They appear around Link, wherever he is. If there are too many, the rest wait their turn.
- Stalfos, Wolfos and Iron Knuckle
- Like Like, ReDead and Wallmaster
- Dark Link and even an Arwing
Connect TikTok Live, Twitch, Kick, YouTube or Starvios and turn every gift into a Stalfos, a tiny Link or reversed controls — in real time, on the N64 classic.
From your viewer's gift to the enemy on screen, faster than Navi can shout "Hey!".
A viewer sends a gift, redeems a reward or types in chat.
The app receives the event and decides which command to fire from your profile.
The runtime the app installs receives the command and applies it in the game instantly.
The effect comes from the game's own engine: real enemies around Link, real states and weather.
Four steps and Hyrule is in the audience's hands.
Download OverInteractive for Windows and install it in seconds.
One click and the app fetches the runtime that runs the game. Nothing to configure.
Select your copy of Ocarina of Time: the game builds its files from it on first launch.
Link TikTok, Twitch, Kick, YouTube or Starvios, activate your trigger profile and leave Kokiri Forest.
Enemies and effects come from the original engine, so they look and sound like real Ocarina of Time.
They appear around Link, wherever he is. If there are too many, the rest wait their turn.
Timed effects the app removes on its own; the clock stops while the game is paused.
Chat can also save you right before the Game Over.
They change the world without asking.
The same adventure, with the audience you already have.
Direct connection to your TikTok Live from the app. No extra software or accounts.
If you already use TikFinity for alerts or overlays, OverInteractive links to it over WebSocket and reuses your session.
Point redemptions, subs, bits and chat mapped to in-game effects.
Kick events wired to the same trigger profile.
Connect your YouTube live by typing your @handle, no sign-in needed. Map Super Chats, Super Stickers, memberships and chat messages.
Connect your Starvios live by typing your channel. Map Starvies, subs, follows, raids, Star Showers and chat messages.
Ocarina of Time isn't on Steam: it runs on a runtime the app installs for you.
No editing files or installing mods by hand.
Pick Ocarina of Time from the game list.
The app fetches the runtime and enables the OverInteractive connection.
Select your .z64, .n64 or .v64 file from the picker.
On first launch the game builds its files from the ROM; after that it starts right away.
Commands ready to map to gifts, rewards or chat commands.
A Stalfos drops next to Link, sword and shield ready.
A swarm of five Keese swoops in on Link.
A flaming Keese that sets Link's shield on fire.
A frozen Keese that freezes Link on contact.
A Like Like that swallows Link and eats his shield.
A Wallmaster drops from above to grab Link.
A ReDead whose scream paralyzes Link.
A mummified Gibdo that paralyzes Link with its scream.
A Wolfos that circles Link and pounces.
A Freezard that breathes freezing mist.
A black Iron Knuckle with a huge axe. Hits very hard.
Link's shadow copies his every move. Only one at a time: the rest wait their turn.
An Arwing flies in and shoots lasers at Link.
An angry Cucco falls from the sky and calls the whole flock.
Drops a lit bomb at Link's feet.
An instant explosion right on top of Link.
Freezes Link in a block of ice.
Sets Link on fire.
Shocks Link with electricity.
Sends Link flying backwards.
Takes hearts away from Link (never kills him).
Link drops to zero hearts. A fairy in a bottle can save him.
Empties Link's magic meter.
Takes rupees from Link's wallet.
Restores hearts to Link.
Refills Link's magic meter.
Adds rupees to Link's wallet.
Link can't take damage for a while.
Link takes half damage for a while.
Link grows to giant size.
Link shrinks to a tiny size.
Link goes paper-thin.
Link turns invisible.
Link's movement controls are reversed.
Link moves twice as fast.
Link moves at half speed.
Link jumps higher and falls slowly.
Link feels heavy and barely jumps.
Forces the heavy Iron Boots on Link.
Forces the slippery Hover Boots on Link.
The floor turns to ice under Link.
Gusts of wind push Link around.
Link randomly bonks as if he rolled into a wall.
Link can't grab onto ledges.
Link can't lock on to enemies.
Link can't use his sword or items.
Any hit kills Link.
Link takes double damage.
A random button gets pressed every second.
Hides hearts, rupees and buttons.
Jumps to noon.
Jumps to midnight.
A thunderstorm starts.
Randomizes the colors of Link's tunics, sword trail and more.
Download OverInteractive and let your audience decide whether Link makes it to Ganondorf.
Download free