● Minecraft

Tu audiencia juega Minecraft contigo

Conecta TikTok Live, Twitch o Kick y convierte cada regalo en un mob, un TNT, un diamante o el sabotaje perfecto en tu partida.

696Comandos
8Categorías

Cómo viaja un evento

Del regalo de tu espectador al efecto en pantalla, en aproximadamente un frame.

TikTok / Twitch / Kick

Un regalo, recompensa o follow de tu audiencia.

OverInteractive

La app recibe el evento y lo traduce a un comando del juego.

Plugin (servidor Paper)

Recibe el comando por un socket local y lo ejecuta en el servidor.

Minecraft

El mob, el TNT o el cambio de mundo aparece al instante.

Sin programar nada

Todo se maneja desde la app. No hace falta programar ni editar archivos del juego.

01

Instala la app

Descarga OverInteractive para Windows e instálalo en segundos.

02

Conecta tu plataforma

Vincula tu cuenta de TikTok Live, Twitch o Kick desde la app.

03

Instala el servidor

La app baja un servidor Paper local y activa el plugin de OverInteractive.

04

Lanza y juega

La app inicia el servidor; entra con tu Minecraft a localhost y arranca tu stream.

Lo que pueden hacer

Tu audiencia controla tu partida

Efectos listos para mapear a regalos, recompensas o comandos de chat.

Jugador

Vida y estados

Tu audiencia te cura, te daña, te prende fuego o te llena de efectos de poción.

  • Daño, cura e impulso por los aires
  • Fuego, ceguera, náusea, levitación
  • Velocidad, lentitud, súper salto, fatiga minera

Criaturas y Bloques

Spawns y sabotaje

Aparece zombis, creepers y endermen, o suelta TNT y convierte el suelo en lava.

  • Zombi, creeper, esqueleto, araña, enderman
  • Warden y Wither (jefes)
  • TNT, lluvia de TNT, el suelo es lava, columnas

Mundo y Objetos

Eventos y economía

Cambia el clima y la hora, cae rayos, y da o quita diamantes para la meta de minería.

  • Día/noche, lluvia, tormenta, rayos
  • Dar o quitar diamantes, vetas de mena
  • Encantar, maldecir, reparar equipo, tótems
Minijuegos

Nueve modos con premio para tu comunidad

No son comandos sueltos: modos de juego completos con objetivo, cronómetro y marcador en pantalla (listo para OBS). Tú juegas; tu audiencia ayuda o sabotea.

Diamond Searcher

23 comandos

Reúne los diamantes de la meta antes de que se acabe el tiempo, en un campo minero abierto que se genera a tu paso.

  • Los viewers suman o roban diamantes, hacen brotar vetas de mena, sueltan enemigos en la mina o te dejan cofres de botín.
Ver la guía completa →

Bedrock Box

42 comandos

Llena la caja irrompible y mantenla al 100% hasta que termine la cuenta regresiva para ganar la ronda.

  • Sabotean con lluvia de TNT, meteoros, agujeros negros, endermans que roban bloques e invasiones de mobs dentro de la caja.
Ver la guía completa →

Battle Royale

38 comandos

Tu audiencia entra como luchadores con IA y pelea a muerte en el coliseo; tú observas. Gana el último en pie.

  • Cada regalo mejora a su luchador: armas, armaduras, transformaciones en Golem, Warden o Ravager y ataques especiales.
Ver la guía completa →

Supervivencia

4 comandos

Sobrevive los minutos de la meta, derrota una cantidad de mobs hostiles, o encuentra la oveja roja escondida.

  • Los espectadores atacan con los comandos normales del juego: cada regalo es un nuevo peligro para tu partida.
Ver la guía completa →

One Block

39 comandos

Toda la partida sobre un único bloque infinito flotando en el vacío: rómpelo y aparece otro al azar, a lo largo de 16 fases temáticas, de la llanura al Nether y las ciudades antiguas.

  • Te regalan bloques, comida, cofres y picos, o sabotean con mobs de la fase, TNT, endermans ladrones y empujones al vacío — y hasta adelantan o retroceden una fase entera.
Ver la guía completa →

Campo minado

36 comandos

Buscaminas jugado con el cuerpo: descubre casillas a puñetazos, planta banderas y cruza tres niveles llenos de bombas hasta el punto B.

  • Regalan escudos, vidas, puntos de control y caminos seguros, o plantan bombas, barajan el tablero y te mandan hordas y oscuridad.
Ver la guía completa →

Ascension

17 comandos

Un parkour arcoíris flotando en el vacío: llega arriba y aguanta la cima unos segundos mientras el chat intenta tirarte.

  • Enemigos que te arrastran escalones abajo y NPC amigables que te suben: los empujones se suman y se cancelan entre sí.
Ver la guía completa →

Hipódromo

12 comandos

Carrera recta de hasta 40 caballos, uno por espectador, con su nombre y su color. Todos recorren la misma distancia: deciden los regalos.

  • Impulsos, turbo, saltos de tramo y mejoras permanentes visibles en cámara, más sabotajes que frenan al líder o a todos los rivales.
Ver la guía completa →

Batalla por equipos

20 comandos

Dos streamers, dos bandos: cada audiencia entra como luchadores de su lado y gana el bando que quede en pie.

  • Equipan y curan a su luchador y atacan al bando rival con rayos, meteoros, congelación y lluvia de flechas.
Ver la guía completa →
PLATAFORMAS

Conecta donde transmites

TikTok, Twitch, Kick y YouTube. Conecta una o varias: los triggers funcionan igual venga de donde venga el evento.

TikTok

Nativo · Recomendado

Conexión directa a tu TikTok Live desde la app. Sin software extra, sin cuentas extra.

  • Login con WebView2 integrado
  • Regalos, follows, likes, chat y share
  • Sin dependencias externas

TikFinity

Puente

Si ya usas TikFinity para alertas u overlays, OverInteractive se conecta por WebSocket y reusa tu sesión.

  • Convive con tus overlays actuales
  • WebSocket localhost:21213
  • Misma cobertura de eventos que el nativo

Twitch

OAuth + EventSub

Login con Device Code Flow y suscripción de eventos en tiempo real. Mapea recompensas de puntos, subs, bits y follows.

  • Puntos de canal por rewardId
  • Subs, bits, follows, raids
  • Seguro para tu cuenta — OAuth oficial

Kick

OAuth + Webhooks

Login OAuth y eventos oficiales por webhooks. Mapea Kicks, subs y follows de tu canal de Kick.

  • Kicks, subs y subs regaladas
  • Follows y chat
  • Convive con TikTok, Twitch y YouTube

YouTube

Solo tu @usuario

Conecta tu directo de YouTube escribiendo tu @usuario, sin iniciar sesión. Mapea Super Chats, Super Stickers, miembros y mensajes del chat.

  • Super Chat y Super Sticker por importe
  • Miembros nuevos, hitos y membresías regaladas
  • Chat y emotes
COMPATIBILIDAD

Funciona con tu Minecraft Java

Sobre un servidor Paper local que la app descarga y lanza por ti. No toca tu cliente ni requiere mods de cliente.

Bueno saber

  • La app baja el servidor Paper y un Java 21 gestionado — no hace falta instalar nada más.
  • Es solo-servidor: entras con tu cliente normal de Minecraft a localhost, sin mods de cliente.
  • El servidor corre local (loopback); tu mundo queda en tu PC.
  • Removible en cualquier momento: quitar el plugin desde la app no borra tu mundo.
Instalación

Listo en 4 pasos

La app provisiona un servidor Paper local y activa el plugin de OverInteractive — todo removible.

  1. 01

    Abre OverInteractive

    Elige Minecraft en el selector de juegos.

  2. 02

    Provisiona el servidor

    Clic en Instalar: la app baja Paper + Java y activa el plugin.

  3. 03

    Lanza el servidor

    Inicia el servidor desde la app y entra con tu Minecraft a localhost.

  4. 04

    Conecta y transmite

    Mapea regalos y recompensas a comandos en la app y arranca tu stream.

Ver la guía completa paso a paso →

Lista de comandos

Todo lo que tu audiencia puede disparar

Comandos listos para mapear a regalos, recompensas o comandos de chat.

Kill

Jugador

Kills the player instantly.

Hurt

Jugador

Damages the player by N hearts.

Acumulable

Heal

Jugador

Fully restores health and hunger.

Acumulable

Launch

Jugador

Flings the player into the air.

Acumulable

Ignite

Jugador

Sets the player on fire.

10s

Freeze

Jugador

Freezes the player in place.

10s

Blindness

Jugador

Blinds the player.

10s

Nausea

Jugador

Warps the player's screen.

10s

Levitate

Jugador

Lifts the player uncontrollably.

6s

Speed

Jugador

Boosts movement speed.

15s

Slowness

Jugador

Slows the player down.

15s

Jump Boost

Jugador

Greatly increases jump height.

15s

Mining Fatigue

Jugador

Slows mining (sabotage staple).

15s

Glow

Jugador

Makes the player glow through walls.

15s

Random Teleport

Jugador

Teleports the player somewhere nearby.

Acumulable

Back to Death Point

Jugador

Teleports the player to where they last died.

Drop Inventory

Jugador

Forces the player to drop everything.

Clear Inventory

Jugador

Deletes the player's inventory.

Scramble Hotbar

Jugador

Shuffles the hotbar slots.

Acumulable

Spawn Zombies

Criaturas

Spawns zombies near the player.

Acumulable

Armored Zombie

Criaturas

Spawns a zombie wearing a full armor set of the chosen tier. It carries the viewer's name and hunts the player.

Acumulable

Giant Zombie

Criaturas

Spawns a GIANT zombie (size, damage and health are configurable) with the viewer's name. Slow but terrifying.

Acumulable

Spawn Creepers

Criaturas

Spawns creepers near the player.

Acumulable

Spawn Skeletons

Criaturas

Spawns skeletons near the player.

Acumulable

Spawn Spiders

Criaturas

Spawns spiders near the player.

Acumulable

Spawn Endermen

Criaturas

Spawns endermen near the player.

Acumulable

Spawn Witches

Criaturas

Spawns witches near the player.

Acumulable

Spawn Slimes

Criaturas

Spawns slimes near the player.

Acumulable

Spawn Warden

Criaturas

Summons a deadly Warden.

Spawn Wither

Criaturas

Summons the Wither boss.

Spawn Wolves

Criaturas

Spawns friendly tamed wolves (help).

Acumulable

Spawn Cats

Criaturas

Spawns friendly tamed cats (help).

Acumulable

Random Mob

Criaturas

Spawns random hostile mobs. With bosses on, some of them come out as a boss.

Acumulable

Random Boss

Criaturas

Summons a random boss (Wither, Warden, Elder Guardian or Ravager) with the viewer's name.

Clear Mobs

Criaturas

Removes hostile mobs around the player (help).

Drop TNT

Bloques

Primed TNT appears in front of and around the player.

Acumulable

TNT Rain

Bloques

Rains TNT on the player.

10s

Place Lava

Bloques

Pours lava where the player stands.

Place Water

Bloques

Pours water where the player stands.

Pillar Up

Bloques

Shoots the player up on a pillar.

Floor is Lava

Bloques

The player is punished for touching the ground.

10s

Break Under

Bloques

Removes the blocks under the player.

Diamond Vein

Bloques

Seeds diamond ore near the player (mining).

Acumulable

Set Day

Mundo

Sets the time to day.

Acumulable

Set Night

Mundo

Sets the time to night.

Acumulable

Clear Weather

Mundo

Clears the weather.

Acumulable

Rain

Mundo

Starts raining.

Acumulable

Thunderstorm

Mundo

Starts a thunderstorm.

Acumulable

Lightning

Mundo

Strikes lightning near the player.

Acumulable

Creative Mode

Mundo

Temporarily grants creative mode.

15s

Survival Mode

Mundo

Forces survival mode.

Peaceful

Mundo

Sets difficulty to peaceful.

Acumulable

Hard

Mundo

Sets difficulty to hard.

Acumulable

Random Effect

Mundo

Grants a random potion effect.

15s

Give Diamonds

Objetos

Gives the player diamonds (mining fuel).

Acumulable

Take Diamonds

Objetos

Removes diamonds from the player (sabotage).

Acumulable

Give Item

Objetos

Gives a specific item to the player.

Acumulable

Give Food

Objetos

Gives cooked food.

Acumulable

Random Sword

Objetos

Gives a sword of a random tier with Sharpness III.

Acumulable

Random Armor Set

Objetos

Equips a full armor set of a random tier with Protection III. Never downgrades what the player wears.

Acumulable

Netherite Tools

Objetos

Gives a netherite pickaxe, axe, shovel and hoe.

Acumulable

Starter Kit

Objetos

Equips iron armor and gives an iron sword.

Acumulable

Give Totem

Objetos

Gives Totems of Undying straight to the off hand. They stack (up to 64) and each death uses one.

Acumulable

Random Item

Objetos

Gives a random item.

Acumulable

Enchant Held

Objetos

Adds a random enchant to the held item.

Acumulable

Curse Held

Objetos

Curses the held item (vanishing).

Repair Gear

Objetos

Fully repairs the player's gear (help).

Full Armor Set

Objetos

Equips a full armor set of the chosen tier — helmet, chestplate, leggings and boots. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Leather Armor

Objetos

Equips a full leather armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Chainmail Armor

Objetos

Equips a full chainmail armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Iron Armor

Objetos

Equips a full iron armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Golden Armor

Objetos

Equips a full golden armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Diamond Armor

Objetos

Equips a full diamond armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Netherite Armor

Objetos

Equips a full netherite armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).

Acumulable

Enchanted Armor Set

Objetos

Equips a full armor set of the chosen tier, already enchanted — Protection IV, Unbreaking III and Mending on every piece, plus Respiration and Aqua Affinity on the helmet and Feather Falling and Depth Strider on the boots. Never downgrades what the player wears (help).

Acumulable

Remove Armor

Objetos

Strips every piece of armor the player is wearing (sabotage).

Acumulable

Custom Command

Mundo

Runs any server console command — write it or build it from a template (chat message, title, item, mob, effect…). Accepts a batch: one command per line, run in order. Placeholders: {player} = each player (@p, @s and {playername} count as {player}), {viewer} = who triggered it, plus {giftname}, {repeatcount}, {coins}, {likecount}, {comment}.

Acumulable

Raid

Criaturas

Spawns a full raid party (pillagers, vindicators, evoker, witch, ravager) targeting the player.

Skeleton Trap

Criaturas

Spawns skeleton horsemen with a lightning strike, targeting the player.

Pit

Bloques

Digs a pit under the player.

Lava Pit

Bloques

Digs a pit under the player with a floor of lava at the bottom.

Water Drop

Jugador

Gives a water bucket and teleports the player 200 blocks up.

Loot Chest

Objetos

A physical chest appears near the player with random loot inside, announced with particles and sound. The chest bears the viewer's name.

Acumulable

Super Loot Chest

Objetos

A RARE loot chest (Nether Star, Elytra, enchanted apple, music discs…) lands near the player with fireworks. The chest bears the viewer's name.

Acumulable

Loot Chest Effects

Objetos

Turns the particles, sound and fireworks of loot chests off or on.

Obsidian Box

Bloques

Traps the player in an obsidian box. Area and wall thickness are adjustable.

Bee Cage

Bloques

Traps the player in a honey-block cage with angry bees inside that carry the viewer's name.

TNT Box

Bloques

Boxes the player in TNT. Fuse: it is lit, flashes faster and faster and blows up when the fuse runs out. Creepers: creepers spawn inside and the first one to explode sets off the whole box. Break a wall to escape.

Play

Minijuegos

Clears your inventory (it comes back when you stop) and starts Diamond Searcher: collect N diamonds before the timer. Pick the game mode (Creative by default).

+Diamonds

Minijuegos

Adds diamonds to the goal progress (negative subtracts).

Acumulable

−Diamonds

Minijuegos

Removes diamonds; progress can go below zero (negative adds).

Acumulable

Reset

Minijuegos

Resets all diamond progress to zero (sabotage).

Acumulable

Ore Vein

Minijuegos

Spawns a permanent diamond ore vein in the mining field near the player.

Acumulable

Temp Ore

Minijuegos

Spawns temporary diamond ore that vanishes if not mined in time.

Acumulable

Raise Goal

Minijuegos

Raises the diamond goal (sabotage).

Acumulable

Lower Goal

Minijuegos

Lowers the diamond goal (help).

Acumulable

Set Goal

Minijuegos

Sets the diamond goal.

Win Countdown

Minijuegos

Sets how many seconds the victory countdown lasts.

Stop

Minijuegos

Stops Diamond Searcher.

Win

Minijuegos

Forces a victory.

Lose

Minijuegos

Forces a defeat and clears the player's inventory.

Pickaxe Boost

Minijuegos

Grants a mining-speed boost for N seconds (help).

Acumulable

Change Resource

Minijuegos

Switches the target resource (diamond, emerald or netherite).

Toggle Boss Bar

Minijuegos

Shows or hides the boss-bar HUD.

Toggle Action Bar

Minijuegos

Shows or hides the action-bar HUD.

Toggle Cave Sound

Minijuegos

Mutes or restores the cave ambience inside the mine.

Toggle Natural Mobs

Minijuegos

Removes or allows mobs and bats that spawn on their own in the mine. Enemies sent by viewers always appear.

Toggle Cave Sealing

Minijuegos

Turns on or off filling natural caves, lava and water around the mine.

Spawn Enemies

Minijuegos

Spawns hostile mobs inside the mine that attack the player (sabotage).

Acumulable

Mine Block

Minijuegos

Changes the mine's block (default stone). Repaints the existing walls instantly.

Loot Chest

Minijuegos

Drops a physical loot chest next to the player with fireworks and sound. Pick Super for rare loot.

Acumulable

Play

Minijuegos

Clears your inventory (it comes back when you stop), builds the box and starts the game — filling it starts the countdown; keep it full until it ends. Pick the game mode (Creative by default).

Fill

Minijuegos

Auto-fills the box with layered blocks.

Clear

Minijuegos

Empties the box.

Teleport

Minijuegos

Teleports the player to the top of the box.

Reset

Minijuegos

Empties the box and restarts the round.

Win

Minijuegos

Forces a round win.

Delete

Minijuegos

Removes every box platform and stops the mode.

Delete Here

Minijuegos

Removes the box the player is standing on (even orphaned ones).

Stop

Minijuegos

Stops the mode.

Glass Walls

Minijuegos

Turns the walls to glass.

Wood Walls

Minijuegos

Turns the walls to wood.

Rock Walls

Minijuegos

Turns the walls to stone.

Top Lock

Minijuegos

Toggles a lid over the box.

TNT

Minijuegos

Drops standard TNT into the box.

Acumulable

Random TNT

Minijuegos

Drops random-power TNT.

Acumulable

Super TNT

Minijuegos

Drops high-power TNT (optional strength).

Acumulable

Weak TNT

Minijuegos

Drops low-power TNT (one block).

Acumulable

Fake TNT

Minijuegos

Harmless TNT: scare with no damage.

Acumulable

Zeus TNT

Minijuegos

Lightning strike plus a powerful blast.

TNT Ring

Minijuegos

A synchronized ring of TNT around the rim.

Meteor

Minijuegos

Drops a devastating meteor.

Enderman

Minijuegos

Endermen that steal blocks from the box.

Acumulable

Invasion

Minijuegos

A wave of mobs spawns INSIDE the box carrying the viewer's name. Clear them all to trigger the WAVE CLEARED celebration; a live counter shows how many remain.

Acumulable

TNT Rocket

Minijuegos

Launches the player upward.

Acumulable

Glass Prison

Minijuegos

Traps the player in glass for a few seconds.

Chaser TNT

Minijuegos

TNT that follows the player and blows up on impact.

Acumulable

Comet Rain

Minijuegos

Sustained rain of meteors over the box.

Black Hole

Minijuegos

Pulls everything to the center, then detonates.

Lightning

Minijuegos

A lightning bolt wipes the topmost filled layer.

Fill Blocks

Minijuegos

Adds N blocks to the box, bottom up (help).

Acumulable

Set Timer

Minijuegos

Sets the seconds the box must stay full to win.

Layer Material

Minijuegos

Configures the block for that layer (1 = bottom). Persists and is used whenever the box is filled.

Clear Layers

Minijuegos

Resets all layer materials back to the default colors.

Toggle Fireworks

Minijuegos

Toggles fireworks on every explosion.

Toggle Knockback

Minijuegos

Toggles explosion knockback on the player.

Reach

Minijuegos

Widens the player's block placement/reach distance (reverts when the mode stops).

Height +

Minijuegos

Grows the box height (rebuilds the box).

Acumulable

Height −

Minijuegos

Shrinks the box height (rebuilds the box).

Acumulable

Radius +

Minijuegos

Grows the box radius (rebuilds the box).

Acumulable

Radius −

Minijuegos

Shrinks the box radius (rebuilds the box).

Acumulable

Reset Size

Minijuegos

Puts the box back to the size it was created with, undoing every grow and shrink (rebuilds the box).

Long Hands

Minijuegos

For a while the player places and breaks blocks from very far away. When it runs out, the previous reach comes back.

Acumulable

Play

Minijuegos

Clears your inventory (it comes back when you stop), builds the arena and opens the lobby. Wire a trigger so viewers join (e.g. on a gift), or use the Join command. The streamer watches in spectator mode.

Start Fight

Minijuegos

Begins the countdown and the fully automatic fight. Last fighter standing wins.

Join

Minijuegos

Adds the triggering viewer to the arena as a fighter (also happens automatically on any gift).

Acumulable

Change Skin

Minijuegos

Changes the viewer's fighter skin. Leave as 'random' for a random skin, or set a Minecraft username.

Acumulable

Chase Target

Minijuegos

Makes the viewer's fighter hunt a target for a few seconds: a viewer's name, 'random', or 'leader'.

Acumulable

Wood Sword

Minijuegos

Gives the viewer's fighter a wooden sword.

Acumulable

Stone Sword

Minijuegos

Gives the viewer's fighter a stone sword.

Acumulable

Iron Sword

Minijuegos

Gives the viewer's fighter a sharp iron sword.

Acumulable

Diamond Sword

Minijuegos

Gives the viewer's fighter a flaming diamond sword.

Acumulable

Netherite Axe

Minijuegos

Gives the viewer's fighter a powerful netherite axe.

Acumulable

Iron Armor

Minijuegos

Equips the viewer's fighter with a full iron armor set.

Acumulable

Diamond Armor

Minijuegos

Equips the viewer's fighter with a full diamond armor set.

Acumulable

Netherite Armor

Minijuegos

Equips the viewer's fighter with a full netherite armor set.

Acumulable

Extra Hearts

Minijuegos

Adds +10 max health to the viewer's fighter and heals it.

Acumulable

Heal

Minijuegos

Heals the viewer's fighter by the given amount (0 = full heal).

Acumulable

Strength

Minijuegos

Grants the viewer's fighter permanent Strength.

Acumulable

Speed

Minijuegos

Grants the viewer's fighter permanent Speed.

Acumulable

Resistance

Minijuegos

Grants the viewer's fighter permanent Resistance.

Acumulable

Regeneration

Minijuegos

Grants the viewer's fighter permanent Regeneration.

Acumulable

Iron Golem

Minijuegos

Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).

Acumulable

Warden

Minijuegos

Transforms the viewer's fighter into a Warden (keeps gear, health and kills).

Acumulable

Ravager

Minijuegos

Transforms the viewer's fighter into a Ravager (keeps gear, health and kills).

Acumulable

Leaderboard

Minijuegos

Broadcasts the all-time Battle Royale champions to chat.

Stop

Minijuegos

Stops Battle Royale and clears the arena.

Lightning Strike

Minijuegos

Calls a lightning bolt down on the viewer's target (nearest or chased). Big damage + thunder.

Acumulable

Meteor

Minijuegos

Drops a flaming meteor on the viewer's target. Heavy damage + explosion visual.

Acumulable

Freeze

Minijuegos

Freezes the viewer's target in ice: heavy slowness + frost effect.

Acumulable

Flame Aura

Minijuegos

Sets nearby rivals on fire around the viewer's fighter.

Acumulable

Shockwave

Minijuegos

Blasts nearby rivals into the air around the viewer's fighter.

Acumulable

Tornado

Minijuegos

Pulls in and lifts nearby rivals around the viewer's fighter.

Acumulable

Web Trap

Minijuegos

Traps the viewer's target in a temporary cobweb + slowness.

Acumulable

Arrow Rain

Minijuegos

Rains a volley of arrows down on the viewer's target.

Acumulable

Wither Barrage

Minijuegos

Fires a barrage of Wither skulls at the viewer's target.

Acumulable

Meteor Shower

Minijuegos

Rains meteors over the viewer's target and everyone nearby.

Acumulable

Lightning Trident

Minijuegos

Equips a trident that zaps lightning on some hits (+damage).

Acumulable

Explosive Weapon

Minijuegos

Equips a weapon that bursts with explosions on some hits (+damage).

Acumulable

Lightning Sword

Minijuegos

Equips a sword that sparks lightning on some hits (+damage).

Acumulable

Seismic Hammer

Minijuegos

Equips a hammer that knocks back nearby rivals on some hits (+damage).

Acumulable

Join the battle

Minijuegos

Adds the viewer to YOUR side as a fighter. Also happens automatically on any real interaction.

Acumulable

Stone Sword

Minijuegos

Gives the viewer's fighter a stone sword.

Acumulable

Iron Sword

Minijuegos

Gives the viewer's fighter a sharp iron sword.

Acumulable

Diamond Sword

Minijuegos

Gives the viewer's fighter a flaming diamond sword.

Acumulable

Diamond Armor

Minijuegos

Equips the viewer's fighter with a full diamond armor set.

Acumulable

Netherite Armor

Minijuegos

Equips the viewer's fighter with a full netherite armor set.

Acumulable

Extra Hearts

Minijuegos

Adds +10 max health to the viewer's fighter and heals it.

Acumulable

Heal

Minijuegos

Heals the viewer's fighter by the given amount (0 = full heal).

Acumulable

Lightning Strike

Minijuegos

Calls a lightning bolt down on a rival from the other side.

Acumulable

Meteor

Minijuegos

Drops a flaming meteor on a rival from the other side.

Acumulable

Freeze

Minijuegos

Freezes a rival in ice: heavy slowness + frost effect.

Acumulable

Shockwave

Minijuegos

Blasts nearby rivals into the air around the viewer's fighter.

Acumulable

Arrow Rain

Minijuegos

Rains a volley of arrows down on a rival from the other side.

Acumulable

Iron Golem

Minijuegos

Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).

Acumulable

Build arena

Minijuegos

Builds the arena on the battle server and opens the lobby.

Enable sides

Minijuegos

Turns the round into a two-sided battle. Happens on its own once fighters arrive with a side.

Start the fight

Minijuegos

Closes the lobby and begins the fight. The side left standing wins.

Stop

Minijuegos

Stops the round and clears the arena.

Cap per side

Minijuegos

Max fighters alive per side. Exists for performance: both sides share one server, so the cost is the sum.

Numeric handicap

Minijuegos

0 = off. At 100, the outnumbered side hits twice as hard, so two very different audiences can face each other.

Play

Minijuegos

Clears your inventory (it comes back when you stop) and starts a survival challenge from scratch: survive N minutes (timer), defeat N hostile mobs (kills), or find the RED SHEEP that spawns far away (sheep). Dying loses the challenge.

Stop

Minijuegos

Stops the survival challenge.

Win

Minijuegos

Forces the victory celebration.

Lose

Minijuegos

Forces the defeat (viewer sabotage).

Play

Minijuegos

Clears your inventory (it comes back when you stop) and sends you to the One Block island: a single infinite block in the void. Break it and a new random block appears. 16 themed phases, each with its own blocks, mobs and loot. Reaching the last one is the win.

Stop

Minijuegos

Stops One Block and sends everyone back to where they were. The island and the progress are kept.

Reset

Minijuegos

Wipes the island and starts over at phase 1. Everything built is lost.

Acumulable

Set Phase

Minijuegos

Jumps straight to a phase (1 = Plains … 16 = The Infinite).

Back to Island

Minijuegos

Teleports the player back onto the island (rescue after falling).

Win

Minijuegos

Forces the victory celebration.

Lose

Minijuegos

Forces the game over: the run resets to phase 1 (viewer sabotage).

Gift Blocks

Minijuegos

Gives a stack of blocks from the current phase, to widen the island.

Acumulable

Gift Food

Minijuegos

Gives cooked food and bread. In the phases that drop nothing edible, this is a lifesaver.

Acumulable

Loot Chest

Minijuegos

Drops a physical loot chest next to the player, named after the viewer.

Acumulable

Gift Pickaxe

Minijuegos

Gives a diamond pickaxe with Efficiency IV, Unbreaking III and Fortune II.

Acumulable

Haste

Minijuegos

Grants Haste for a while: the block goes down much faster.

30sAcumulable

Emergency Platform

Minijuegos

Builds a stone platform under the player's feet — the anti-void lifesaver.

Acumulable

Creative Burst

Minijuegos

Lends creative mode for a few seconds: flight and unlimited blocks to widen the island. When it runs out the player drops back into the run — and if they were left hanging over the void, they are put back on the island.

20sAcumulable

Phase Mob

Minijuegos

Spawns a mob from the CURRENT phase on the island, named after the viewer.

Acumulable

Horde

Minijuegos

Spawns a pack of hostile mobs from the current phase, all targeting the player.

Acumulable

Creeper

Minijuegos

Spawns a creeper next to the player. Optionally charged — on a one-block island that is a lot.

Acumulable

TNT

Minijuegos

Drops primed TNT over the island.

Acumulable

Phantoms

Minijuegos

Sends phantoms diving at the player from above the void.

Acumulable

Waves

Minijuegos

Rounds of hostile mobs from the current phase, one after another and each one bigger. Unlike the horde, here the player has to hold the island round after round.

Acumulable

Boss

Minijuegos

Drops a boss onto the island, named after the viewer. On a one-block island any of them is a sentence.

Acumulable

Lightning

Minijuegos

Real lightning bolts strike the island: they damage, set fire and can turn some mobs into their charged version.

Acumulable

Meteor

Minijuegos

A burning magma block falls from the sky onto the island and explodes with fire on impact. The infinite block always survives.

Acumulable

Kill

Minijuegos

Kills the player on the spot. With hardcore off it is just a respawn on the island; with hardcore on it is game over and the run resets.

Acumulable

Phase +

Minijuegos

Skips ahead one phase (big-gift reward).

Acumulable

Phase −

Minijuegos

Knocks the run back one phase (heavy sabotage).

Acumulable

Progress +

Minijuegos

Adds progress towards the next phase, as if the block had been broken that many times.

Acumulable

Wildcard Block

Minijuegos

The next block comes from a random phase — Nether stone in the plains, sculk in the jungle…

Acumulable

Crumble

Minijuegos

Deletes random blocks of the island around the player (never the infinite block).

Acumulable

Launch

Minijuegos

Shoves the player forward and up — towards the void.

Acumulable

Enderman Thief

Minijuegos

An enderman named after the viewer takes a block of the island away.

Acumulable

Levitation

Minijuegos

Lifts the player off the island for a few seconds. Coming back down is the fun part.

6sAcumulable

Prison

Minijuegos

Locks the player inside a glass cage — floor included, so the void does not do the job. Breaking out costs time and the mobs keep coming.

10sAcumulable

No Building

Minijuegos

Placing blocks is disabled for a while: no platforms, no bridges, no escape. Breaking the infinite block still works.

15sAcumulable

The Floor Is Lava

Minijuegos

For a while, touching the ground burns and bounces the player. Surviving means living in mid-air.

10sAcumulable

Nuke

Minijuegos

Wipes EVERYTHING built around the infinite block and leaves the island as it was on day one. The phase and the block count are untouched: the platform is lost, not the run.

Acumulable

TNT Ring

Minijuegos

Lights a ring of TNT around the player. Run, or lose the platform under your feet.

Acumulable

Island

Minijuegos

A small island with a tree and a loot chest appears near the infinite block: the player has to build a way over. It can be guarded by a giant spider, or by an even bigger, tougher and faster one.

Acumulable

Challenge Island

Minijuegos

A large island appears far from the infinite block — a fortress, a piece of the Nether or a piece of the End — with its guardians and a rare loot chest in the middle.

Acumulable

Play

Minijuegos

Clears your inventory (it comes back when you stop) and drops you at point A of a fresh minefield, played with minesweeper rules: punch a block with your hand to uncover it and it turns into its number — how many bombs are in the eight cells around it — with the number floating on top. A zero opens up the whole clean area, right click plants a flag on a suspicious cell, and uncovering a bomb blows up just like clicking a mine. Stepping on a hidden bomb costs one life on the spot — it blows you up where you stand and you carry on from wherever you land, no going back. The blast does not damage the player, but it does tear through any mobs around it: luring a horde onto a mine is a legitimate move. Being killed by a mob or falling off the bottom level is what sends you back to the last checkpoint. The run is stacked in three levels split into platforms with void in between — falling drops you a level instead of killing you, and each level below is much longer, so the goal ends up far away. Reach point B and hold the final zone to win.

Stop

Minijuegos

Stops the run and sends everyone back to where they were.

Reset

Minijuegos

Generates a brand new board with the same settings and starts over from point A.

Acumulable

Back to Checkpoint

Minijuegos

Teleports the player back to the last checkpoint (rescue).

Summary

Minijuegos

Prints the run summary in chat: progress, bombs, deaths, interactions, top helper and top saboteur.

Win

Minijuegos

Forces the victory celebration.

Lose

Minijuegos

Forces the game over (viewer sabotage).

Heal

Minijuegos

Heals the player. If it lands while they are about to die it counts as a save in the summary.

Acumulable

Shield

Minijuegos

Gives a shield charge: the next bomb is absorbed instead of costing a life.

Acumulable

Extra Life

Minijuegos

Gives an extra life. Strong gift: it has a long cooldown.

Acumulable

Revive

Minijuegos

Brings the player back without paying the life if they are down, and grants a few seconds of immunity.

Acumulable

Reveal Bombs

Minijuegos

Shows the bombs around the player as TNT blocks for a few seconds. The map disguise comes back afterwards.

6sAcumulable

Defuse

Minijuegos

Permanently defuses the closest bombs: they stop being a trap.

Acumulable

Safe Path

Minijuegos

Clears and lights up the next cells straight ahead of the player. Strong help: long cooldown.

Acumulable

Speed

Minijuegos

Speed boost. Crossing faster is good — until a bomb shows up.

10sAcumulable

Freeze Mobs

Minijuegos

Freezes every mob on the field for a while.

8sAcumulable

Clear Mobs

Minijuegos

Wipes the mobs chasing the player. Clearing a crowd counts as a save.

Acumulable

Cleanse

Minijuegos

Removes the negative effects the chat piled on (darkness, slowness, nausea…).

Acumulable

Add Time

Minijuegos

Adds seconds to the run clock.

Acumulable

Gift Checkpoint

Minijuegos

Moves the respawn point to wherever the player is standing. The biggest help in the game.

Acumulable

Zombie

Minijuegos

Spawns zombies that hunt the player across the field.

Acumulable

Skeleton

Minijuegos

Spawns skeletons: they shoot from a distance, which on a minefield means running where you did not plan to.

Acumulable

Creeper

Minijuegos

Spawns creepers next to the player.

Acumulable

Horde

Minijuegos

A pack of mobs from the current sector, all targeting the player at once.

Acumulable

Plant Bomb

Minijuegos

Plants new bombs on the field. Always fused bombs and always a few cells ahead — never right under the player's feet.

Acumulable

Scramble

Minijuegos

Reshuffles the bombs of everything the player has not crossed yet. Whatever they learned stops being worth anything.

Acumulable

Darkness

Minijuegos

Blinds the player for a few seconds. Capped so it can never become permanent blindness.

7sAcumulable

Slowness

Minijuegos

Slows the player down.

8sAcumulable

Confusion

Minijuegos

Nausea plus a spin: the player loses track of which way they were heading.

8sAcumulable

No Jump

Minijuegos

Blocks jumping for a while: no hopping over the suspicious cell.

8sAcumulable

Launch

Minijuegos

Shoves the player forward — straight onto cells they had not checked.

Acumulable

Send Back

Minijuegos

Teleports the player back a few cells (never onto a bomb).

Acumulable

Fake Explosion

Minijuegos

Explosion sound and smoke with zero damage. Pure scare, and the cheapest interaction in the game.

Acumulable

Steal Time

Minijuegos

Takes seconds off the run clock (never down to zero: the clock always keeps a second).

Acumulable

Crumble

Minijuegos

Destroys cells around the player, opening holes into the void. They repair themselves after a while.

Acumulable

Global Event

Minijuegos

Changes the rules of the run for a few seconds.

Acumulable

Play

Minijuegos

Clears your inventory (it comes back when you stop) and sends you to a brand new vanilla world — normal terrain, biomes, villages and mobs — to play a normal survival game with no objective, no timer and no win/lose. Clean of everything the other minigames left behind. It lives in its own world, separate from the server's main one, so entering here never touches your original world; the first time it is created, and it is kept afterwards (a run survives server restarts). Use Restore for a fresh new world.

Restore World

Minijuegos

Generates a brand new world from scratch (new seed) and drops the player in. This is the restore: everything built and every mob/NPC from before is gone. Kept as double-use so it can also be handed to a viewer as an extreme event.

Acumulable

Back to Spawn

Minijuegos

Teleports the player back to the world spawn (rescue if they got lost or stuck).

Stop

Minijuegos

Leaves the fresh world, sends everyone back to where they were and returns the inventory.

Play

Minijuegos

Clears your inventory (it comes back when you stop) and drops you at the foot of a bright rainbow parkour tower floating in the void, played in Adventure so you cannot break the course. Every block you land on plays a rising musical note. Reaching the beacon at the top is not enough: you have to hold the summit for a few seconds while the chat tries to knock you off. Falling never kills you — you fall and get placed on a lower stretch of the path. The chat shoves you, lifts you, drops you and throws mobs at you along the way.

Restart

Minijuegos

Restarts the climb from the base without leaving the mode (play again after winning).

Rescue

Minijuegos

Drops the player onto the nearest stretch of the path below (rescue).

Win

Minijuegos

Forces the summit celebration.

Stop

Minijuegos

Stops the climb, sends everyone back to where they were and returns the inventory.

Enemy Shove

Minijuegos

A hostile mob plants itself in front of the player and drags them down the stairs, step by step. Pushes stack: several viewers shoving at once add up, and a shove against a boost cancels out — a real tug of war.

Acumulable

Mob Ambush

Minijuegos

Spawns phantoms that swoop and knock the player around.

Acumulable

Friendly Boost

Minijuegos

A friendly NPC gets behind the player and drags them up the stairs, step by step. Pushes stack: boosts add up with each other and cancel out against enemy shoves — a real tug of war.

Acumulable

Drop Down

Minijuegos

Drops the player onto a stretch of the path about ten blocks lower — an animated plunge that costs some height.

Acumulable

Safety Platform

Minijuegos

Conjures a temporary platform under the player's feet for a few seconds.

6sAcumulable

Feather

Minijuegos

Slow falling for a few seconds — softens missed jumps.

8sAcumulable

Recovery

Minijuegos

Pulls the player back onto the nearest stretch of the path below (help).

Acumulable

Autopilot

Minijuegos

Turns autopilot on or off: the character climbs the spiral on its own and the camera follows the path, so you can leave the controls alone and watch the chat. Never starts by itself — you switch it on. Chat pushes still win: while one is dragging you the autopilot stays quiet, then picks up from wherever you were left.

Acumulable

Give Win

Minijuegos

Hands the player wins outright, no climbing needed. Same scale as Take Win, so a gift of the same value weighs the same for heroes and villains.

Acumulable

Take Win

Minijuegos

Takes wins away from the player. Same scale as Give Win, so a gift of the same value weighs the same for heroes and villains.

Acumulable

Reset Wins

Minijuegos

Puts the wins scoreboard back to zero without touching the run in progress.

Change Sword

Minijuegos

Swaps the player's sword mid-run, no restart needed. 'None' leaves them unarmed.

Acumulable

Play

Minijuegos

Builds a hippodrome in its own world and opens the lobby. The track is a straight sprint from the start line to the chequered finish between two towers, with rails down both sides and grandstands. Every viewer who joins gets their own horse — no jockey, just the horse in their colour with their name floating above it — lined up on the start line in its own lane, and the race is run by the AI. The track widens on its own as people join, up to 40 horses side by side. A straight means every horse covers exactly the same distance, so the race is decided by the gifts and nothing else. You watch and commentate in spectator from the camera behind the start.

Start race

Minijuegos

Closes the lobby, lines everyone up on the grid and runs the countdown to the start.

Standings

Minijuegos

Announces the current standings in chat: position, viewer, lap and horse upgrades.

Stop

Minijuegos

Ends the race, removes the horses, takes the track down and sends everyone back to where they were.

Join the race

Minijuegos

Puts the viewer on the start line with their own horse, in their colour and with their name floating above it, in a lane of its own. The track widens to fit them. Only works while the lobby is open: once they are off, no one else gets in.

Acumulable

Boost

Minijuegos

The viewer's horse gallops noticeably faster for a few seconds, with a trail behind it. Boosts do not multiply: the strongest one in play wins.

Acumulable

Turbo

Minijuegos

A far bigger boost with a flame trail — the big-gift version of Boost, made to flip a race in one go.

Acumulable

Leap forward

Minijuegos

Warps the viewer's horse a few stretches up the straight — instant ground, no waiting for it to run.

Acumulable

Upgrade horse

Minijuegos

Permanent upgrade for that viewer's horse: more base speed for the rest of the race and a metal blanket (iron, gold, diamond) so the upgrade shows on camera. Four levels.

Acumulable

Paint the horse

Minijuegos

The viewer picks what colour their horse is: coat, blanket and the colour of their name, in the race and on the standings panel. It changes nothing about the race — it is pure decoration, and that is the point: it makes the horse theirs and not one of forty. Works in the lobby and mid-race.

Acumulable

Slow the leader

Minijuegos

Sabotage: whoever is leading slows right down for a few seconds. Never hits the viewer who sent it.

Acumulable

Slow the rivals

Minijuegos

Sabotage: every horse except the sender's slows down for a few seconds.

Acumulable

Play

Minijuegos

Clears your inventory (it comes back when you stop) and puts you on a platform in its own world, facing a single block with its health floating right over it. Hold the mouse on the block to mine it: every hit takes health off it, depending on your pickaxe (you can switch to one hit per click in the settings). Get it to 0 and keep it there for the finishing countdown and you win the round; if the clock runs out with the block still alive, the chat wins. Villains add health and shield it, heroes take health off and power up your pickaxe. Each round adds to the streamer vs chat scoreboard and the next one starts on its own.

New Round

Minijuegos

Starts a fresh round (full health, full clock) without touching the scoreboard.

Streamer Wins

Minijuegos

Ends the round as a streamer win: the block shatters and the streamer's score goes up.

Chat Wins

Minijuegos

Ends the round as a chat win: the chat's score goes up.

Back to Spot

Minijuegos

Teleports the streamer back in front of the block.

Stop

Minijuegos

Ends the minigame, sends everyone back to where they were and returns the inventory.

Set Health

Minijuegos

Changes the starting health and puts the block at that value right now.

Set Clock

Minijuegos

Changes the round clock and restarts it at that value.

Adjust Score

Minijuegos

Adds (or with a negative number, removes) rounds from one side of the scoreboard.

Hit Mode

Minijuegos

Switches how the block is mined, in the middle of the game: holding the mouse down or one hit per click.

Reset Score

Minijuegos

Puts both sides of the scoreboard back to zero without touching the round in progress.

Heal Block

Minijuegos

Adds health to the block, with the viewer's name and a big red number popping out of it. It can go above the starting health. Adding health during the finishing countdown cancels it.

Acumulable

Full Heal

Minijuegos

Puts the block back to the highest health it had this round. The big comeback gift.

Acumulable

Shield

Minijuegos

Wraps the block in a glass shell: hits do nothing while it lasts. Heroes can break it early with Break Shield.

10sAcumulable

Regeneration

Minijuegos

The block heals itself every second for a while.

10sAcumulable

Mining Fatigue

Minijuegos

The streamer hits much slower for a while (the wait between hits is 2.5x longer).

10sAcumulable

Steal Time

Minijuegos

Takes seconds off the round clock — less time to break the block. Does nothing without a clock.

Acumulable

Zombie Guards

Minijuegos

Zombies with the viewer's name show up and keep shoving the streamer away from the block. They do no damage.

Acumulable

TNT

Minijuegos

A lit TNT drops on the streamer and blows them away from the block. Breaks nothing and does no damage.

Acumulable

Glass Prison

Minijuegos

Locks the streamer in a small glass cage for a few seconds — they cannot reach the block.

5sAcumulable

Blindness

Minijuegos

Blinds the streamer for a few seconds.

5sAcumulable

Worse Pickaxe

Minijuegos

Downgrades the streamer's pickaxe one level (less damage per hit).

Acumulable

Damage Block

Minijuegos

Takes health off the block, with the viewer's name and a big green number popping out of it. If it reaches 0 the finishing countdown starts.

Acumulable

Haste

Minijuegos

The streamer hits twice as fast for a while.

10sAcumulable

Better Pickaxe

Minijuegos

Upgrades the streamer's pickaxe one level, or straight to the chosen one.

Acumulable

Extra Time

Minijuegos

Adds seconds to the round clock — more time to break the block. Does nothing without a clock.

Acumulable

Critical Hits

Minijuegos

The streamer's next hits do triple damage.

Acumulable

Break Shield

Minijuegos

Shatters the block's shield right away.

Acumulable

Clear the Way

Minijuegos

Removes the zombie guards and the glass prison.

Acumulable

Spawn Allay

Criaturas

Spawns Allay near the player.

Acumulable

Remove Allay

Criaturas

Removes nearby Allay.

Acumulable

Spawn Armadillo

Criaturas

Spawns Armadillo near the player.

Acumulable

Remove Armadillo

Criaturas

Removes nearby Armadillo.

Acumulable

Spawn Armor Stand

Criaturas

Spawns Armor Stand near the player.

Acumulable

Remove Armor Stand

Criaturas

Removes nearby Armor Stand.

Acumulable

Spawn Axolotl

Criaturas

Spawns Axolotl near the player.

Acumulable

Remove Axolotl

Criaturas

Removes nearby Axolotl.

Acumulable

Spawn Bat

Criaturas

Spawns Bat near the player.

Acumulable

Remove Bat

Criaturas

Removes nearby Bat.

Acumulable

Spawn Bee

Criaturas

Spawns Bee near the player.

Acumulable

Remove Bee

Criaturas

Removes nearby Bee.

Acumulable

Spawn Blaze

Criaturas

Spawns Blaze near the player.

Acumulable

Remove Blaze

Criaturas

Removes nearby Blaze.

Acumulable

Spawn Bogged

Criaturas

Spawns Bogged near the player.

Acumulable

Remove Bogged

Criaturas

Removes nearby Bogged.

Acumulable

Spawn Breeze

Criaturas

Spawns Breeze near the player.

Acumulable

Remove Breeze

Criaturas

Removes nearby Breeze.

Acumulable

Spawn Camel

Criaturas

Spawns Camel near the player.

Acumulable

Remove Camel

Criaturas

Removes nearby Camel.

Acumulable

Remove Cat

Criaturas

Removes nearby Cat.

Acumulable

Spawn Cave Spider

Criaturas

Spawns Cave Spider near the player.

Acumulable

Remove Cave Spider

Criaturas

Removes nearby Cave Spider.

Acumulable

Spawn Charged Creeper

Criaturas

Spawns Charged Creeper near the player.

Acumulable

Remove Charged Creeper

Criaturas

Removes nearby Charged Creeper.

Acumulable

Spawn Chicken

Criaturas

Spawns Chicken near the player.

Acumulable

Remove Chicken

Criaturas

Removes nearby Chicken.

Acumulable

Spawn Cod

Criaturas

Spawns Cod near the player.

Acumulable

Remove Cod

Criaturas

Removes nearby Cod.

Acumulable

Spawn Cow

Criaturas

Spawns Cow near the player.

Acumulable

Remove Cow

Criaturas

Removes nearby Cow.

Acumulable

Remove Creeper

Criaturas

Removes nearby Creeper.

Acumulable

Spawn Dolphin

Criaturas

Spawns Dolphin near the player.

Acumulable

Remove Dolphin

Criaturas

Removes nearby Dolphin.

Acumulable

Spawn Donkey

Criaturas

Spawns Donkey near the player.

Acumulable

Remove Donkey

Criaturas

Removes nearby Donkey.

Acumulable

Spawn Drowned

Criaturas

Spawns Drowned near the player.

Acumulable

Remove Drowned

Criaturas

Removes nearby Drowned.

Acumulable

Spawn Elder Guardian

Criaturas

Spawns Elder Guardian near the player.

Acumulable

Remove Elder Guardian

Criaturas

Removes nearby Elder Guardian.

Acumulable

Spawn Ender Dragon

Criaturas

Spawns Ender Dragon near the player.

Acumulable

Remove Ender Dragon

Criaturas

Removes nearby Ender Dragon.

Acumulable

Remove Enderman

Criaturas

Removes nearby Enderman.

Acumulable

Spawn Endermite

Criaturas

Spawns Endermite near the player.

Acumulable

Remove Endermite

Criaturas

Removes nearby Endermite.

Acumulable

Spawn Evoker

Criaturas

Spawns Evoker near the player.

Acumulable

Remove Evoker

Criaturas

Removes nearby Evoker.

Acumulable

Spawn Fox

Criaturas

Spawns Fox near the player.

Acumulable

Remove Fox

Criaturas

Removes nearby Fox.

Acumulable

Spawn Frog

Criaturas

Spawns Frog near the player.

Acumulable

Remove Frog

Criaturas

Removes nearby Frog.

Acumulable

Spawn Ghast

Criaturas

Spawns Ghast near the player.

Acumulable

Remove Ghast

Criaturas

Removes nearby Ghast.

Acumulable

Spawn Giant

Criaturas

Spawns a Giant (6× zombie by default, 100 health) that hunts the player, with the viewer's name.

Acumulable

Remove Giant Zombies

Criaturas

Removes nearby giant zombies.

Acumulable

Spawn Glow Squid

Criaturas

Spawns Glow Squid near the player.

Acumulable

Remove Glow Squid

Criaturas

Removes nearby Glow Squid.

Acumulable

Spawn Goat

Criaturas

Spawns Goat near the player.

Acumulable

Remove Goat

Criaturas

Removes nearby Goat.

Acumulable

Spawn Guardian

Criaturas

Spawns Guardian near the player.

Acumulable

Remove Guardian

Criaturas

Removes nearby Guardian.

Acumulable

Spawn Hoglin

Criaturas

Spawns Hoglin near the player.

Acumulable

Remove Hoglin

Criaturas

Removes nearby Hoglin.

Acumulable

Spawn Horse

Criaturas

Spawns Horse near the player.

Acumulable

Remove Horse

Criaturas

Removes nearby Horse.

Acumulable

Spawn Husk

Criaturas

Spawns Husk near the player.

Acumulable

Remove Husk

Criaturas

Removes nearby Husk.

Acumulable

Spawn Illusioner

Criaturas

Spawns Illusioner near the player.

Acumulable

Remove Illusioner

Criaturas

Removes nearby Illusioner.

Acumulable

Spawn Iron Golem

Criaturas

Spawns Iron Golem near the player.

Acumulable

Remove Iron Golem

Criaturas

Removes nearby Iron Golem.

Acumulable

Spawn Llama

Criaturas

Spawns Llama near the player.

Acumulable

Remove Llama

Criaturas

Removes nearby Llama.

Acumulable

Spawn Magma Cube

Criaturas

Spawns Magma Cube near the player.

Acumulable

Remove Magma Cube

Criaturas

Removes nearby Magma Cube.

Acumulable

Spawn Minecart

Criaturas

Spawns Minecart near the player.

Acumulable

Remove Minecart

Criaturas

Removes nearby Minecart.

Acumulable

Spawn Chest Minecart

Criaturas

Spawns Chest Minecart near the player.

Acumulable

Remove Chest Minecart

Criaturas

Removes nearby Chest Minecart.

Acumulable

Spawn Mooshroom

Criaturas

Spawns Mooshroom near the player.

Acumulable

Remove Mooshroom

Criaturas

Removes nearby Mooshroom.

Acumulable

Spawn Mule

Criaturas

Spawns Mule near the player.

Acumulable

Remove Mule

Criaturas

Removes nearby Mule.

Acumulable

Spawn Ocelot

Criaturas

Spawns Ocelot near the player.

Acumulable

Remove Ocelot

Criaturas

Removes nearby Ocelot.

Acumulable

Spawn Panda

Criaturas

Spawns Panda near the player.

Acumulable

Remove Panda

Criaturas

Removes nearby Panda.

Acumulable

Spawn Parrot

Criaturas

Spawns Parrot near the player.

Acumulable

Remove Parrot

Criaturas

Removes nearby Parrot.

Acumulable

Spawn Phantom

Criaturas

Spawns Phantom near the player.

Acumulable

Remove Phantom

Criaturas

Removes nearby Phantom.

Acumulable

Spawn Pig

Criaturas

Spawns Pig near the player.

Acumulable

Remove Pig

Criaturas

Removes nearby Pig.

Acumulable

Spawn Piglin

Criaturas

Spawns Piglin near the player.

Acumulable

Remove Piglin

Criaturas

Removes nearby Piglin.

Acumulable

Spawn Piglin Brute

Criaturas

Spawns Piglin Brute near the player.

Acumulable

Remove Piglin Brute

Criaturas

Removes nearby Piglin Brute.

Acumulable

Spawn Pillager

Criaturas

Spawns Pillager near the player.

Acumulable

Remove Pillager

Criaturas

Removes nearby Pillager.

Acumulable

Spawn Polar Bear

Criaturas

Spawns Polar Bear near the player.

Acumulable

Remove Polar Bear

Criaturas

Removes nearby Polar Bear.

Acumulable

Spawn Pufferfish

Criaturas

Spawns Pufferfish near the player.

Acumulable

Remove Pufferfish

Criaturas

Removes nearby Pufferfish.

Acumulable

Spawn Rabbit

Criaturas

Spawns Rabbit near the player.

Acumulable

Remove Rabbit

Criaturas

Removes nearby Rabbit.

Acumulable

Spawn Ravager

Criaturas

Spawns Ravager near the player.

Acumulable

Remove Ravager

Criaturas

Removes nearby Ravager.

Acumulable

Spawn Salmon

Criaturas

Spawns Salmon near the player.

Acumulable

Remove Salmon

Criaturas

Removes nearby Salmon.

Acumulable

Spawn Sheep

Criaturas

Spawns Sheep near the player.

Acumulable

Remove Sheep

Criaturas

Removes nearby Sheep.

Acumulable

Spawn Shulker

Criaturas

Spawns Shulker near the player.

Acumulable

Remove Shulker

Criaturas

Removes nearby Shulker.

Acumulable

Spawn Silverfish

Criaturas

Spawns Silverfish near the player.

Acumulable

Remove Silverfish

Criaturas

Removes nearby Silverfish.

Acumulable

Remove Skeleton

Criaturas

Removes nearby Skeleton.

Acumulable

Spawn Skeleton Horse

Criaturas

Spawns Skeleton Horse near the player.

Acumulable

Remove Skeleton Horse

Criaturas

Removes nearby Skeleton Horse.

Acumulable

Remove Slime

Criaturas

Removes nearby Slime.

Acumulable

Spawn Sniffer

Criaturas

Spawns Sniffer near the player.

Acumulable

Remove Sniffer

Criaturas

Removes nearby Sniffer.

Acumulable

Spawn Snow Golem

Criaturas

Spawns Snow Golem near the player.

Acumulable

Remove Snow Golem

Criaturas

Removes nearby Snow Golem.

Acumulable

Remove Spider

Criaturas

Removes nearby Spider.

Acumulable

Spawn Squid

Criaturas

Spawns Squid near the player.

Acumulable

Remove Squid

Criaturas

Removes nearby Squid.

Acumulable

Spawn Stray

Criaturas

Spawns Stray near the player.

Acumulable

Remove Stray

Criaturas

Removes nearby Stray.

Acumulable

Spawn Strider

Criaturas

Spawns Strider near the player.

Acumulable

Remove Strider

Criaturas

Removes nearby Strider.

Acumulable

Spawn Tadpole

Criaturas

Spawns Tadpole near the player.

Acumulable

Remove Tadpole

Criaturas

Removes nearby Tadpole.

Acumulable

Spawn Trader Llama

Criaturas

Spawns Trader Llama near the player.

Acumulable

Remove Trader Llama

Criaturas

Removes nearby Trader Llama.

Acumulable

Spawn Tropical Fish

Criaturas

Spawns Tropical Fish near the player.

Acumulable

Remove Tropical Fish

Criaturas

Removes nearby Tropical Fish.

Acumulable

Spawn Turtle

Criaturas

Spawns Turtle near the player.

Acumulable

Remove Turtle

Criaturas

Removes nearby Turtle.

Acumulable

Spawn Vex

Criaturas

Spawns Vex near the player.

Acumulable

Remove Vex

Criaturas

Removes nearby Vex.

Acumulable

Spawn Villager

Criaturas

Spawns Villager near the player.

Acumulable

Remove Villager

Criaturas

Removes nearby Villager.

Acumulable

Spawn Vindicator

Criaturas

Spawns Vindicator near the player.

Acumulable

Remove Vindicator

Criaturas

Removes nearby Vindicator.

Acumulable

Spawn Wandering Trader

Criaturas

Spawns Wandering Trader near the player.

Acumulable

Remove Wandering Trader

Criaturas

Removes nearby Wandering Trader.

Acumulable

Remove Warden

Criaturas

Removes nearby Warden.

Acumulable

Remove Witch

Criaturas

Removes nearby Witch.

Acumulable

Remove Wither

Criaturas

Removes nearby Wither.

Acumulable

Spawn Wither Skeleton

Criaturas

Spawns Wither Skeleton near the player.

Acumulable

Remove Wither Skeleton

Criaturas

Removes nearby Wither Skeleton.

Acumulable

Spawn Wolf

Criaturas

Spawns Wolf near the player.

Acumulable

Remove Wolf

Criaturas

Removes nearby Wolf.

Acumulable

Spawn Zoglin

Criaturas

Spawns Zoglin near the player.

Acumulable

Remove Zoglin

Criaturas

Removes nearby Zoglin.

Acumulable

Remove Zombie

Criaturas

Removes nearby Zombie.

Acumulable

Spawn Zombie Horse

Criaturas

Spawns Zombie Horse near the player.

Acumulable

Remove Zombie Horse

Criaturas

Removes nearby Zombie Horse.

Acumulable

Spawn Zombie Villager

Criaturas

Spawns Zombie Villager near the player.

Acumulable

Remove Zombie Villager

Criaturas

Removes nearby Zombie Villager.

Acumulable

Spawn Zombified Piglin

Criaturas

Spawns Zombified Piglin near the player.

Acumulable

Remove Zombified Piglin

Criaturas

Removes nearby Zombified Piglin.

Acumulable

Absorption

Efectos

Applies Absorption to the player.

20s

Bad Omen

Efectos

Applies Bad Omen to the player.

20s

Blindness

Efectos

Applies Blindness to the player.

20s

Conduit Power

Efectos

Applies Conduit Power to the player.

20s

Darkness

Efectos

Applies Darkness to the player.

20s

Dolphin's Grace

Efectos

Applies Dolphin's Grace to the player.

20s

Fire Resistance

Efectos

Applies Fire Resistance to the player.

20s

Glowing

Efectos

Applies Glowing to the player.

20s

Haste

Efectos

Applies Haste to the player.

20s

Health Boost

Efectos

Applies Health Boost to the player.

20s

Invisibility

Efectos

Applies Invisibility to the player.

20s

Levitation

Efectos

Applies Levitation to the player.

20s

Mining Fatigue

Efectos

Applies Mining Fatigue to the player.

20s

Nausea

Efectos

Applies Nausea to the player.

20s

Night Vision

Efectos

Applies Night Vision to the player.

20s

Poison

Efectos

Applies Poison to the player.

20s

Regeneration

Efectos

Applies Regeneration to the player.

20s

Resistance

Efectos

Applies Resistance to the player.

20s

Slow Falling

Efectos

Applies Slow Falling to the player.

20s

Slowness

Efectos

Applies Slowness to the player.

20s

Speed

Efectos

Applies Speed to the player.

20s

Strength

Efectos

Applies Strength to the player.

20s

Water Breathing

Efectos

Applies Water Breathing to the player.

20s

Weakness

Efectos

Applies Weakness to the player.

20s

Aqua Affinity

Encantamientos

Adds Aqua Affinity to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Bane of Arthropods

Encantamientos

Adds Bane of Arthropods to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Blast Protection

Encantamientos

Adds Blast Protection to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Channeling

Encantamientos

Adds Channeling to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Depth Strider

Encantamientos

Adds Depth Strider to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Efficiency

Encantamientos

Adds Efficiency to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Feather Falling

Encantamientos

Adds Feather Falling to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Fire Aspect

Encantamientos

Adds Fire Aspect to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Fire Protection

Encantamientos

Adds Fire Protection to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Flame

Encantamientos

Adds Flame to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Fortune

Encantamientos

Adds Fortune to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Frost Walker

Encantamientos

Adds Frost Walker to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Impaling

Encantamientos

Adds Impaling to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Infinity

Encantamientos

Adds Infinity to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Knockback

Encantamientos

Adds Knockback to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Looting

Encantamientos

Adds Looting to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Loyalty

Encantamientos

Adds Loyalty to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Luck of the Sea

Encantamientos

Adds Luck of the Sea to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Lure

Encantamientos

Adds Lure to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Mending

Encantamientos

Adds Mending to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Multishot

Encantamientos

Adds Multishot to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Piercing

Encantamientos

Adds Piercing to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Power

Encantamientos

Adds Power to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Projectile Protection

Encantamientos

Adds Projectile Protection to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Protection

Encantamientos

Adds Protection to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Punch

Encantamientos

Adds Punch to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Quick Charge

Encantamientos

Adds Quick Charge to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Respiration

Encantamientos

Adds Respiration to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Riptide

Encantamientos

Adds Riptide to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Sharpness

Encantamientos

Adds Sharpness to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Silk Touch

Encantamientos

Adds Silk Touch to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Smite

Encantamientos

Adds Smite to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Soul Speed

Encantamientos

Adds Soul Speed to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Sweeping Edge

Encantamientos

Adds Sweeping Edge to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Swift Sneak

Encantamientos

Adds Swift Sneak to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Thorns

Encantamientos

Adds Thorns to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Unbreaking

Encantamientos

Adds Unbreaking to the held item, all equipped gear or the whole inventory (max level).

Acumulable

Remove Enchants

Encantamientos

Strips enchantments from the held item, the equipped gear or the whole inventory.

Enchant All Gear

Encantamientos

Every equipped piece (both hands + armor) gets a random enchantment it accepts, at max level.

Acumulable

Give Elytra

Objetos

Gives the player Elytra.

Acumulable

Take Elytra

Objetos

Removes Elytra from the player.

Acumulable

Give Eye of Ender

Objetos

Gives the player Eye of Ender.

Acumulable

Take Eye of Ender

Objetos

Removes Eye of Ender from the player.

Acumulable

Give End Portal Frame

Objetos

Gives the player End Portal Frame.

Acumulable

Take End Portal Frame

Objetos

Removes End Portal Frame from the player.

Acumulable

Give Recovery Compass

Objetos

Gives the player Recovery Compass.

Acumulable

Take Recovery Compass

Objetos

Removes Recovery Compass from the player.

Acumulable

Give Stick

Objetos

Gives the player Stick.

Acumulable

Take Stick

Objetos

Removes Stick from the player.

Acumulable

Give Cooked Porkchop

Objetos

Gives the player Cooked Porkchop.

Acumulable

Take Cooked Porkchop

Objetos

Removes Cooked Porkchop from the player.

Acumulable

Give Golden Apple

Objetos

Gives the player Golden Apple.

Acumulable

Take Golden Apple

Objetos

Removes Golden Apple from the player.

Acumulable

Give Enchanted Golden Apple

Objetos

Gives the player Enchanted Golden Apple.

Acumulable

Take Enchanted Golden Apple

Objetos

Removes Enchanted Golden Apple from the player.

Acumulable

Give Coal

Objetos

Gives the player Coal.

Acumulable

Take Coal

Objetos

Removes Coal from the player.

Acumulable

Give Gold Ingot

Objetos

Gives the player Gold Ingot.

Acumulable

Take Gold Ingot

Objetos

Removes Gold Ingot from the player.

Acumulable

Give Iron Ingot

Objetos

Gives the player Iron Ingot.

Acumulable

Take Iron Ingot

Objetos

Removes Iron Ingot from the player.

Acumulable

Give Netherite Ingot

Objetos

Gives the player Netherite Ingot.

Acumulable

Take Netherite Ingot

Objetos

Removes Netherite Ingot from the player.

Acumulable

Give Wooden Pickaxe

Objetos

Gives the player Wooden Pickaxe.

Acumulable

Take Wooden Pickaxe

Objetos

Removes Wooden Pickaxe from the player.

Acumulable

Give Stone Pickaxe

Objetos

Gives the player Stone Pickaxe.

Acumulable

Take Stone Pickaxe

Objetos

Removes Stone Pickaxe from the player.

Acumulable

Give Golden Pickaxe

Objetos

Gives the player Golden Pickaxe.

Acumulable

Take Golden Pickaxe

Objetos

Removes Golden Pickaxe from the player.

Acumulable

Give Iron Pickaxe

Objetos

Gives the player Iron Pickaxe.

Acumulable

Take Iron Pickaxe

Objetos

Removes Iron Pickaxe from the player.

Acumulable

Give Diamond Pickaxe

Objetos

Gives the player Diamond Pickaxe.

Acumulable

Take Diamond Pickaxe

Objetos

Removes Diamond Pickaxe from the player.

Acumulable

Give Netherite Pickaxe

Objetos

Gives the player Netherite Pickaxe.

Acumulable

Take Netherite Pickaxe

Objetos

Removes Netherite Pickaxe from the player.

Acumulable

Give Wooden Sword

Objetos

Gives the player Wooden Sword.

Acumulable

Take Wooden Sword

Objetos

Removes Wooden Sword from the player.

Acumulable

Give Stone Sword

Objetos

Gives the player Stone Sword.

Acumulable

Take Stone Sword

Objetos

Removes Stone Sword from the player.

Acumulable

Give Golden Sword

Objetos

Gives the player Golden Sword.

Acumulable

Take Golden Sword

Objetos

Removes Golden Sword from the player.

Acumulable

Give Iron Sword

Objetos

Gives the player Iron Sword.

Acumulable

Take Iron Sword

Objetos

Removes Iron Sword from the player.

Acumulable

Give Diamond Sword

Objetos

Gives the player Diamond Sword.

Acumulable

Take Diamond Sword

Objetos

Removes Diamond Sword from the player.

Acumulable

Give Netherite Sword

Objetos

Gives the player Netherite Sword.

Acumulable

Take Netherite Sword

Objetos

Removes Netherite Sword from the player.

Acumulable

Give Mace

Objetos

Gives the player Mace.

Acumulable

Take Mace

Objetos

Removes Mace from the player.

Acumulable

Give Trident

Objetos

Gives the player Trident.

Acumulable

Take Trident

Objetos

Removes Trident from the player.

Acumulable

Give Bow

Objetos

Gives the player Bow.

Acumulable

Take Bow

Objetos

Removes Bow from the player.

Acumulable

Give Crossbow

Objetos

Gives the player Crossbow.

Acumulable

Take Crossbow

Objetos

Removes Crossbow from the player.

Acumulable

Give Arrow

Objetos

Gives the player Arrow (ammo).

Acumulable

Take Arrow

Objetos

Removes Arrow from the player.

Acumulable

Give Spectral Arrow

Objetos

Gives the player Spectral Arrow (ammo).

Acumulable

Take Spectral Arrow

Objetos

Removes Spectral Arrow from the player.

Acumulable

Give Firework Rocket

Objetos

Gives the player Firework Rocket (ammo).

Acumulable

Take Firework Rocket

Objetos

Removes Firework Rocket from the player.

Acumulable

Invincible

Jugador

Makes the player invulnerable.

15s

Feed

Jugador

Restores some hunger.

Acumulable

Full Feed

Jugador

Fully restores hunger.

Starve

Jugador

Drains some hunger.

Acumulable

Empty Hunger

Jugador

Empties the player's hunger.

Give XP

Jugador

Grants experience levels.

Acumulable

Take XP

Jugador

Removes experience levels.

Acumulable

Reset XP

Jugador

Resets the player's experience.

Add Max Health

Jugador

Raises max hearts.

Acumulable

Lower Max Health

Jugador

Lowers max hearts.

Acumulable

Half Health

Jugador

Halves the player's health.

One-Hit KO

Jugador

One hit and the player dies.

15s

Revive

Jugador

Fully revives and heals the player.

Toast

Jugador

Shows a message on the player's screen.

Acumulable

Dig Down

Jugador

Digs a hole under the player.

Hat

Jugador

Wears the held item as a hat.

Flight

Jugador

Grants temporary flight.

20s

No Jumping

Jugador

The player can't jump.

15s

Giant Player

Jugador

Makes the player giant (4× by default).

30s

Tiny Player

Jugador

Halves the player's size.

30s

Adventure Mode

Jugador

Temporary adventure mode.

20s

Spectator Mode

Jugador

Temporary spectator mode.

10s

Random Sound

Jugador

Plays a random sound.

Acumulable

Entity Chaos

Criaturas

Spawns a swarm of random hostile mobs.

Giant Mobs

Criaturas

Makes nearby mobs giant (3× by default).

Tiny Mobs

Criaturas

Halves the size of nearby mobs.

Unite

Criaturas

Pulls nearby mobs to the player.

Easy

Mundo

Sets difficulty to easy.

Acumulable

Normal Difficulty

Mundo

Sets difficulty to normal.

Acumulable

Freeze Ticks

Mundo

Freezes the game tick.

20s

Double Ticks

Mundo

Doubles the tick rate.

20s

Half Ticks

Mundo

Halves the tick rate.

20s

Random Biome

Mundo

Changes the biome around the player.

Dinnerbone

Mundo

Flips nearby mobs upside down.

Low Gravity

Mundo

Reduces gravity.

20s

Zero Gravity

Mundo

Removes gravity.

15s

High Gravity

Mundo

Increases gravity.

20s

Encase in Bedrock

Bloques

Traps the player in a bedrock box. Area and wall thickness are adjustable.

Cobweb Trap

Bloques

Fills the area with cobwebs.

Sculk Catalyst

Bloques

Places a sculk catalyst.

Wither Roses

Bloques

Plants wither roses around the player.

Lightning Rod

Bloques

Places a lightning rod.

Falling Anvil

Bloques

Drops an anvil on the player.

Acumulable

Falling Sand

Bloques

Drops sand on the player.

Acumulable

Falling Blocks

Bloques

Drops random falling blocks.

Acumulable

Gravel Hell

Bloques

Buries the area in gravel.

Plant Tree

Bloques

Grows a tree next to the player.

Acumulable

Flowers

Bloques

Scatters flowers around the player.

Acumulable

Ore Vein

Bloques

Seeds a random ore vein nearby.

Acumulable

Lootbox

Objetos

Gives a random item.

Acumulable

Lootbox x5

Objetos

Gives 5 random items.

Lootbox x10

Objetos

Gives 10 random items.

Delete Held

Objetos

Deletes the held item.

Delete Random

Objetos

Deletes a random inventory item.

Damage Gear

Objetos

Damages the held item.

Acumulable

Keep Inventory On

Objetos

Keeps items on death.

Keep Inventory Off

Objetos

Drops items on death.

REQUISITOS

Requisitos

SistemaWindows 10 u 11
JuegoMinecraft Java Edition
AppOverInteractive (gratis)
PlataformaTikTok Live, Twitch o Kick

Preguntas frecuentes

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