A command is each concrete action the app can ask the game for: spawn an enemy, remove health, invert controls, move the camera, grant an item. Every supported game exposes its own catalog, visible in the app and on the game's page on this site.
Everything it can do
- Per-game catalog with artwork, name and description for each command.
- Per-command parameters: amount, intensity, target or specific item.
- Configurable duration on timed effects.
- Visual pickers for items, blocks and enemies where the game allows it.
- A single trigger can chain several commands in one run.
- On-screen HUD for active timed effects.
- Global commands that don't need a game: audio, overlays and screen effects.
How to pick a good command
Rule of thumb: cheap commands should be visible but harmless, expensive ones should change the match. If everything hurts, the stream turns frustrating; if nothing lands, the audience stops participating.
- Cheap gifts → cosmetic and sound effects.
- Mid gifts → enemies, camera changes, timed modifiers.
- Expensive gifts → bosses, invulnerability, big state changes.
Parameters and duration
Many commands take parameters: how many enemies, how long, which item. Duration is set on the command inside the trigger, and the effects HUD shows on screen what's active and how much is left.
Step by step
- Open Commands in the game hub.
- Search by name or browse by category.
- Add it to a trigger and adjust its parameters.
- Test the command in a match before going live.
FAQ
Can the viewer's name show up inside the game?
In games that support it, yes: the effect can carry the nick of whoever triggered it — for example on the sign above the spawned enemy.
Try it on your next stream
OverInteractive is free to start. Download the app, connect your platform, and your audience is interacting within five minutes.
Download for Windows