits (+damage).

Stackable

Seismic Hammer

Minigames

Equips a hammer that knocks back nearby rivals on some hits (+damage).

Stackable

Join the battle

Minigames

Adds the viewer to YOUR side as a fighter. Also happens automatically on any real interaction.

Stackable

Stone Sword

Minigames

Gives the viewer's fighter a stone sword.

Stackable

Iron Sword

Minigames

Gives the viewer's fighter a sharp iron sword.

Stackable

Diamond Sword

Minigames

Gives the viewer's fighter a flaming diamond sword.

Stackable

Diamond Armor

Minigames

Equips the viewer's fighter with a full diamond armor set.

Stackable

Netherite Armor

Minigames

Equips the viewer's fighter with a full netherite armor set.

Stackable

Extra Hearts

Minigames

Adds +10 max health to the viewer's fighter and heals it.

Stackable

Heal

Minigames

Heals the viewer's fighter by the given amount (0 = full heal).

Stackable

Lightning Strike

Minigames

Calls a lightning bolt down on a rival from the other side.

Stackable

Meteor

Minigames

Drops a flaming meteor on a rival from the other side.

Stackable

Freeze

Minigames

Freezes a rival in ice: heavy slowness + frost effect.

Stackable

Shockwave

Minigames

Blasts nearby rivals into the air around the viewer's fighter.

Stackable

Arrow Rain

Minigames

Rains a volley of arrows down on a rival from the other side.

Stackable

Iron Golem

Minigames

Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).

Stackable

Build arena

Minigames

Builds the arena on the battle server and opens the lobby.

Enable sides

Minigames

Turns the round into a two-sided battle. Happens on its own once fighters arrive with a side.

Start the fight

Minigames

Closes the lobby and begins the fight. The side left standing wins.

Stop

Minigames

Stops the round and clears the arena.

Cap per side

Minigames

Max fighters alive per side. Exists for performance: both sides share one server, so the cost is the sum.

Numeric handicap

Minigames

0 = off. At 100, the outnumbered side hits twice as hard, so two very different audiences can face each other.

Play

Minigames

Clears your inventory (it comes back when you stop) and starts a survival challenge from scratch: survive N minutes (timer), defeat N hostile mobs (kills), or find the RED SHEEP that spawns far away (sheep). Dying loses the challenge.

Stop

Minigames

Stops the survival challenge.

Win

Minigames

Forces the victory celebration.

Lose

Minigames

Forces the defeat (viewer sabotage).

Play

Minigames

Clears your inventory (it comes back when you stop) and sends you to the One Block island: a single infinite block in the void. Break it and a new random block appears. 16 themed phases, each with its own blocks, mobs and loot. Reaching the last one is the win.

Stop

Minigames

Stops One Block and sends everyone back to where they were. The island and the progress are kept.

Reset

Minigames

Wipes the island and starts over at phase 1. Everything built is lost.

Stackable

Set Phase

Minigames

Jumps straight to a phase (1 = Plains … 16 = The Infinite).

Back to Island

Minigames

Teleports the player back onto the island (rescue after falling).

Win

Minigames

Forces the victory celebration.

Lose

Minigames

Forces the game over: the run resets to phase 1 (viewer sabotage).

Gift Blocks

Minigames

Gives a stack of blocks from the current phase, to widen the island.

Stackable

Gift Food

Minigames

Gives cooked food and bread. In the phases that drop nothing edible, this is a lifesaver.

Stackable

Loot Chest

Minigames

Drops a physical loot chest next to the player, named after the viewer.

Stackable

Gift Pickaxe

Minigames

Gives a diamond pickaxe with Efficiency IV, Unbreaking III and Fortune II.

Stackable

Haste

Minigames

Grants Haste for a while: the block goes down much faster.

30sStackable

Emergency Platform

Minigames

Builds a stone platform under the player's feet — the anti-void lifesaver.

Stackable

Creative Burst

Minigames

Lends creative mode for a few seconds: flight and unlimited blocks to widen the island. When it runs out the player drops back into the run — and if they were left hanging over the void, they are put back on the island.

20sStackable

Phase Mob

Minigames

Spawns a mob from the CURRENT phase on the island, named after the viewer.

Stackable

Horde

Minigames

Spawns a pack of hostile mobs from the current phase, all targeting the player.

Stackable

Creeper

Minigames

Spawns a creeper next to the player. Optionally charged — on a one-block island that is a lot.

Stackable

TNT

Minigames

Drops primed TNT over the island.

Stackable

Phantoms

Minigames

Sends phantoms diving at the player from above the void.

Stackable

Waves

Minigames

Rounds of hostile mobs from the current phase, one after another and each one bigger. Unlike the horde, here the player has to hold the island round after round.

Stackable

Boss

Minigames

Drops a boss onto the island, named after the viewer. On a one-block island any of them is a sentence.

Stackable

Lightning

Minigames

Real lightning bolts strike the island: they damage, set fire and can turn some mobs into their charged version.

Stackable

Meteor

Minigames

A burning magma block falls from the sky onto the island and explodes with fire on impact. The infinite block always survives.

Stackable

Kill

Minigames

Kills the player on the spot. With hardcore off it is just a respawn on the island; with hardcore on it is game over and the run resets.

Stackable

Phase +

Minigames

Skips ahead one phase (big-gift reward).

Stackable

Phase −

Minigames

Knocks the run back one phase (heavy sabotage).

Stackable

Progress +

Minigames

Adds progress towards the next phase, as if the block had been broken that many times.

Stackable

Wildcard Block

Minigames

The next block comes from a random phase — Nether stone in the plains, sculk in the jungle…

Stackable

Crumble

Minigames

Deletes random blocks of the island around the player (never the infinite block).

Stackable

Launch

Minigames

Shoves the player forward and up — towards the void.

Stackable

Enderman Thief

Minigames

An enderman named after the viewer takes a block of the island away.

Stackable

Levitation

Minigames

Lifts the player off the island for a few seconds. Coming back down is the fun part.

6sStackable

Prison

Minigames

Locks the player inside a glass cage — floor included, so the void does not do the job. Breaking out costs time and the mobs keep coming.

10sStackable

No Building

Minigames

Placing blocks is disabled for a while: no platforms, no bridges, no escape. Breaking the infinite block still works.

15sStackable

The Floor Is Lava

Minigames

For a while, touching the ground burns and bounces the player. Surviving means living in mid-air.

10sStackable

Nuke

Minigames

Wipes EVERYTHING built around the infinite block and leaves the island as it was on day one. The phase and the block count are untouched: the platform is lost, not the run.

Stackable

TNT Ring

Minigames

Lights a ring of TNT around the player. Run, or lose the platform under your feet.

Stackable

Island

Minigames

A small island with a tree and a loot chest appears near the infinite block: the player has to build a way over. It can be guarded by a giant spider, or by an even bigger, tougher and faster one.

Stackable

Challenge Island

Minigames

A large island appears far from the infinite block — a fortress, a piece of the Nether or a piece of the End — with its guardians and a rare loot chest in the middle.

Stackable

Play

Minigames

Clears your inventory (it comes back when you stop) and drops you at point A of a fresh minefield, played with minesweeper rules: punch a block with your hand to uncover it and it turns into its number — how many bombs are in the eight cells around it — with the number floating on top. A zero opens up the whole clean area, right click plants a flag on a suspicious cell, and uncovering a bomb blows up just like clicking a mine. Stepping on a hidden bomb costs one life on the spot — it blows you up where you stand and you carry on from wherever you land, no going back. The blast does not damage the player, but it does tear through any mobs around it: luring a horde onto a mine is a legitimate move. Being killed by a mob or falling off the bottom level is what sends you back to the last checkpoint. The run is stacked in three levels split into platforms with void in between — falling drops you a level instead of killing you, and each level below is much longer, so the goal ends up far away. Reach point B and hold the final zone to win.

Stop

Minigames

Stops the run and sends everyone back to where they were.

Reset

Minigames

Generates a brand new board with the same settings and starts over from point A.

Stackable

Back to Checkpoint

Minigames

Teleports the player back to the last checkpoint (rescue).

Summary

Minigames

Prints the run summary in chat: progress, bombs, deaths, interactions, top helper and top saboteur.

Win

Minigames

Forces the victory celebration.

Lose

Minigames

Forces the game over (viewer sabotage).

Heal

Minigames

Heals the player. If it lands while they are about to die it counts as a save in the summary.

Stackable

Shield

Minigames

Gives a shield charge: the next bomb is absorbed instead of costing a life.

Stackable

Extra Life

Minigames

Gives an extra life. Strong gift: it has a long cooldown.

Stackable

Revive

Minigames

Brings the player back without paying the life if they are down, and grants a few seconds of immunity.

Stackable

Reveal Bombs

Minigames

Shows the bombs around the player as TNT blocks for a few seconds. The map disguise comes back afterwards.

6sStackable

Defuse

Minigames

Permanently defuses the closest bombs: they stop being a trap.

Stackable

Safe Path

Minigames

Clears and lights up the next cells straight ahead of the player. Strong help: long cooldown.

Stackable

Speed

Minigames

Speed boost. Crossing faster is good — until a bomb shows up.

10sStackable

Freeze Mobs

Minigames

Freezes every mob on the field for a while.

8sStackable

Clear Mobs

Minigames

Wipes the mobs chasing the player. Clearing a crowd counts as a save.

Stackable

Cleanse

Minigames

Removes the negative effects the chat piled on (darkness, slowness, nausea…).

Stackable

Add Time

Minigames

Adds seconds to the run clock.

Stackable

Gift Checkpoint

Minigames

Moves the respawn point to wherever the player is standing. The biggest help in the game.

Stackable

Zombie

Minigames

Spawns zombies that hunt the player across the field.

Stackable

Skeleton

Minigames

Spawns skeletons: they shoot from a distance, which on a minefield means running where you did not plan to.

Stackable

Creeper

Minigames

Spawns creepers next to the player.

Stackable

Horde

Minigames

A pack of mobs from the current sector, all targeting the player at once.

Stackable

Plant Bomb

Minigames

Plants new bombs on the field. Always fused bombs and always a few cells ahead — never right under the player's feet.

Stackable

Scramble

Minigames

Reshuffles the bombs of everything the player has not crossed yet. Whatever they learned stops being worth anything.

Stackable

Darkness

Minigames

Blinds the player for a few seconds. Capped so it can never become permanent blindness.

7sStackable

Slowness

Minigames

Slows the player down.

8sStackable

Confusion

Minigames

Nausea plus a spin: the player loses track of which way they were heading.

8sStackable

No Jump

Minigames

Blocks jumping for a while: no hopping over the suspicious cell.

8sStackable

Launch

Minigames

Shoves the player forward — straight onto cells they had not checked.

Stackable

Send Back

Minigames

Teleports the player back a few cells (never onto a bomb).

Stackable

Fake Explosion

Minigames

Explosion sound and smoke with zero damage. Pure scare, and the cheapest interaction in the game.

Stackable

Steal Time

Minigames

Takes seconds off the run clock (never down to zero: the clock always keeps a second).

Stackable

Crumble

Minigames

Destroys cells around the player, opening holes into the void. They repair themselves after a while.

Stackable

Global Event

Minigames

Changes the rules of the run for a few seconds.

Stackable

Play

Minigames

Clears your inventory (it comes back when you stop) and sends you to a brand new vanilla world — normal terrain, biomes, villages and mobs — to play a normal survival game with no objective, no timer and no win/lose. Clean of everything the other minigames left behind. It lives in its own world, separate from the server's main one, so entering here never touches your original world; the first time it is created, and it is kept afterwards (a run survives server restarts). Use Restore for a fresh new world.

Restore World

Minigames

Generates a brand new world from scratch (new seed) and drops the player in. This is the restore: everything built and every mob/NPC from before is gone. Kept as double-use so it can also be handed to a viewer as an extreme event.

Stackable

Back to Spawn

Minigames

Teleports the player back to the world spawn (rescue if they got lost or stuck).

Stop

Minigames

Leaves the fresh world, sends everyone back to where they were and returns the inventory.

Play

Minigames

Clears your inventory (it comes back when you stop) and drops you at the foot of a bright rainbow parkour tower floating in the void, played in Adventure so you cannot break the course. Every block you land on plays a rising musical note. Reaching the beacon at the top is not enough: you have to hold the summit for a few seconds while the chat tries to knock you off. Falling never kills you — you fall and get placed on a lower stretch of the path. The chat shoves you, lifts you, drops you and throws mobs at you along the way.

Restart

Minigames

Restarts the climb from the base without leaving the mode (play again after winning).

Rescue

Minigames

Drops the player onto the nearest stretch of the path below (rescue).

Win

Minigames

Forces the summit celebration.

Stop

Minigames

Stops the climb, sends everyone back to where they were and returns the inventory.

Enemy Shove

Minigames

A hostile mob plants itself in front of the player and drags them down the stairs, step by step. Pushes stack: several viewers shoving at once add up, and a shove against a boost cancels out — a real tug of war.

Stackable

Mob Ambush

Minigames

Spawns phantoms that swoop and knock the player around.

Stackable

Friendly Boost

Minigames

A friendly NPC gets behind the player and drags them up the stairs, step by step. Pushes stack: boosts add up with each other and cancel out against enemy shoves — a real tug of war.

Stackable

Drop Down

Minigames

Drops the player onto a stretch of the path about ten blocks lower — an animated plunge that costs some height.

Stackable

Safety Platform

Minigames

Conjures a temporary platform under the player's feet for a few seconds.

6sStackable

Feather

Minigames

Slow falling for a few seconds — softens missed jumps.

8sStackable

Recovery

Minigames

Pulls the player back onto the nearest stretch of the path below (help).

Stackable

Autopilot

Minigames

Turns autopilot on or off: the character climbs the spiral on its own and the camera follows the path, so you can leave the controls alone and watch the chat. Never starts by itself — you switch it on. Chat pushes still win: while one is dragging you the autopilot stays quiet, then picks up from wherever you were left.

Stackable

Give Win

Minigames

Hands the player wins outright, no climbing needed. Same scale as Take Win, so a gift of the same value weighs the same for heroes and villains.

Stackable

Take Win

Minigames

Takes wins away from the player. Same scale as Give Win, so a gift of the same value weighs the same for heroes and villains.

Stackable

Reset Wins

Minigames

Puts the wins scoreboard back to zero without touching the run in progress.

Change Sword

Minigames

Swaps the player's sword mid-run, no restart needed. 'None' leaves them unarmed.

Stackable

Play

Minigames

Builds a hippodrome in its own world and opens the lobby. The track is a straight sprint from the start line to the chequered finish between two towers, with rails down both sides and grandstands. Every viewer who joins gets their own horse — no jockey, just the horse in their colour with their name floating above it — lined up on the start line in its own lane, and the race is run by the AI. The track widens on its own as people join, up to 40 horses side by side. A straight means every horse covers exactly the same distance, so the race is decided by the gifts and nothing else. You watch and commentate in spectator from the camera behind the start.

Start race

Minigames

Closes the lobby, lines everyone up on the grid and runs the countdown to the start.

Standings

Minigames

Announces the current standings in chat: position, viewer, lap and horse upgrades.

Stop

Minigames

Ends the race, removes the horses, takes the track down and sends everyone back to where they were.

Join the race

Minigames

Puts the viewer on the start line with their own horse, in their colour and with their name floating above it, in a lane of its own. The track widens to fit them. Only works while the lobby is open: once they are off, no one else gets in.

Stackable

Boost

Minigames

The viewer's horse gallops noticeably faster for a few seconds, with a trail behind it. Boosts do not multiply: the strongest one in play wins.

Stackable

Turbo

Minigames

A far bigger boost with a flame trail — the big-gift version of Boost, made to flip a race in one go.

Stackable

Leap forward

Minigames

Warps the viewer's horse a few stretches up the straight — instant ground, no waiting for it to run.

Stackable

Upgrade horse

Minigames

Permanent upgrade for that viewer's horse: more base speed for the rest of the race and a metal blanket (iron, gold, diamond) so the upgrade shows on camera. Four levels.

Stackable

Paint the horse

Minigames

The viewer picks what colour their horse is: coat, blanket and the colour of their name, in the race and on the standings panel. It changes nothing about the race — it is pure decoration, and that is the point: it makes the horse theirs and not one of forty. Works in the lobby and mid-race.

Stackable

Slow the leader

Minigames

Sabotage: whoever is leading slows right down for a few seconds. Never hits the viewer who sent it.

Stackable

Slow the rivals

Minigames

Sabotage: every horse except the sender's slows down for a few seconds.

Stackable

Play

Minigames

Clears your inventory (it comes back when you stop) and puts you on a platform in its own world, facing a single block with its health floating right over it. Hold the mouse on the block to mine it: every hit takes health off it, depending on your pickaxe (you can switch to one hit per click in the settings). Get it to 0 and keep it there for the finishing countdown and you win the round; if the clock runs out with the block still alive, the chat wins. Villains add health and shield it, heroes take health off and power up your pickaxe. Each round adds to the streamer vs chat scoreboard and the next one starts on its own.

New Round

Minigames

Starts a fresh round (full health, full clock) without touching the scoreboard.

Streamer Wins

Minigames

Ends the round as a streamer win: the block shatters and the streamer's score goes up.

Chat Wins

Minigames

Ends the round as a chat win: the chat's score goes up.

Back to Spot

Minigames

Teleports the streamer back in front of the block.

Stop

Minigames

Ends the minigame, sends everyone back to where they were and returns the inventory.

Set Health

Minigames

Changes the starting health and puts the block at that value right now.

Set Clock

Minigames

Changes the round clock and restarts it at that value.

Adjust Score

Minigames

Adds (or with a negative number, removes) rounds from one side of the scoreboard.

Hit Mode

Minigames

Switches how the block is mined, in the middle of the game: holding the mouse down or one hit per click.

Reset Score

Minigames

Puts both sides of the scoreboard back to zero without touching the round in progress.

Heal Block

Minigames

Adds health to the block, with the viewer's name and a big red number popping out of it. It can go above the starting health. Adding health during the finishing countdown cancels it.

Stackable

Full Heal

Minigames

Puts the block back to the highest health it had this round. The big comeback gift.

Stackable

Shield

Minigames

Wraps the block in a glass shell: hits do nothing while it lasts. Heroes can break it early with Break Shield.

10sStackable

Regeneration

Minigames

The block heals itself every second for a while.

10sStackable

Mining Fatigue

Minigames

The streamer hits much slower for a while (the wait between hits is 2.5x longer).

10sStackable

Steal Time

Minigames

Takes seconds off the round clock — less time to break the block. Does nothing without a clock.

Stackable

Zombie Guards

Minigames

Zombies with the viewer's name show up and keep shoving the streamer away from the block. They do no damage.

Stackable

TNT

Minigames

A lit TNT drops on the streamer and blows them away from the block. Breaks nothing and does no damage.

Stackable

Glass Prison

Minigames

Locks the streamer in a small glass cage for a few seconds — they cannot reach the block.

5sStackable

Blindness

Minigames

Blinds the streamer for a few seconds.

5sStackable

Worse Pickaxe

Minigames

Downgrades the streamer's pickaxe one level (less damage per hit).

Stackable

Damage Block

Minigames

Takes health off the block, with the viewer's name and a big green number popping out of it. If it reaches 0 the finishing countdown starts.

Stackable

Haste

Minigames

The streamer hits twice as fast for a while.

10sStackable

Better Pickaxe

Minigames

Upgrades the streamer's pickaxe one level, or straight to the chosen one.

Stackable

Extra Time

Minigames

Adds seconds to the round clock — more time to break the block. Does nothing without a clock.

Stackable

Critical Hits

Minigames

The streamer's next hits do triple damage.

Stackable

Break Shield

Minigames

Shatters the block's shield right away.

Stackable

Clear the Way

Minigames

Removes the zombie guards and the glass prison.

Stackable

Spawn Allay

Mobs

Spawns Allay near the player.

Stackable

Remove Allay

Mobs

Removes nearby Allay.

Stackable

Spawn Armadillo

Mobs

Spawns Armadillo near the player.

Stackable

Remove Armadillo

Mobs

Removes nearby Armadillo.

Stackable

Spawn Armor Stand

Mobs

Spawns Armor Stand near the player.

Stackable

Remove Armor Stand

Mobs

Removes nearby Armor Stand.

Stackable

Spawn Axolotl

Mobs

Spawns Axolotl near the player.

Stackable

Remove Axolotl

Mobs

Removes nearby Axolotl.

Stackable

Spawn Bat

Mobs

Spawns Bat near the player.

Stackable

Remove Bat

Mobs

Removes nearby Bat.

Stackable

Spawn Angry Bees

Mobs

Spawns angry bees that chase the player and poison them with every sting.

Stackable

Remove Bee

Mobs

Removes nearby Bee.

Stackable

Spawn Blaze

Mobs

Spawns Blaze near the player.

Stackable

Remove Blaze

Mobs

Removes nearby Blaze.

Stackable

Spawn Bogged

Mobs

Spawns Bogged near the player.

Stackable

Remove Bogged

Mobs

Removes nearby Bogged.

Stackable

Spawn Breeze

Mobs

Spawns Breeze near the player.

Stackable

Remove Breeze

Mobs

Removes nearby Breeze.

Stackable

Spawn Camel

Mobs

Spawns Camel near the player.

Stackable

Remove Camel

Mobs

Removes nearby Camel.

Stackable

Remove Cat

Mobs

Removes nearby Cat.

Stackable

Spawn Cave Spider

Mobs

Spawns Cave Spider near the player.

Stackable

Remove Cave Spider

Mobs

Removes nearby Cave Spider.

Stackable

Spawn Charged Creeper

Mobs

Spawns Charged Creeper near the player.

Stackable

Remove Charged Creeper

Mobs

Removes nearby Charged Creeper.

Stackable

Spawn Chicken

Mobs

Spawns Chicken near the player.

Stackable

Remove Chicken

Mobs

Removes nearby Chicken.

Stackable

Spawn Cod

Mobs

Spawns Cod near the player.

Stackable

Remove Cod

Mobs

Removes nearby Cod.

Stackable

Spawn Cow

Mobs

Spawns Cow near the player.

Stackable

Remove Cow

Mobs

Removes nearby Cow.

Stackable

Remove Creeper

Mobs

Removes nearby Creeper.

Stackable

Spawn Dolphin

Mobs

Spawns Dolphin near the player.

Stackable

Remove Dolphin

Mobs

Removes nearby Dolphin.

Stackable

Spawn Donkey

Mobs

Spawns Donkey near the player.

Stackable

Remove Donkey

Mobs

Removes nearby Donkey.

Stackable

Spawn Drowned

Mobs

Spawns Drowned near the player.

Stackable

Remove Drowned

Mobs

Removes nearby Drowned.

Stackable

Spawn Elder Guardian

Mobs

Spawns Elder Guardian near the player.

Stackable

Remove Elder Guardian

Mobs

Removes nearby Elder Guardian.

Stackable

Spawn Ender Dragon

Mobs

Spawns Ender Dragon near the player.

Stackable

Remove Ender Dragon

Mobs

Removes nearby Ender Dragon.

Stackable

Remove Enderman

Mobs

Removes nearby Enderman.

Stackable

Spawn Endermite

Mobs

Spawns Endermite near the player.

Stackable

Remove Endermite

Mobs

Removes nearby Endermite.

Stackable

Spawn Evoker

Mobs

Spawns Evoker near the player.

Stackable

Remove Evoker

Mobs

Removes nearby Evoker.

Stackable

Spawn Fox

Mobs

Spawns Fox near the player.

Stackable

Remove Fox

Mobs

Removes nearby Fox.

Stackable

Spawn Frog

Mobs

Spawns Frog near the player.

Stackable

Remove Frog

Mobs

Removes nearby Frog.

Stackable

Spawn Ghast

Mobs

Spawns Ghast near the player.

Stackable

Remove Ghast

Mobs

Removes nearby Ghast.

Stackable

Spawn Giant

Mobs

Spawns a Giant (6× zombie by default, 100 health) that hunts the player, with the viewer's name.

Stackable

Remove Giant Zombies

Mobs

Removes nearby giant zombies.

Stackable

Spawn Glow Squid

Mobs

Spawns Glow Squid near the player.

Stackable

Remove Glow Squid

Mobs

Removes nearby Glow Squid.

Stackable

Spawn Goat

Mobs

Spawns Goat near the player.

Stackable

Remove Goat

Mobs

Removes nearby Goat.

Stackable

Spawn Guardian

Mobs

Spawns Guardian near the player.

Stackable

Remove Guardian

Mobs

Removes nearby Guardian.

Stackable

Spawn Hoglin

Mobs

Spawns Hoglin near the player.

Stackable

Remove Hoglin

Mobs

Removes nearby Hoglin.

Stackable

Spawn Horse

Mobs

Spawns Horse near the player.

Stackable

Remove Horse

Mobs

Removes nearby Horse.

Stackable

Spawn Husk

Mobs

Spawns Husk near the player.

Stackable

Remove Husk

Mobs

Removes nearby Husk.

Stackable

Spawn Illusioner

Mobs

Spawns Illusioner near the player.

Stackable

Remove Illusioner

Mobs

Removes nearby Illusioner.

Stackable

Spawn Iron Golem

Mobs

Spawns Iron Golem near the player.

Stackable

Remove Iron Golem

Mobs

Removes nearby Iron Golem.

Stackable

Spawn Llama

Mobs

Spawns Llama near the player.

Stackable

Remove Llama

Mobs

Removes nearby Llama.

Stackable

Spawn Magma Cube

Mobs

Spawns Magma Cube near the player.

Stackable

Remove Magma Cube

Mobs

Removes nearby Magma Cube.

Stackable

Spawn Minecart

Mobs

Spawns Minecart near the player.

Stackable

Remove Minecart

Mobs

Removes nearby Minecart.

Stackable

Spawn Chest Minecart

Mobs

Spawns Chest Minecart near the player.

Stackable

Remove Chest Minecart

Mobs

Removes nearby Chest Minecart.

Stackable

Spawn Mooshroom

Mobs

Spawns Mooshroom near the player.

Stackable

Remove Mooshroom

Mobs

Removes nearby Mooshroom.

Stackable

Spawn Mule

Mobs

Spawns Mule near the player.

Stackable

Remove Mule

Mobs

Removes nearby Mule.

Stackable

Spawn Ocelot

Mobs

Spawns Ocelot near the player.

Stackable

Remove Ocelot

Mobs

Removes nearby Ocelot.

Stackable

Spawn Panda

Mobs

Spawns Panda near the player.

Stackable

Remove Panda

Mobs

Removes nearby Panda.

Stackable

Spawn Parrot

Mobs

Spawns Parrot near the player.

Stackable

Remove Parrot

Mobs

Removes nearby Parrot.

Stackable

Spawn Phantom

Mobs

Spawns Phantom near the player.

Stackable

Remove Phantom

Mobs

Removes nearby Phantom.

Stackable

Spawn Pig

Mobs

Spawns Pig near the player.

Stackable

Remove Pig

Mobs

Removes nearby Pig.

Stackable

Spawn Piglin

Mobs

Spawns Piglin near the player.

Stackable

Remove Piglin

Mobs

Removes nearby Piglin.

Stackable

Spawn Piglin Brute

Mobs

Spawns Piglin Brute near the player.

Stackable

Remove Piglin Brute

Mobs

Removes nearby Piglin Brute.

Stackable

Spawn Pillager

Mobs

Spawns Pillager near the player.

Stackable

Remove Pillager

Mobs

Removes nearby Pillager.

Stackable

Spawn Polar Bear

Mobs

Spawns Polar Bear near the player.

Stackable

Remove Polar Bear

Mobs

Removes nearby Polar Bear.

Stackable

Spawn Pufferfish

Mobs

Spawns Pufferfish near the player.

Stackable

Remove Pufferfish

Mobs

Removes nearby Pufferfish.

Stackable

Spawn Rabbit

Mobs

Spawns Rabbit near the player.

Stackable

Remove Rabbit

Mobs

Removes nearby Rabbit.

Stackable

Spawn Ravager

Mobs

Spawns Ravager near the player.

Stackable

Remove Ravager

Mobs

Removes nearby Ravager.

Stackable

Spawn Salmon

Mobs

Spawns Salmon near the player.

Stackable

Remove Salmon

Mobs

Removes nearby Salmon.

Stackable

Spawn Sheep

Mobs

Spawns Sheep near the player.

Stackable

Remove Sheep

Mobs

Removes nearby Sheep.

Stackable

Spawn Shulker

Mobs

Spawns Shulker near the player.

Stackable

Remove Shulker

Mobs

Removes nearby Shulker.

Stackable

Spawn Silverfish

Mobs

Spawns Silverfish near the player.

Stackable

Remove Silverfish

Mobs

Removes nearby Silverfish.

Stackable

Remove Skeleton

Mobs

Removes nearby Skeleton.

Stackable

Spawn Skeleton Horse

Mobs

Spawns Skeleton Horse near the player.

Stackable

Remove Skeleton Horse

Mobs

Removes nearby Skeleton Horse.

Stackable

Remove Slime

Mobs

Removes nearby Slime.

Stackable

Spawn Sniffer

Mobs

Spawns Sniffer near the player.

Stackable

Remove Sniffer

Mobs

Removes nearby Sniffer.

Stackable

Spawn Snow Golem

Mobs

Spawns Snow Golem near the player.

Stackable

Remove Snow Golem

Mobs

Removes nearby Snow Golem.

Stackable

Remove Spider

Mobs

Removes nearby Spider.

Stackable

Spawn Squid

Mobs

Spawns Squid near the player.

Stackable

Remove Squid

Mobs

Removes nearby Squid.

Stackable

Spawn Stray

Mobs

Spawns Stray near the player.

Stackable

Remove Stray

Mobs

Removes nearby Stray.

Stackable

Spawn Strider

Mobs

Spawns Strider near the player.

Stackable

Remove Strider

Mobs

Removes nearby Strider.

Stackable

Spawn Tadpole

Mobs

Spawns Tadpole near the player.

Stackable

Remove Tadpole

Mobs

Removes nearby Tadpole.

Stackable

Spawn Trader Llama

Mobs

Spawns Trader Llama near the player.

Stackable

Remove Trader Llama

Mobs

Removes nearby Trader Llama.

Stackable

Spawn Tropical Fish

Mobs

Spawns Tropical Fish near the player.

Stackable

Remove Tropical Fish

Mobs

Removes nearby Tropical Fish.

Stackable

Spawn Turtle

Mobs

Spawns Turtle near the player.

Stackable

Remove Turtle

Mobs

Removes nearby Turtle.

Stackable

Spawn Vex

Mobs

Spawns Vex near the player.

Stackable

Remove Vex

Mobs

Removes nearby Vex.

Stackable

Spawn Villager

Mobs

Spawns Villager near the player.

Stackable

Remove Villager

Mobs

Removes nearby Villager.

Stackable

Spawn Vindicator

Mobs

Spawns Vindicator near the player.

Stackable

Remove Vindicator

Mobs

Removes nearby Vindicator.

Stackable

Spawn Wandering Trader

Mobs

Spawns Wandering Trader near the player.

Stackable

Remove Wandering Trader

Mobs

Removes nearby Wandering Trader.

Stackable

Remove Warden

Mobs

Removes nearby Warden.

Stackable

Remove Witch

Mobs

Removes nearby Witch.

Stackable

Remove Wither

Mobs

Removes nearby Wither.

Stackable

Spawn Wither Skeleton

Mobs

Spawns Wither Skeleton near the player.

Stackable

Remove Wither Skeleton

Mobs

Removes nearby Wither Skeleton.

Stackable

Spawn Wolf

Mobs

Spawns Wolf near the player.

Stackable

Remove Wolf

Mobs

Removes nearby Wolf.

Stackable

Spawn Zoglin

Mobs

Spawns Zoglin near the player.

Stackable

Remove Zoglin

Mobs

Removes nearby Zoglin.

Stackable

Remove Zombie

Mobs

Removes nearby Zombie.

Stackable

Spawn Zombie Horse

Mobs

Spawns Zombie Horse near the player.

Stackable

Remove Zombie Horse

Mobs

Removes nearby Zombie Horse.

Stackable

Spawn Zombie Villager

Mobs

Spawns Zombie Villager near the player.

Stackable

Remove Zombie Villager

Mobs

Removes nearby Zombie Villager.

Stackable

Spawn Zombified Piglin

Mobs

Spawns Zombified Piglin near the player.

Stackable

Remove Zombified Piglin

Mobs

Removes nearby Zombified Piglin.

Stackable

Absorption

Effects

Applies Absorption to the player.

20s

Bad Omen

Effects

Applies Bad Omen to the player.

20s

Blindness

Effects

Applies Blindness to the player.

20s

Conduit Power

Effects

Applies Conduit Power to the player.

20s

Darkness

Effects

Applies Darkness to the player.

20s

Dolphin's Grace

Effects

Applies Dolphin's Grace to the player.

20s

Fire Resistance

Effects

Applies Fire Resistance to the player.

20s

Glowing

Effects

Applies Glowing to the player.

20s

Haste

Effects

Applies Haste to the player.

20s

Health Boost

Effects

Applies Health Boost to the player.

20s

Invisibility

Effects

Applies Invisibility to the player.

20s

Levitation

Effects

Applies Levitation to the player.

20s

Mining Fatigue

Effects

Applies Mining Fatigue to the player.

20s

Nausea

Effects

Applies Nausea to the player.

20s

Night Vision

Effects

Applies Night Vision to the player.

20s

Poison

Effects

Applies Poison to the player.

20s

Regeneration

Effects

Applies Regeneration to the player.

20s

Resistance

Effects

Applies Resistance to the player.

20s

Slow Falling

Effects

Applies Slow Falling to the player.

20s

Slowness

Effects

Applies Slowness to the player.

20s

Speed

Effects

Applies Speed to the player.

20s

Strength

Effects

Applies Strength to the player.

20s

Water Breathing

Effects

Applies Water Breathing to the player.

20s

Weakness

Effects

Applies Weakness to the player.

20s

Aqua Affinity

Enchantments

Adds Aqua Affinity to the held item, all equipped gear or the whole inventory (max level).

Stackable

Bane of Arthropods

Enchantments

Adds Bane of Arthropods to the held item, all equipped gear or the whole inventory (max level).

Stackable

Blast Protection

Enchantments

Adds Blast Protection to the held item, all equipped gear or the whole inventory (max level).

Stackable

Channeling

Enchantments

Adds Channeling to the held item, all equipped gear or the whole inventory (max level).

Stackable

Depth Strider

Enchantments

Adds Depth Strider to the held item, all equipped gear or the whole inventory (max level).

Stackable

Efficiency

Enchantments

Adds Efficiency to the held item, all equipped gear or the whole inventory (max level).

Stackable

Feather Falling

Enchantments

Adds Feather Falling to the held item, all equipped gear or the whole inventory (max level).

Stackable

Fire Aspect

Enchantments

Adds Fire Aspect to the held item, all equipped gear or the whole inventory (max level).

Stackable

Fire Protection

Enchantments

Adds Fire Protection to the held item, all equipped gear or the whole inventory (max level).

Stackable

Flame

Enchantments

Adds Flame to the held item, all equipped gear or the whole inventory (max level).

Stackable

Fortune

Enchantments

Adds Fortune to the held item, all equipped gear or the whole inventory (max level).

Stackable

Frost Walker

Enchantments

Adds Frost Walker to the held item, all equipped gear or the whole inventory (max level).

Stackable

Impaling

Enchantments

Adds Impaling to the held item, all equipped gear or the whole inventory (max level).

Stackable

Infinity

Enchantments

Adds Infinity to the held item, all equipped gear or the whole inventory (max level).

Stackable

Knockback

Enchantments

Adds Knockback to the held item, all equipped gear or the whole inventory (max level).

Stackable

Looting

Enchantments

Adds Looting to the held item, all equipped gear or the whole inventory (max level).

Stackable

Loyalty

Enchantments

Adds Loyalty to the held item, all equipped gear or the whole inventory (max level).

Stackable

Luck of the Sea

Enchantments

Adds Luck of the Sea to the held item, all equipped gear or the whole inventory (max level).

Stackable

Lure

Enchantments

Adds Lure to the held item, all equipped gear or the whole inventory (max level).

Stackable

Mending

Enchantments

Adds Mending to the held item, all equipped gear or the whole inventory (max level).

Stackable

Multishot

Enchantments

Adds Multishot to the held item, all equipped gear or the whole inventory (max level).

Stackable

Piercing

Enchantments

Adds Piercing to the held item, all equipped gear or the whole inventory (max level).

Stackable

Power

Enchantments

Adds Power to the held item, all equipped gear or the whole inventory (max level).

Stackable

Projectile Protection

Enchantments

Adds Projectile Protection to the held item, all equipped gear or the whole inventory (max level).

Stackable

Protection

Enchantments

Adds Protection to the held item, all equipped gear or the whole inventory (max level).

Stackable

Punch

Enchantments

Adds Punch to the held item, all equipped gear or the whole inventory (max level).

Stackable

Quick Charge

Enchantments

Adds Quick Charge to the held item, all equipped gear or the whole inventory (max level).

Stackable

Respiration

Enchantments

Adds Respiration to the held item, all equipped gear or the whole inventory (max level).

Stackable

Riptide

Enchantments

Adds Riptide to the held item, all equipped gear or the whole inventory (max level).

Stackable

Sharpness

Enchantments

Adds Sharpness to the held item, all equipped gear or the whole inventory (max level).

Stackable

Silk Touch

Enchantments

Adds Silk Touch to the held item, all equipped gear or the whole inventory (max level).

Stackable

Smite

Enchantments

Adds Smite to the held item, all equipped gear or the whole inventory (max level).

Stackable

Soul Speed

Enchantments

Adds Soul Speed to the held item, all equipped gear or the whole inventory (max level).

Stackable

Sweeping Edge

Enchantments

Adds Sweeping Edge to the held item, all equipped gear or the whole inventory (max level).

Stackable

Swift Sneak

Enchantments

Adds Swift Sneak to the held item, all equipped gear or the whole inventory (max level).

Stackable

Thorns

Enchantments

Adds Thorns to the held item, all equipped gear or the whole inventory (max level).

Stackable

Unbreaking

Enchantments

Adds Unbreaking to the held item, all equipped gear or the whole inventory (max level).

Stackable

Remove Enchants

Enchantments

Strips enchantments from the held item, the equipped gear or the whole inventory.

Enchant All Gear

Enchantments

Every equipped piece (both hands + armor) gets a random enchantment it accepts, at max level.

Stackable

Give Elytra

Items

Gives the player Elytra.

Stackable

Take Elytra

Items

Removes Elytra from the player.

Stackable

Give Eye of Ender

Items

Gives the player Eye of Ender.

Stackable

Take Eye of Ender

Items

Removes Eye of Ender from the player.

Stackable

Give End Portal Frame

Items

Gives the player End Portal Frame.

Stackable

Take End Portal Frame

Items

Removes End Portal Frame from the player.

Stackable

Give Recovery Compass

Items

Gives the player Recovery Compass.

Stackable

Take Recovery Compass

Items

Removes Recovery Compass from the player.

Stackable

Give Stick

Items

Gives the player Stick.

Stackable

Take Stick

Items

Removes Stick from the player.

Stackable

Give Cooked Porkchop

Items

Gives the player Cooked Porkchop.

Stackable

Take Cooked Porkchop

Items

Removes Cooked Porkchop from the player.

Stackable

Give Golden Apple

Items

Gives the player Golden Apple.

Stackable

Take Golden Apple

Items

Removes Golden Apple from the player.

Stackable

Give Enchanted Golden Apple

Items

Gives the player Enchanted Golden Apple.

Stackable

Take Enchanted Golden Apple

Items

Removes Enchanted Golden Apple from the player.

Stackable

Give Coal

Items

Gives the player Coal.

Stackable

Take Coal

Items

Removes Coal from the player.

Stackable

Give Gold Ingot

Items

Gives the player Gold Ingot.

Stackable

Take Gold Ingot

Items

Removes Gold Ingot from the player.

Stackable

Give Iron Ingot

Items

Gives the player Iron Ingot.

Stackable

Take Iron Ingot

Items

Removes Iron Ingot from the player.

Stackable

Give Netherite Ingot

Items

Gives the player Netherite Ingot.

Stackable

Take Netherite Ingot

Items

Removes Netherite Ingot from the player.

Stackable

Give Wooden Pickaxe

Items

Gives the player Wooden Pickaxe.

Stackable

Take Wooden Pickaxe

Items

Removes Wooden Pickaxe from the player.

Stackable

Give Stone Pickaxe

Items

Gives the player Stone Pickaxe.

Stackable

Take Stone Pickaxe

Items

Removes Stone Pickaxe from the player.

Stackable

Give Golden Pickaxe

Items

Gives the player Golden Pickaxe.

Stackable

Take Golden Pickaxe

Items

Removes Golden Pickaxe from the player.

Stackable

Give Iron Pickaxe

Items

Gives the player Iron Pickaxe.

Stackable

Take Iron Pickaxe

Items

Removes Iron Pickaxe from the player.

Stackable

Give Diamond Pickaxe

Items

Gives the player Diamond Pickaxe.

Stackable

Take Diamond Pickaxe

Items

Removes Diamond Pickaxe from the player.

Stackable

Give Netherite Pickaxe

Items

Gives the player Netherite Pickaxe.

Stackable

Take Netherite Pickaxe

Items

Removes Netherite Pickaxe from the player.

Stackable

Give Wooden Sword

Items

Gives the player Wooden Sword.

Stackable

Take Wooden Sword

Items

Removes Wooden Sword from the player.

Stackable

Give Stone Sword

Items

Gives the player Stone Sword.

Stackable

Take Stone Sword

Items

Removes Stone Sword from the player.

Stackable

Give Golden Sword

Items

Gives the player Golden Sword.

Stackable

Take Golden Sword

Items

Removes Golden Sword from the player.

Stackable

Give Iron Sword

Items

Gives the player Iron Sword.

Stackable

Take Iron Sword

Items

Removes Iron Sword from the player.

Stackable

Give Diamond Sword

Items

Gives the player Diamond Sword.

Stackable

Take Diamond Sword

Items

Removes Diamond Sword from the player.

Stackable

Give Netherite Sword

Items

Gives the player Netherite Sword.

Stackable

Take Netherite Sword

Items

Removes Netherite Sword from the player.

Stackable

Give Mace

Items

Gives the player Mace.

Stackable

Take Mace

Items

Removes Mace from the player.

Stackable

Give Trident

Items

Gives the player Trident.

Stackable

Take Trident

Items

Removes Trident from the player.

Stackable

Give Bow

Items

Gives the player Bow.

Stackable

Take Bow

Items

Removes Bow from the player.

Stackable

Give Crossbow

Items

Gives the player Crossbow.

Stackable

Take Crossbow

Items

Removes Crossbow from the player.

Stackable

Give Arrow

Items

Gives the player Arrow (ammo).

Stackable

Take Arrow

Items

Removes Arrow from the player.

Stackable

Give Spectral Arrow

Items

Gives the player Spectral Arrow (ammo).

Stackable

Take Spectral Arrow

Items

Removes Spectral Arrow from the player.

Stackable

Give Firework Rocket

Items

Gives the player Firework Rocket (ammo).

Stackable

Take Firework Rocket

Items

Removes Firework Rocket from the player.

Stackable

Invincible

Player

Makes the player invulnerable.

15s

Feed

Player

Restores some hunger.

Stackable

Full Feed

Player

Fully restores hunger.

Starve

Player

Drains some hunger.

Stackable

Empty Hunger

Player

Empties the player's hunger.

Give XP

Player

Grants experience levels.

Stackable

Take XP

Player

Removes experience levels.

Stackable

Reset XP

Player

Resets the player's experience.

Add Max Health

Player

Raises max hearts.

Stackable

Lower Max Health

Player

Lowers max hearts.

Stackable

Half Health

Player

Halves the player's health.

One-Hit KO

Player

One hit and the player dies.

15s

Revive

Player

Fully revives and heals the player.

Toast

Player

Shows a message on the player's screen.

Stackable

Dig Down

Player

Digs a hole under the player.

Hat

Player

Wears the held item as a hat.

Flight

Player

Grants temporary flight.

20s

No Jumping

Player

The player can't jump.

15s

Giant Player

Player

Makes the player giant (4× by default).

30s

Tiny Player

Player

Halves the player's size.

30s

Adventure Mode

Player

Temporary adventure mode.

20s

Spectator Mode

Player

Temporary spectator mode.

10s

Random Sound

Player

Plays a random sound.

Stackable

Entity Chaos

Mobs

Spawns a swarm of random hostile mobs.

Giant Mobs

Mobs

Makes nearby mobs giant (3× by default).

Tiny Mobs

Mobs

Halves the size of nearby mobs.

Unite

Mobs

Pulls nearby mobs to the player.

Easy

World

Sets difficulty to easy.

Stackable

Normal Difficulty

World

Sets difficulty to normal.

Stackable

Freeze Ticks

World

Freezes the game tick.

20s

Double Ticks

World

Doubles the tick rate.

20s

Half Ticks

World

Halves the tick rate.

20s

Random Biome

World

Changes the biome around the player.

Dinnerbone

World

Flips nearby mobs upside down.

Low Gravity

World

Reduces gravity.

20s

Zero Gravity

World

Removes gravity.

15s

High Gravity

World

Increases gravity.

20s

Encase in Bedrock

Blocks

Traps the player in a bedrock box. Area and wall thickness are adjustable.

Cobweb Trap

Blocks

Fills the area with cobwebs.

Sculk Catalyst

Blocks

Places a sculk catalyst.

Wither Roses

Blocks

Plants wither roses around the player.

Lightning Rod

Blocks

Places a lightning rod.

Falling Anvil

Blocks

Drops an anvil on the player.

Stackable

Falling Sand

Blocks

Drops sand on the player.

Stackable

Falling Blocks

Blocks

Drops random falling blocks.

Stackable

Gravel Hell

Blocks

Buries the area in gravel.

Plant Tree

Blocks

Grows a tree next to the player.

Stackable

Flowers

Blocks

Scatters flowers around the player.

Stackable

Ore Vein

Blocks

Seeds a random ore vein nearby.

Stackable

Lootbox

Items

Gives a random item.

Stackable

Lootbox x5

Items

Gives 5 random items.

Lootbox x10

Items

Gives 10 random items.

Delete Held

Items

Deletes the held item.

Delete Random

Items

Deletes a random inventory item.

Damage Gear

Items

Damages the held item.

Stackable

Keep Inventory On

Items

Keeps items on death.

Keep Inventory Off

Items

Drops items on death.

REQUIREMENTS

Requirements

SystemWindows 10 or 11
GameMinecraft Java Edition
AppOverInteractive (free)
PlatformTikTok Live, Twitch or Kick

Frequently asked questions

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