Your audience decides how fast you go — from a crawl to an uncontrollable blur, or a launch straight into the air.
- Speed surges and top-speed boosts
- Slow the runner to a crawl
- Launch, impulse and drag
Connect TikTok Live, Twitch, Kick, YouTube or Starvios and turn every gift into a speed surge, inverted gravity, a warped camera or a wall of obstacles as you surf the shattered worlds — in real time.
From your viewer's gift to the on-screen effect, in about one frame.
A gift, reward or follow from your audience.
The app receives the event and translates it into a game command.
Receives the command over a local socket and runs it in the game.
The speed surge, the flipped gravity, the obstacles or the item happen on screen.
Everything is handled from the app. No programming or editing game files needed.
Download OverInteractive for Windows and install it in seconds.
Link your TikTok Live, Twitch, Kick, YouTube or Starvios account from the app.
One click installs BepInEx plus the OverInteractive plugin into the Haste folder.
Open Haste and start your interactive run.
Effects ready to map to gifts, rewards or chat commands.
Your audience decides how fast you go — from a crawl to an uncontrollable blur, or a launch straight into the air.
The rules bend: flip gravity, tilt the world and warp what you can even see.
Your audience messes with the clock and litters the track ahead.
Hand the runner any of 100+ items — rockets, grapples, shields and relics — plus sparks and luck.
TikTok, Twitch, Kick, YouTube and Starvios. Connect one or several: triggers work the same wherever the event comes from.
Direct connection to your TikTok Live from the app. No extra software, no extra accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Device Code Flow login and real-time event subscription. Map channel point rewards, subs, bits and follows.
OAuth login and official events over webhooks. Map Kicks, subs and follows from your Kick channel.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Powered by BepInEx 6 (Unity.Mono), the mod loader for modern Unity games. The mod connects to the app over a local socket and runs each command inside the game.
The app installs BepInEx and the OverInteractive plugin into your Haste folder — both fully removable.
The app auto-detects your Haste install on Steam.
Click Install on the Haste card. The app sets up BepInEx and the plugin.
Open Haste. BepInEx loads the OverInteractive connector automatically.
Map gifts and rewards to commands in the app and start your stream.
148 commands ready to map to gifts, rewards or chat commands.
Heals the runner.
Fully heals the runner.
Damages the runner.
Takes half of the runner's current health.
Kills the runner.
Gives the runner an extra life.
Takes a life from the runner.
Makes the runner invulnerable.
Gives the runner energy.
Empties the runner's energy.
Infinite energy — it refills itself.
Invulnerable and with infinite energy.
The runner accelerates for a while.
Instant shove of speed.
Launches the runner upwards.
Swerves the runner sideways and swings the camera to the new heading.
Slows the runner to a crawl.
Very fast but still controllable.
Takes control away from the runner (they keep their momentum).
Flips the runner's gravity upside down.
Tilts the runner's gravity sideways.
Low gravity — the runner floats.
Double gravity — the runner is dragged down.
The air turns thick.
The runner turns like a truck.
The runner drops like a stone.
Punches the field of view (a rush of speed).
Fisheye field of view.
Narrows the field of view.
Shakes the camera.
Switches to first person.
Slows time down.
Speeds the world up.
Freezes time for an instant.
A sharp jolt of time, like an impact.
Gives the runner a random item.
Gives sparks to the runner.
Takes sparks from the runner.
Rerolls the shop items (only works in the shop).
Raises the runner's luck (better items).
Instantly completes the current level.
Makes the runner invisible.
Drops massive columns on the runner's actual path.
Raises a massive wall across the path with a gap — the runner has to nail the opening.
Builds an elaborate formation on the runner's path — slalom, chicane, pillars, tunnel, funnel or a real structure. Scales its distance with your speed so you can read it and pick a line.
Removes obstacles and disables lethal props in the current level.
Endless mode: levels chain forever, faster each time.
Turns off endless mode (ends when the current level is completed).
+50% Luck.
Gain 4% Energy on Close Call.
Restore 2 Health (2s cd).
+50 Max Health.
+100% Spark Pickup Range, +80 Sparks in Fragments.
Restore 2% Health (2s cd).
Perfect Landing, 25% chance on a failed landing.
0.3s invulnerability on Close Call.
Restore 4 Health per 100 m.
Gain 5% Energy per 100 m.
+8% Boost.
0.5s invulnerability on Perfect Landings.
Restore health for each point of energy used.
+100% Luck at Full Health.
Gain 2 Sparks (1s cd).
Restore 1 Health on Spark Pickup.
Burst of upward speed (30s cd).
Restore 2 Health, 10% chance (0.25s cd).
Restore 3 Health on Perfect Landings.
Ignore Damage, 20% chance when hit.
Gain 40 Speed, -50% Turn Speed for 6s (20s cd).
Restore 100 Health (100s cd).
Restore 3 Health on Close Call.
Gain 50% Boost for 5s (20s cd).
Gain 12 Sparks per 100 m.
Gain 10% Boost for 5s on Close Call.
Gain 1% Energy on Spark Pickup.
Spawn a Boost Ring, 1% chance on Spark Pickup.
Gain 1% Boost for 5s on Spark Pickup.
Start the level with a boost.
Start the level with full energy.
Start the level at full health.
Start the level with extra Sparks.
Gain 20 Sparks on Perfect Landings (1s cd).
Restore 20 Health; requires 120+ m/s (12s cd).
Gain 125 Sparks on entering a Fragment.
+60% Max Health.
Spawn a Boost Ring ahead (6s cd).
+150% Max Health; lose 25 Health on OK/worse landings (6s cd).
Spawn a Boost Ring, 10% chance on healing (1s cd).
Invulnerability + 20% Boost + 15 Speed when below 85 m/s (20s cd).
1s invulnerability, 50% chance on Boost Ring.
Use a grappling hook (20s cd).
Restore 2 Health every second after Perfect Landings.
35% Boost + 3s invulnerability + 20% Energy per 25 Spark pickups.
Gain 10% Boost + 5 Speed on damage (0.1s cd).
Gain 2 Sparks, 10% chance (0.1s cd).
0.5s invulnerability on damage (40s cd).
Gain 40 Sparks on damage (6s cd).
+0.15s invulnerability per Energy point used.
Gain 250 Sparks, 10% chance on Perfect Landings (1s cd).
+5% Luck per missing Health.
Restore 3% Health above 70% health (1s cd).
Restore 2% Health per 10% Boost (35s cd).
Convert a failed landing into a Perfect Landing (20s cd).
+100% Luck for 2s on Close Call.
Stick to ground + 50% Boost for 6s (15s cd).
10s invulnerability (120s cd).
+100 Max Health while faster than 100 m/s.
Spawn a Boost Ring, 20% chance on Close Call (1s cd).
Gain 30% Boost for 5s, 30% chance on Perfect Landings.
Gain 15% Boost for 1s at full health (1s cd).
Restore 2 Health when faster than 120 m/s (1s cd).
Redirect velocity toward your look direction (30s cd).
Slow time + more maneuverability for 5s (15s cd).
Teleport (20s cd).
Gain 10% Boost for 2s on healing (0.1s cd).
-40% to cooldowns on Perfect Landings.
+3% Boost per 100 Sparks.
Spawn a Boost Ring, 25% chance on Boost Ring (1s cd).
Gain 10% Boost for 5s per 10 Spark pickups.
Restore 5% of missing Health (2s cd).
+15% Boost after Perfect Landings.
0.5s invulnerability on Spark Pickup.
Restore 5 Health on damage (0.1s cd).
-20% to all cooldowns (3s cd).
+0.6% Boost per missing Health.
Spawn a Boost Ring per 100 m.
Gain 10% Boost for 6s (6s cd).
Failed landings become Perfect for 0.5s on Close Call.
Gain 10% Energy (4s cd).
Restore 100% Health, 10% chance (4s cd).
Spawn a Boost Ring ahead (6s cd).
Dash through Sparks for 2s with 90% damage reduction (20s cd).
7s invulnerability + restore 35% of blocked damage as health (30s cd).
-20% to cooldowns on Close Call.
Survive death: restore 25% health + invulnerability + 15% Boost (60s cd).
Rewind 5s + 0.4s invulnerability on damage (20s cd).
+3% Boost per consecutive Perfect Landing.
Lose health, gain 15% Boost for 6s (0.1s cd).
Gain 5 Sparks, lose 2 Health per pickup (-50% range).
Auto-avoids obstacles; activate to disable (10s cd).
+25% Boost; lose 5 Health on failed landings.
Trigger Close Call items again after 0.5s.
-1% cooldowns per 10% Boost (0.5s cd).
Destroy nearby obstacles for 5s + restore 50 health (30s cd).
+100% Luck for 0.8s, 50% chance (1s cd).
Destroy obstacles ahead + gain 60 Sparks (30s cd).
Spawn an obstacle + Boost Ring on Boost Ring (1s cd).
+25% Boost; lose 5 Health on Close Call (5s cd).
Download OverInteractive and let your viewers break the worlds with you.
Download free