They walk in from the right like the level's own, with their usual behavior.
- Goombas, Koopas and Paratroopas
- Hammer Bros, Lakitu and Spinies
- Bullet Bills, Bowser's fire and frenzies
Connect TikTok Live, Twitch, Kick, YouTube or Starvios and turn every gift into Goombas, Hammer Bros, Lakitu or a Thwomp, as many as they want at once, on NES Super Mario Bros. in widescreen.
From your viewer's gift to the enemy on screen, faster than a jump.
A viewer sends a gift, redeems a reward or types in chat.
The app receives the event and picks the command from your profile.
The runtime the app installs receives the command and applies it in the game instantly.
The enemy walks in from the right like the level's own: it walks, jumps, throws hammers or drops Spinies.
A few steps and the level is in your audience's hands.
Download OverInteractive for Windows and install it in seconds.
In one click the app downloads the game and connects it. Nothing to configure.
Pick your original NES Super Mario Bros. copy. It's remembered for next time.
Link TikTok, Twitch, Kick, YouTube or Starvios, enable your trigger profile and start 1-1.
Without the NES limit of 5 enemies: chat fills the screen, and you set the cap in the settings.
They walk in from the right like the level's own, with their usual behavior.
Characters from other Mario games dropped into the classic levels.
Your audience can also lend a hand, or make it harder.
The original Super Mario Bros. end to end, in 16:9 on PC.
The same level, with the audience you already have.
Direct connection to your TikTok Live from the app. No extra software or accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Point redemptions, subs, bits and chat mapped to enemies and power-ups.
Kick events wired to the same trigger profile.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Not on Steam: the app installs the game for you and you bring your ROM.
No file editing or manual mod installs.
Pick Super Mario Bros. Remastered in the game list.
The app downloads the game and enables the OverInteractive connection.
Pick your original Super Mario Bros. .nes file.
The first time it builds its graphics in a few seconds; then pick Super Mario Bros. and play.
Commands ready to map to gifts, rewards or chat commands.
A Goomba walks in from the right.
A green Koopa Troopa; stomp it and kick its shell.
A red Koopa Troopa that turns around at ledges.
A Buzzy Beetle: fireballs bounce off it.
A winged green Koopa that hops toward the player.
A winged green Koopa that flies back and forth.
A winged red Koopa that flies up and down.
A Hammer Bro that jumps and throws hammers.
Lakitu follows the player on its cloud and throws Spinies.
A Spiny egg falls from above and hatches: it can't be stomped.
A Blooper that chases the player (it swims through the air too).
A red Cheep Cheep swimming toward the player.
A Bullet Bill flies across the screen at the player's height.
Bowser's flame crosses the screen at the player's height.
A lava bubble jumps up in front of the player.
A Boo that chases the player when they look away.
A Dry Bones: stomp it and it falls apart, then gets back up.
A Bob-omb that walks around and explodes.
A cactus stack that shuffles toward the player.
The persimmon Goomba, which turns around at ledges.
A spiky beetle: it can't be stomped.
A Monty Mole that runs at the player.
A stone block that slams down when the player passes under it.
A red Bullet Bill that turns to follow the player.
The hopping fly from Mario Bros.
The crab from Mario Bros.: it gets angry when hit.
Cheep Cheeps keep jumping out from below, like on the bridges of World 2.
Bullet Bills keep flying in, like in World 5.
Bowser's flames keep coming, like at the end of a castle.
The player grows (if already big, nothing changes).
The player becomes Fire Mario, even if small.
Invincibility with the star music.
A mushroom (or a flower if already big) falls in front of the player.
A bouncing Starman falls in front of the player.
A 1-UP mushroom falls in front of the player.
Adds lives.
Adds coins (100 coins = 1 life).
Adds time to the level clock.
A Poison Mushroom falls in front of the player: touching it hurts.
Hits the player like an enemy: big or fire becomes small, small dies.
The player loses a life.
Takes spare lives away (never the last one).
Takes time off the level clock (always leaves a little).
Left and right are swapped.
The jump button does nothing.
The player runs to the right on their own.
New enemies come out faster and Goombas become Buzzy Beetles, like the second quest.
Back to the start of the level (keeps the power-up).
Jumps to the start of the next level.
Download OverInteractive and let your audience decide how many enemies come your way.
Download free