They appear in front of Mario, in any course. If there are too many, the rest wait their turn.
- Goombas, Bob-ombs and Koopas
- Chuckya, Bully and Heave-Ho
- Boo, Whomp and a mad piano
Connect TikTok Live, Twitch, Kick, YouTube or Starvios and turn every gift into a Goomba, a tiny Mario or reversed controls — in real time, on the N64 classic.
From your viewer's gift to the enemy on screen, faster than Mario can shout "Yahoo!".
A viewer sends a gift, redeems a reward or types in chat.
The app receives the event and decides which command to fire from your profile.
The runtime the app installs receives the command and applies it in the game instantly.
The effect comes from the game's own engine: real enemies in front of Mario, real caps, states and camera.
Four steps and the Mushroom Kingdom is in the audience's hands.
Download OverInteractive for Windows and install it in seconds.
One click and the app fetches the runtime that runs the game. Nothing to configure.
Select your copy of Super Mario 64: the game builds its files from it on first launch.
Link TikTok, Twitch, Kick, YouTube or Starvios, activate your trigger profile and head out of the pipe.
Enemies and effects come from the original engine, so they look and sound like real Super Mario 64.
They appear in front of Mario, in any course. If there are too many, the rest wait their turn.
Timed effects the app removes on its own; the clock stops while the game is paused.
Chat can also save you right before the Game Over.
They change the run without asking.
The same run, with the audience you already have.
Direct connection to your TikTok Live from the app. No extra software or accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Point redemptions, subs, bits and chat mapped to in-game effects.
Kick events wired to the same trigger profile.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Super Mario 64 isn't on Steam: it runs on a runtime the app installs for you.
No editing files or installing mods by hand.
Pick Super Mario 64 from the game list.
The app fetches the runtime and enables the OverInteractive connection.
Select your .z64, .n64 or .v64 file from the picker.
On first launch the game builds its files from the ROM; after that it starts right away.
Commands ready to map to gifts, rewards or chat commands.
A Goomba walks up to Mario and charges at him.
A giant Goomba that hits twice as hard.
A Bob-omb that chases Mario and explodes.
A Boo that hides when Mario looks at it and attacks from behind.
A Bully that rams Mario and tries to push him off the edge.
A Chuckya that grabs Mario and throws him far away.
A Koopa Troopa that walks into Mario.
A Bullet Bill that locks on to Mario and blows up on impact.
A Fly Guy that flies around Mario and shoots fireballs.
An electric Amp that chases Mario and shocks him.
A Piranha Plant that wakes up and bites when Mario gets close.
A snowman that pops up and throws snowballs at Mario.
A spider that scurries after Mario.
A floating Snufit that shoots bullets at Mario.
A Heave-Ho that scoops Mario up and launches him into the air.
A bat that dives at Mario from above.
A haunted piano that chases Mario and bites.
A stone Whomp that slams down on Mario.
A Bob-omb with its fuse already lit, right next to Mario.
An explosion right on top of Mario.
Coins burst out above Mario and scatter around him.
Takes wedges from Mario's power meter (never kills him).
Mario's power meter drops to zero.
Mario catches fire and runs around in panic.
Mario gets electrocuted.
Mario is sent flying backwards.
Mario is shot high into the air.
Mario's cap flies off his head. He can pick it back up.
Mario lies down and takes a nap.
Takes coins from Mario.
Takes one life from Mario.
Restores wedges to Mario's power meter.
Adds coins to Mario's count.
Gives Mario an extra life.
Mario can't lose health for a while.
Mario takes half damage for a while.
Mario gets the Wing Cap: a triple jump makes him fly.
Mario turns to metal: heavy, sinks in water and shrugs off hits.
Mario turns see-through and walks through wire mesh.
Mario grows to giant size.
Mario shrinks to a tiny size.
Mario runs much faster.
Mario can only tiptoe.
Mario jumps higher and falls slowly.
Mario feels heavy and drops like a rock.
Every floor turns as slippery as a slide.
Mario's movement controls are reversed.
Jump, punch and crouch swap places.
Mario can't jump.
Mario takes double damage.
Any hit kills Mario.
Plays the music of another course.
The whole world is flipped left to right.
The camera shakes nonstop.
Hides the power meter, lives, coins and stars.
Download OverInteractive and let your audience decide whether Mario makes it to Bowser.
Download free