Over 90 of the game's own spawns appear around you with the name of the viewer who sent them on top.
- Regular, feral, radiated, charged and infernal zombies
- Dogs, wolves, bears, vultures and snakes
- Groups and whole hordes for the big gifts
Connect your stream and turn every gift into a zombie with your viewer's name, a supply crate, a buff, a storm or tonight's Blood Moon, in real time.
From your viewer's gift to the on-screen effect, in about one frame.
A gift, reward or follow from your audience.
The app receives the event and translates it into a game command.
Lives in the game's Mods folder, receives the command over a local socket and runs it with the game's own events.
The zombie, the crate or the buff appear instantly, with the sender's name on top or in an on-screen notice.
Everything is handled from the app. No programming or editing game files needed.
Download OverInteractive for Windows and install it in seconds.
Link TikTok Live, Twitch, Kick, YouTube or Starvios from the app.
One click puts the OverInteractive mod in the 7 Days to Die Mods folder. No separate loader needed.
Open the game without EasyAntiCheat, load your save and start your interactive stream.
Effects ready to map to gifts, rewards or chat commands.
Over 90 of the game's own spawns appear around you with the name of the viewer who sent them on top.
Chat saves your run: crates that drop next to you and the game's buffs to make it through the night.
And if chat turns against you: afflictions, traps at your feet and a world that turns on you.
TikTok, Twitch, Kick, YouTube and Starvios. Connect one or several: triggers work the same wherever the event comes from.
Direct connection to your TikTok Live from the app. No extra software, no extra accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Device Code Flow login and real-time event subscription. Map channel point rewards, subs, bits and follows.
OAuth login and official events over webhooks. Map Kicks, subs and follows from your Kick channel.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Our own mod using the game's built-in mod loader, no BepInEx. It connects to the app over a local socket and runs every command with 7 Days to Die's own events.
The app puts the OverInteractive mod in your 7 Days to Die Mods folder, fully removable.
The app finds your 7 Days to Die on Steam; if it lives elsewhere, you pick the folder with 7DaysToDie.exe.
With the game closed, click Install on the 7 Days to Die card.
Open it with «Launch game» from the app, or pick the no-EasyAntiCheat option in the Steam launcher, and load your save.
Once the app shows «Connected», map gifts and rewards to commands and start your stream.
Commands ready to map to gifts, rewards or chat commands.
Heals the survivor.
Refills health, stamina, food and water.
Hurts the survivor without killing them (always leaves 1 health).
Fills the survivor's stomach.
Fills the survivor's water.
Empties the survivor's stomach.
Leaves the survivor parched.
Refills the survivor's stamina.
Empties the survivor's stamina.
Skips the clock ahead to dawn (not during the blood moon).
Skips the clock ahead to midday (not during the blood moon).
Skips the clock ahead to dusk (not during the blood moon).
Skips the clock ahead to midnight (not during the blood moon).
Kills every zombie and hostile animal around the survivor.
Teleports the survivor to a random spot nearby.
Spawns a set of three crawler zombies.
Spawns a set of three snakes.
Spawns a single crawler zombie.
Spawns a normal zombie.
Spawns a single snake.
Spawns a single vulture.
Spawns a set of three coyotes.
Spawns a set of three normal zombies.
Spawns a set of three vultures.
Spawns a single Big Mama zombie.
Spawns a single Biker zombie.
Spawns a set of three boars.
Spawns a Chuck zombie.
Spawns a single coyote.
Spawns a single Feral zombie.
Spawns a set of three murder chickens.
Spawns a Rancher zombie.
Spawns a single Soldier zombie.
Spawns a single Spider zombie.
Spawns a single Tourist zombie.
Spawns a single Wight.
Spawns a set of three dogs.
Spawns a single boar.
Spawns a single dog.
Spawns a single Feral Big Mama zombie.
Spawns a single Feral Biker zombie.
Spawns a single Feral Chuck zombie.
Spawns a Feral Mutated zombie.
Spawns a Feral Rancher zombie.
Spawns a single Feral Soldier zombie.
Spawns a single Feral Spider zombie.
Spawns a single Feral Tourist zombie.
Spawns a group of snakes.
Spawns a Infernal Mutated zombie.
Spawns a Mutated zombie.
Spawns a Radiated Mutated zombie.
Spawns a single Radiated Wight.
Spawns a single Radiated zombie.
Spawns a set of three wolves.
Spawns a Charged Rancher zombie.
Spawns a single Cop zombie.
Spawns a single Infernal Biker zombie.
Spawns a single Infernal Chuck zombie.
Spawns an infernal mama zombie next to the survivor.
Spawns a single Infernal Soldier zombie.
Spawns a single infernal spider zombie.
Spawns a single Infernal Tourist zombie.
Spawns a single Radiated Biker zombie.
Spawns a single Radiated Chuck zombie.
Spawns a Radiated Rancher zombie.
Spawns a single Radiated Soldier zombie.
Spawns a single Radiated Spider zombie.
Spawns a single Radiated Tourist zombie.
Spawns a single Radiated vulture.
Spawns a single wolf.
Spawns a charged zombie.
Spawns a set of three direwolves.
Spawns a single Feral Cop zombie.
Spawns an infernal zombie.
Spawns a single lion.
Spawns a charged wight next to the survivor.
Spawns a single Demolition zombie.
Spawns a single dire wolf.
Spawn a group of coyotes
Spawns a single Radiated Cop zombie.
Spawns a single bear.
Spawns a single Infernal Cop zombie.
Small groups of burnt zombies spawn and chase the target then explode.
Spawns a group of vultures.
Spawns a single zombie bear.
Spawn a group of empowered zombies.
Spawns a group of murder chickens.
Spawn a group of boars.
Spawns a group of dogs.
Spawns a Hordestone that will continuously spawn Zombies. Save your Ammo, the Hordestone can only be destroyed with Melee Attacks, but each hit spawns more enemies!
Spawn a group of empowered feral zombies.
Spawn a group of empowered wights.
Spawn a group of empowered radiated zombies.
Spawns a group of mountain lions.
Spawns a group of wolves.
Spawn Grace with some boars.
Spawns a group of bears.
Spawns a large group of zombies. Not affected by Double Spawns action.
Spawns a Hordestone that will continuously spawn Feral Zombies that are faster and more deadly than usual. Save your Ammo, the Hordestone can only be destroyed with Melee Attacks, but each hit spawns more enemies!
Spawns a large group of chickens. Not affected by Double Spawns action.
Spawns a large group of boars. Not affected by Double Spawns action.
Spawns a large group of feral zombies. Not affected by Double Spawns action.
Spawns a Hordestone that will continuously spawn Radiated Zombies that regenerate health. Save your Ammo, the Hordestone can only be destroyed with Melee Attacks, but each hit spawns more enemies!
Spawns a large group of radiated zombies. Not affected by Double Spawns action.
Spawns a large group of wolves. Not affected by Double Spawns action.
Spawns a large group of bears. Not affected by Double Spawns action.
Spawns a large group of charged zombies. Not affected by Double Spawns action.
Spawns a large group of infernals zombies. Not affected by Double Spawns action.
Spawns a single Pipe Machinegun Crate.
Spawns a single Pipe Pistol Crate.
Spawns a single Pipe Rifle Crate.
Spawns a single Pipe Shotgun Crate.
Spawns a single Primitive Bow Crate.
Spawns a single Bandage Crate.
Spawns a single Molotov Cocktail Crate.
Spawns a single Pipe Bombs Crate.
Spawns a single Honey Crate.
Spawns a single .44 Magnum Ammo Crate.
Spawns a single 7.62mm Ammo Crate.
Spawns a single 9mm Ammo Crate.
Spawns a single AK-47 Crate.
Spawns a single Double Barrel Shotgun Crate.
Spawns a single Dynamite Crate.
Spawns a single First Aid Bandage Crate.
Spawns a single Hunting Rifle Crate.
Spawns a single Iron Crossbow Crate.
Spawns a single Pistol Crate.
Spawns a single Shotgun Shells Crate.
Spawns a single Wooden Bow Crate.
Spawns a single First Aid Kit Crate.
Spawns a single Repair Kit Crate.
Spawns a single Compound Bow Crate.
Spawns a single Lever Action Rifle Crate.
Spawns a single Magnum Crate.
Spawns a single Pump Shotgun Crate.
Spawns a single Tactical Assault Rifle Crate
Spawns a single Ammo Crate 1.
Spawns a single Food and Drink Crate 1.
Spawns a single Megacrush Crate
Spawns a single Resource Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Ammo Crate 2.
Spawns a single Armor Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Assassin Armor Crate.
Spawns a single Athletic Armor Crate.
Spawns a single Auto Shotgun Crate.
Spawns a single Biker Armor Crate.
Spawns a single Candy Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Commando Armor Crate.
Spawns a single Compound Crossbow Crate.
Spawns a single Desert Vulture Crate.
Spawns a single Enforcer Armor Crate.
Spawns a single Explosives Crate 1.
Spawns a single Farmer Armor Crate.
Spawns a single Food and Drink Crate 2.
Spawns a single Lumberjack Armor Crate.
Spawns a single M60 Machine Gun Crate.
Spawns a single Medicine Crate 1.
Spawns a single Miner Armor Crate.
Spawns a single Mods Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Nerd Armor Crate.
Spawns a single Nomad Armor Crate.
Spawns a single Preacher Armor Crate.
Spawns a single Raider Armor Crate.
Spawns a single Ranger Armor Crate.
Spawns a single Resource Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Rogue Armor Crate.
Spawns a single Scavenger Armor Crate.
Spawns a single Small Drink Crate
Spawns a single Small Food Crate
Spawns a single Sniper Rifle Crate.
Spawns a single Utility Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Weapon Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Ammo Crate 3.
Spawns a single Builder Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Farming Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Food and Drink Crate 3.
Spawns a single Mods Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Resource Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Utility Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Armor Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Builder Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Explosives Crate 2.
Spawns a single Farming Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Food and Drink Crate 4.
Spawns a single Medicine Crate 2.
Spawns a single Medium Drink Crate
Spawns a single Medium Food Crate
Spawns a single Mods Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Resource Crate 4. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Special Ammo Crate 1.
Spawns a single Tool Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Weapon Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Ammo Crate 4.
Spawns a single Builder Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Armor Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Book Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Electrical Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Explosives Crate 3.
Spawns a single Large Drink Crate
Spawns a single Large Food Crate
Spawns a single Medicine Crate 3.
Spawns a single Robo Crate 1. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Special Ammo Crate 2.
Spawns a single Tool Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Treasure Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Weapon Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Book Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Explosives Crate 4.
Spawns a single Robo Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Tool Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Bicycle Parts Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Book Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Electrical Crate 2. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Robo Crate 3. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Weapon Crate 4. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Robo Crate 4. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Minibike Parts Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single Motorcycle Parts Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single 4x4 Parts Crate. Situational: only drops while the survivor is inside their land claim or at a trader. Use it only in prepared scenarios where you know it will have a real effect.
Spawns a single crate containing a Gyro and Gas
Cancels [FFAFAF]Weaken/No Melee[-] if enabled on Target or increases melee damage for the target and their party for a limited time.
Cancels [FFAFAF]Weaken/No Range[-] if enabled on Target or increases range damage for the target and their party for a limited time.
Increases jump height of the target and their party for a limited time.
Cancels [FFAFAF]Anti-Leech[-] if enabled on Target or apply all damage given as health to the target and their party for a limited time.
Any zombies/animals killed by the target and their party will explode into confetti for a limited time.
Increases stamina regeneration of the target and their party for a limited time.
Removes the encumbrance from the target and their party for a limited time.
Cancels [FFAFAF]Hurt[-] if enabled on Target or increases health regen and removes all criticals for the target and their party for a limited time.
Increases the damage resistance of the target and their party for a limited time.
Target and their party have their sounds changed to silly sounds.
Cancels [FFAFAF]Keep Moving[-] if enabled on Target or heals the target and their party for a limited time if they stop moving.
Cancels [FFAFAF]Slow[-] if enabled on Target or increases the running speed of the target and their party for a limited time.
Instantly heals the target and their party to full and removes all debuffs.
Instantly removes hunger and thirst from the target and their party members.
Doubles all XP gains of the target and their party for 5 minutes.
Enables infinite ammo for the target and their party for a limited time.
Blurs the vision of the target and their party for a limited time.
Distorts the vision of the target and their party for a limited time.
Changes the vision of the target and their party to black and white for a limited time.
Changes the vision of the target and their party to look like an oil painting for a limited time.
Causes the target and their party to hallucinate for a limited time.
Cancels [AFAFFF]Boost Melee[-] if enabled on Target or reduces the melee damage of the target and their party for a limited time.
Cancels [AFAFFF]Boost Range[-] if enabled on Target or reduces the range damage of the target and their party for a limited time.
Cancels [AFAFFF]Leech[-] if enabled on Target or apply all damage given as damage to the target and their party for a limited time.
Target and their party take damage if they miss their attacks.
Target and their party lose all bonuses that reduce encumbrance. Situational: only works if the survivor has extra backpack capacity (perks or mods). Use it only in prepared scenarios where you know it will have a real effect.
Target and their party can only damage zombies and animals with headshots.
Cancels [AFAFFF]Regen[-] if enabled on Target or reduces the max health of the target and their party for a limited time.
Cancels [AFAFFF]Stay Still[-] if enabled on Target or damages the target and their party for a limited time if they stop moving.
Stops any explosives from being used for the target and their party for a limited time.
Cancels [AFAFFF]Boost Melee[-] if enabled on Target or stops any melee attacks for the target and their party for a limited time.
Cancels [AFAFFF]Boost Range[-] if enabled on Target or stops any range attacks for the target and their party for a limited time.
Stops any robotics turrets/sledges from being used for the target and their party for a limited time.
Mysteriously causes nearby zombies and animals to be alerted to the target and their party for a limited time..
Target and their party are confused for a limited time causing their movement controls to flip.
Cancels [AFAFFF]Fast[-] if enabled on Target or reduces the running speed of the target and their party for a limited time.
Target and their party members have a chance to fall when running.
Target and their party are deafened for a limited time.
Target no longer sees or hears notifications about Twitch Actions for the duration of the buff.
Decreases the jump height of the target and their party for a limited time.
Blinds the target and their party for a limited time.
Damages the target and their party when using vehicles for a limited time.
Target and their party members do less damage to all enemies and animals.
Shuffles the backpack of the target and their party for a limited time.
Damages the Target and their party if they run for a limited time.
Enemies killed by the target or their party are resurrected.
Doubles all spawns for the target and their party.
Target and their party have tougher enemies for a limited time.
The target and their party only find poop in loot for a limited time.
Reduces all attributes and perks of the target and their party to that of a new player.
Target and their party take damage when inside a trader outpost or land claim area.
Target and their party are not allowed to enter trader outposts for a limited time.
Makes all nearby farming plants grow to their next stage.
Sets all nearby blocks to 1 health around the Target. Does not work in safe zones.
Spawns a group of cacti around the target.
Removes all the doors in the area around the target.
Spawns spike traps around the target.
Spawns a group of ember piles around the target.
Target is surrounded by a cube of glass.
Spawns a minefield around the target.
Target is buried in a small mound of dirt.
Renames all the signs / containers in the target's landclaim area. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Destroys the ground under the target.
Destroys a random workstation (excluding campfires) near the target in their landclaim. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Spoils all food in all containers in the target's land claim area. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Shuffles the contents of all nearby containers. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Empties all the boxes in the target's land claim. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Fills the target's entire land claim area with dirt. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Destroys the target's entire land claim area. Situational: only acts inside the survivor's base (their land claim). Use it only in prepared scenarios where you know it will have a real effect.
Sets the weather to rain for a limited time.
Sets the weather to snowing for a limited time.
Sets the weather to thunderstorm for a limited time.
Moves time forward to the next morning. Can only be activated at night.
Sets the weather to foggy for a limited time.
Moves time forward a small amount then hides the day and time display for the target and their party.
A storm rolls in over the survivor's biome.
Moves time forward to the next night. Can only be activated during the day.
Makes tonight a Blood Moon. If it's already dark, the horde starts right away.
Scares the target with a random enemy sound around the level of the target.
Target drops their held item.
Forces the target and their party to reverse the direction they are facing.
All nearby zombies around the target fall down for a few seconds.
All nearby zombies around the target are burned for a few seconds.
All nearby zombies around the target are shocked for a few seconds.
Slightly degrades all toolbelt items for target and their party.
Slightly repairs all toolbelt items for target and their party.
Zombies and Animals have their heads enlarged for a short amount of time.
All zombies break out into dance.
Sets the fuel of the target's nearest owned vehicle to full.
Scares the target with a random jump scare sound.
Zombies and Animals have buckets on their head for a short amount of time.
Target and their party fall down for a few seconds.
Zombies that spawn around you are tiny.
All nearby zombies around the target are crippled and will crawl from now on.
The target drops all items in their toolbelt.
Removes the fuel of the target's nearest owned vehicle.
Shuffles the toolbelt and backpack of the target and their party.
Spoils all food in the inventory of the target and their party.
Unloads all the ammo for all weapons for the target and their party.
Repairs all items on the target and their party members.
Target and their party have their skill purchases refunded to them.
The target has all the armor worn destroyed.
Breaks down the nearest vehicle to the target into parts.
Target has their active quest marked as failed. Situational: only works during an active quest. Use it only in prepared scenarios where you know it will have a real effect.
Explodes all zombies around the target without harming the target.
The target has all the items in their toolbelt destroyed.
The target has all the items in their backpack destroyed.
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