Tu audiencia te cura, te daña, te prende fuego o te llena de efectos de poción.
- Daño, cura e impulso por los aires
- Fuego, ceguera, náusea, levitación
- Velocidad, lentitud, súper salto, fatiga minera
Conecta TikTok Live, Twitch o Kick y convierte cada regalo en un mob, un TNT, un diamante o el sabotaje perfecto en tu partida.
Del regalo de tu espectador al efecto en pantalla, en aproximadamente un frame.
Un regalo, recompensa o follow de tu audiencia.
La app recibe el evento y lo traduce a un comando del juego.
Recibe el comando por un socket local y lo ejecuta en el servidor.
El mob, el TNT o el cambio de mundo aparece al instante.
Todo se maneja desde la app. No hace falta programar ni editar archivos del juego.
Descarga OverInteractive para Windows e instálalo en segundos.
Vincula tu cuenta de TikTok Live, Twitch o Kick desde la app.
La app baja un servidor Paper local y activa el plugin de OverInteractive.
La app inicia el servidor; entra con tu Minecraft a localhost y arranca tu stream.
Efectos listos para mapear a regalos, recompensas o comandos de chat.
Tu audiencia te cura, te daña, te prende fuego o te llena de efectos de poción.
Aparece zombis, creepers y endermen, o suelta TNT y convierte el suelo en lava.
Cambia el clima y la hora, cae rayos, y da o quita diamantes para la meta de minería.
No son comandos sueltos: modos de juego completos con objetivo, cronómetro y marcador en pantalla (listo para OBS). Tú juegas; tu audiencia ayuda o sabotea.
Reúne los diamantes de la meta antes de que se acabe el tiempo, en un campo minero abierto que se genera a tu paso.
Llena la caja irrompible y mantenla al 100% hasta que termine la cuenta regresiva para ganar la ronda.
Tu audiencia entra como luchadores con IA y pelea a muerte en el coliseo; tú observas. Gana el último en pie.
Sobrevive los minutos de la meta, derrota una cantidad de mobs hostiles, o encuentra la oveja roja escondida.
Toda la partida sobre un único bloque infinito flotando en el vacío: rómpelo y aparece otro al azar, a lo largo de 16 fases temáticas, de la llanura al Nether y las ciudades antiguas.
Buscaminas jugado con el cuerpo: descubre casillas a puñetazos, planta banderas y cruza tres niveles llenos de bombas hasta el punto B.
Un parkour arcoíris flotando en el vacío: llega arriba y aguanta la cima unos segundos mientras el chat intenta tirarte.
Carrera recta de hasta 40 caballos, uno por espectador, con su nombre y su color. Todos recorren la misma distancia: deciden los regalos.
Dos streamers, dos bandos: cada audiencia entra como luchadores de su lado y gana el bando que quede en pie.
TikTok, Twitch, Kick y YouTube. Conecta una o varias: los triggers funcionan igual venga de donde venga el evento.
Conexión directa a tu TikTok Live desde la app. Sin software extra, sin cuentas extra.
Si ya usas TikFinity para alertas u overlays, OverInteractive se conecta por WebSocket y reusa tu sesión.
Login con Device Code Flow y suscripción de eventos en tiempo real. Mapea recompensas de puntos, subs, bits y follows.
Login OAuth y eventos oficiales por webhooks. Mapea Kicks, subs y follows de tu canal de Kick.
Conecta tu directo de YouTube escribiendo tu @usuario, sin iniciar sesión. Mapea Super Chats, Super Stickers, miembros y mensajes del chat.
Sobre un servidor Paper local que la app descarga y lanza por ti. No toca tu cliente ni requiere mods de cliente.
La app provisiona un servidor Paper local y activa el plugin de OverInteractive — todo removible.
Elige Minecraft en el selector de juegos.
Clic en Instalar: la app baja Paper + Java y activa el plugin.
Inicia el servidor desde la app y entra con tu Minecraft a localhost.
Mapea regalos y recompensas a comandos en la app y arranca tu stream.
Comandos listos para mapear a regalos, recompensas o comandos de chat.
Kills the player instantly.
Damages the player by N hearts.
Fully restores health and hunger.
Flings the player into the air.
Sets the player on fire.
Freezes the player in place.
Blinds the player.
Warps the player's screen.
Lifts the player uncontrollably.
Boosts movement speed.
Slows the player down.
Greatly increases jump height.
Slows mining (sabotage staple).
Makes the player glow through walls.
Teleports the player somewhere nearby.
Teleports the player to where they last died.
Forces the player to drop everything.
Deletes the player's inventory.
Shuffles the hotbar slots.
Spawns zombies near the player.
Spawns a zombie wearing a full armor set of the chosen tier. It carries the viewer's name and hunts the player.
Spawns a GIANT zombie (size, damage and health are configurable) with the viewer's name. Slow but terrifying.
Spawns creepers near the player.
Spawns skeletons near the player.
Spawns spiders near the player.
Spawns endermen near the player.
Spawns witches near the player.
Spawns slimes near the player.
Summons a deadly Warden.
Summons the Wither boss.
Spawns friendly tamed wolves (help).
Spawns friendly tamed cats (help).
Spawns random hostile mobs. With bosses on, some of them come out as a boss.
Summons a random boss (Wither, Warden, Elder Guardian or Ravager) with the viewer's name.
Removes hostile mobs around the player (help).
Primed TNT appears in front of and around the player.
Rains TNT on the player.
Pours lava where the player stands.
Pours water where the player stands.
Shoots the player up on a pillar.
The player is punished for touching the ground.
Removes the blocks under the player.
Seeds diamond ore near the player (mining).
Sets the time to day.
Sets the time to night.
Clears the weather.
Starts raining.
Starts a thunderstorm.
Strikes lightning near the player.
Temporarily grants creative mode.
Forces survival mode.
Sets difficulty to peaceful.
Sets difficulty to hard.
Grants a random potion effect.
Gives the player diamonds (mining fuel).
Removes diamonds from the player (sabotage).
Gives a specific item to the player.
Gives cooked food.
Gives a sword of a random tier with Sharpness III.
Equips a full armor set of a random tier with Protection III. Never downgrades what the player wears.
Gives a netherite pickaxe, axe, shovel and hoe.
Equips iron armor and gives an iron sword.
Gives Totems of Undying straight to the off hand. They stack (up to 64) and each death uses one.
Gives a random item.
Adds a random enchant to the held item.
Curses the held item (vanishing).
Fully repairs the player's gear (help).
Equips a full armor set of the chosen tier — helmet, chestplate, leggings and boots. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full leather armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full chainmail armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full iron armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full golden armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full diamond armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full netherite armor set. Never downgrades: if what the player wears is better, it stays on and the new piece goes to the inventory (help).
Equips a full armor set of the chosen tier, already enchanted — Protection IV, Unbreaking III and Mending on every piece, plus Respiration and Aqua Affinity on the helmet and Feather Falling and Depth Strider on the boots. Never downgrades what the player wears (help).
Strips every piece of armor the player is wearing (sabotage).
Runs any server console command — write it or build it from a template (chat message, title, item, mob, effect…). Accepts a batch: one command per line, run in order. Placeholders: {player} = each player (@p, @s and {playername} count as {player}), {viewer} = who triggered it, plus {giftname}, {repeatcount}, {coins}, {likecount}, {comment}.
Spawns a full raid party (pillagers, vindicators, evoker, witch, ravager) targeting the player.
Spawns skeleton horsemen with a lightning strike, targeting the player.
Digs a pit under the player.
Digs a pit under the player with a floor of lava at the bottom.
Gives a water bucket and teleports the player 200 blocks up.
A physical chest appears near the player with random loot inside, announced with particles and sound. The chest bears the viewer's name.
A RARE loot chest (Nether Star, Elytra, enchanted apple, music discs…) lands near the player with fireworks. The chest bears the viewer's name.
Turns the particles, sound and fireworks of loot chests off or on.
Traps the player in an obsidian box. Area and wall thickness are adjustable.
Traps the player in a honey-block cage with angry bees inside that carry the viewer's name.
Boxes the player in TNT. Fuse: it is lit, flashes faster and faster and blows up when the fuse runs out. Creepers: creepers spawn inside and the first one to explode sets off the whole box. Break a wall to escape.
Clears your inventory (it comes back when you stop) and starts Diamond Searcher: collect N diamonds before the timer. Pick the game mode (Creative by default).
Adds diamonds to the goal progress (negative subtracts).
Removes diamonds; progress can go below zero (negative adds).
Resets all diamond progress to zero (sabotage).
Spawns a permanent diamond ore vein in the mining field near the player.
Spawns temporary diamond ore that vanishes if not mined in time.
Raises the diamond goal (sabotage).
Lowers the diamond goal (help).
Sets the diamond goal.
Sets how many seconds the victory countdown lasts.
Stops Diamond Searcher.
Forces a victory.
Forces a defeat and clears the player's inventory.
Grants a mining-speed boost for N seconds (help).
Switches the target resource (diamond, emerald or netherite).
Shows or hides the boss-bar HUD.
Shows or hides the action-bar HUD.
Mutes or restores the cave ambience inside the mine.
Removes or allows mobs and bats that spawn on their own in the mine. Enemies sent by viewers always appear.
Turns on or off filling natural caves, lava and water around the mine.
Spawns hostile mobs inside the mine that attack the player (sabotage).
Changes the mine's block (default stone). Repaints the existing walls instantly.
Drops a physical loot chest next to the player with fireworks and sound. Pick Super for rare loot.
Clears your inventory (it comes back when you stop), builds the box and starts the game — filling it starts the countdown; keep it full until it ends. Pick the game mode (Creative by default).
Auto-fills the box with layered blocks.
Empties the box.
Teleports the player to the top of the box.
Empties the box and restarts the round.
Forces a round win.
Removes every box platform and stops the mode.
Removes the box the player is standing on (even orphaned ones).
Stops the mode.
Turns the walls to glass.
Turns the walls to wood.
Turns the walls to stone.
Toggles a lid over the box.
Drops standard TNT into the box.
Drops random-power TNT.
Drops high-power TNT (optional strength).
Drops low-power TNT (one block).
Harmless TNT: scare with no damage.
Lightning strike plus a powerful blast.
A synchronized ring of TNT around the rim.
Drops a devastating meteor.
Endermen that steal blocks from the box.
A wave of mobs spawns INSIDE the box carrying the viewer's name. Clear them all to trigger the WAVE CLEARED celebration; a live counter shows how many remain.
Launches the player upward.
Traps the player in glass for a few seconds.
TNT that follows the player and blows up on impact.
Sustained rain of meteors over the box.
Pulls everything to the center, then detonates.
A lightning bolt wipes the topmost filled layer.
Adds N blocks to the box, bottom up (help).
Sets the seconds the box must stay full to win.
Configures the block for that layer (1 = bottom). Persists and is used whenever the box is filled.
Resets all layer materials back to the default colors.
Toggles fireworks on every explosion.
Toggles explosion knockback on the player.
Widens the player's block placement/reach distance (reverts when the mode stops).
Grows the box height (rebuilds the box).
Shrinks the box height (rebuilds the box).
Grows the box radius (rebuilds the box).
Shrinks the box radius (rebuilds the box).
Puts the box back to the size it was created with, undoing every grow and shrink (rebuilds the box).
For a while the player places and breaks blocks from very far away. When it runs out, the previous reach comes back.
Clears your inventory (it comes back when you stop), builds the arena and opens the lobby. Wire a trigger so viewers join (e.g. on a gift), or use the Join command. The streamer watches in spectator mode.
Begins the countdown and the fully automatic fight. Last fighter standing wins.
Adds the triggering viewer to the arena as a fighter (also happens automatically on any gift).
Changes the viewer's fighter skin. Leave as 'random' for a random skin, or set a Minecraft username.
Makes the viewer's fighter hunt a target for a few seconds: a viewer's name, 'random', or 'leader'.
Gives the viewer's fighter a wooden sword.
Gives the viewer's fighter a stone sword.
Gives the viewer's fighter a sharp iron sword.
Gives the viewer's fighter a flaming diamond sword.
Gives the viewer's fighter a powerful netherite axe.
Equips the viewer's fighter with a full iron armor set.
Equips the viewer's fighter with a full diamond armor set.
Equips the viewer's fighter with a full netherite armor set.
Adds +10 max health to the viewer's fighter and heals it.
Heals the viewer's fighter by the given amount (0 = full heal).
Grants the viewer's fighter permanent Strength.
Grants the viewer's fighter permanent Speed.
Grants the viewer's fighter permanent Resistance.
Grants the viewer's fighter permanent Regeneration.
Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).
Transforms the viewer's fighter into a Warden (keeps gear, health and kills).
Transforms the viewer's fighter into a Ravager (keeps gear, health and kills).
Broadcasts the all-time Battle Royale champions to chat.
Stops Battle Royale and clears the arena.
Calls a lightning bolt down on the viewer's target (nearest or chased). Big damage + thunder.
Drops a flaming meteor on the viewer's target. Heavy damage + explosion visual.
Freezes the viewer's target in ice: heavy slowness + frost effect.
Sets nearby rivals on fire around the viewer's fighter.
Blasts nearby rivals into the air around the viewer's fighter.
Pulls in and lifts nearby rivals around the viewer's fighter.
Traps the viewer's target in a temporary cobweb + slowness.
Rains a volley of arrows down on the viewer's target.
Fires a barrage of Wither skulls at the viewer's target.
Rains meteors over the viewer's target and everyone nearby.
Equips a trident that zaps lightning on some hits (+damage).
Equips a weapon that bursts with explosions on some hits (+damage).
Equips a sword that sparks lightning on some hits (+damage).
Equips a hammer that knocks back nearby rivals on some hits (+damage).
Adds the viewer to YOUR side as a fighter. Also happens automatically on any real interaction.
Gives the viewer's fighter a stone sword.
Gives the viewer's fighter a sharp iron sword.
Gives the viewer's fighter a flaming diamond sword.
Equips the viewer's fighter with a full diamond armor set.
Equips the viewer's fighter with a full netherite armor set.
Adds +10 max health to the viewer's fighter and heals it.
Heals the viewer's fighter by the given amount (0 = full heal).
Calls a lightning bolt down on a rival from the other side.
Drops a flaming meteor on a rival from the other side.
Freezes a rival in ice: heavy slowness + frost effect.
Blasts nearby rivals into the air around the viewer's fighter.
Rains a volley of arrows down on a rival from the other side.
Transforms the viewer's fighter into an Iron Golem (keeps gear, health and kills).
Builds the arena on the battle server and opens the lobby.
Turns the round into a two-sided battle. Happens on its own once fighters arrive with a side.
Closes the lobby and begins the fight. The side left standing wins.
Stops the round and clears the arena.
Max fighters alive per side. Exists for performance: both sides share one server, so the cost is the sum.
0 = off. At 100, the outnumbered side hits twice as hard, so two very different audiences can face each other.
Clears your inventory (it comes back when you stop) and starts a survival challenge from scratch: survive N minutes (timer), defeat N hostile mobs (kills), or find the RED SHEEP that spawns far away (sheep). Dying loses the challenge.
Stops the survival challenge.
Forces the victory celebration.
Forces the defeat (viewer sabotage).
Clears your inventory (it comes back when you stop) and sends you to the One Block island: a single infinite block in the void. Break it and a new random block appears. 16 themed phases, each with its own blocks, mobs and loot. Reaching the last one is the win.
Stops One Block and sends everyone back to where they were. The island and the progress are kept.
Wipes the island and starts over at phase 1. Everything built is lost.
Jumps straight to a phase (1 = Plains … 16 = The Infinite).
Teleports the player back onto the island (rescue after falling).
Forces the victory celebration.
Forces the game over: the run resets to phase 1 (viewer sabotage).
Gives a stack of blocks from the current phase, to widen the island.
Gives cooked food and bread. In the phases that drop nothing edible, this is a lifesaver.
Drops a physical loot chest next to the player, named after the viewer.
Gives a diamond pickaxe with Efficiency IV, Unbreaking III and Fortune II.
Grants Haste for a while: the block goes down much faster.
Builds a stone platform under the player's feet — the anti-void lifesaver.
Lends creative mode for a few seconds: flight and unlimited blocks to widen the island. When it runs out the player drops back into the run — and if they were left hanging over the void, they are put back on the island.
Spawns a mob from the CURRENT phase on the island, named after the viewer.
Spawns a pack of hostile mobs from the current phase, all targeting the player.
Spawns a creeper next to the player. Optionally charged — on a one-block island that is a lot.
Drops primed TNT over the island.
Sends phantoms diving at the player from above the void.
Rounds of hostile mobs from the current phase, one after another and each one bigger. Unlike the horde, here the player has to hold the island round after round.
Drops a boss onto the island, named after the viewer. On a one-block island any of them is a sentence.
Real lightning bolts strike the island: they damage, set fire and can turn some mobs into their charged version.
A burning magma block falls from the sky onto the island and explodes with fire on impact. The infinite block always survives.
Kills the player on the spot. With hardcore off it is just a respawn on the island; with hardcore on it is game over and the run resets.
Skips ahead one phase (big-gift reward).
Knocks the run back one phase (heavy sabotage).
Adds progress towards the next phase, as if the block had been broken that many times.
The next block comes from a random phase — Nether stone in the plains, sculk in the jungle…
Deletes random blocks of the island around the player (never the infinite block).
Shoves the player forward and up — towards the void.
An enderman named after the viewer takes a block of the island away.
Lifts the player off the island for a few seconds. Coming back down is the fun part.
Locks the player inside a glass cage — floor included, so the void does not do the job. Breaking out costs time and the mobs keep coming.
Placing blocks is disabled for a while: no platforms, no bridges, no escape. Breaking the infinite block still works.
For a while, touching the ground burns and bounces the player. Surviving means living in mid-air.
Wipes EVERYTHING built around the infinite block and leaves the island as it was on day one. The phase and the block count are untouched: the platform is lost, not the run.
Lights a ring of TNT around the player. Run, or lose the platform under your feet.
A small island with a tree and a loot chest appears near the infinite block: the player has to build a way over. It can be guarded by a giant spider, or by an even bigger, tougher and faster one.
A large island appears far from the infinite block — a fortress, a piece of the Nether or a piece of the End — with its guardians and a rare loot chest in the middle.
Clears your inventory (it comes back when you stop) and drops you at point A of a fresh minefield, played with minesweeper rules: punch a block with your hand to uncover it and it turns into its number — how many bombs are in the eight cells around it — with the number floating on top. A zero opens up the whole clean area, right click plants a flag on a suspicious cell, and uncovering a bomb blows up just like clicking a mine. Stepping on a hidden bomb costs one life on the spot — it blows you up where you stand and you carry on from wherever you land, no going back. The blast does not damage the player, but it does tear through any mobs around it: luring a horde onto a mine is a legitimate move. Being killed by a mob or falling off the bottom level is what sends you back to the last checkpoint. The run is stacked in three levels split into platforms with void in between — falling drops you a level instead of killing you, and each level below is much longer, so the goal ends up far away. Reach point B and hold the final zone to win.
Stops the run and sends everyone back to where they were.
Generates a brand new board with the same settings and starts over from point A.
Teleports the player back to the last checkpoint (rescue).
Prints the run summary in chat: progress, bombs, deaths, interactions, top helper and top saboteur.
Forces the victory celebration.
Forces the game over (viewer sabotage).
Heals the player. If it lands while they are about to die it counts as a save in the summary.
Gives a shield charge: the next bomb is absorbed instead of costing a life.
Gives an extra life. Strong gift: it has a long cooldown.
Brings the player back without paying the life if they are down, and grants a few seconds of immunity.
Shows the bombs around the player as TNT blocks for a few seconds. The map disguise comes back afterwards.
Permanently defuses the closest bombs: they stop being a trap.
Clears and lights up the next cells straight ahead of the player. Strong help: long cooldown.
Speed boost. Crossing faster is good — until a bomb shows up.
Freezes every mob on the field for a while.
Wipes the mobs chasing the player. Clearing a crowd counts as a save.
Removes the negative effects the chat piled on (darkness, slowness, nausea…).
Adds seconds to the run clock.
Moves the respawn point to wherever the player is standing. The biggest help in the game.
Spawns zombies that hunt the player across the field.
Spawns skeletons: they shoot from a distance, which on a minefield means running where you did not plan to.
Spawns creepers next to the player.
A pack of mobs from the current sector, all targeting the player at once.
Plants new bombs on the field. Always fused bombs and always a few cells ahead — never right under the player's feet.
Reshuffles the bombs of everything the player has not crossed yet. Whatever they learned stops being worth anything.
Blinds the player for a few seconds. Capped so it can never become permanent blindness.
Slows the player down.
Nausea plus a spin: the player loses track of which way they were heading.
Blocks jumping for a while: no hopping over the suspicious cell.
Shoves the player forward — straight onto cells they had not checked.
Teleports the player back a few cells (never onto a bomb).
Explosion sound and smoke with zero damage. Pure scare, and the cheapest interaction in the game.
Takes seconds off the run clock (never down to zero: the clock always keeps a second).
Destroys cells around the player, opening holes into the void. They repair themselves after a while.
Changes the rules of the run for a few seconds.
Clears your inventory (it comes back when you stop) and sends you to a brand new vanilla world — normal terrain, biomes, villages and mobs — to play a normal survival game with no objective, no timer and no win/lose. Clean of everything the other minigames left behind. It lives in its own world, separate from the server's main one, so entering here never touches your original world; the first time it is created, and it is kept afterwards (a run survives server restarts). Use Restore for a fresh new world.
Generates a brand new world from scratch (new seed) and drops the player in. This is the restore: everything built and every mob/NPC from before is gone. Kept as double-use so it can also be handed to a viewer as an extreme event.
Teleports the player back to the world spawn (rescue if they got lost or stuck).
Leaves the fresh world, sends everyone back to where they were and returns the inventory.
Clears your inventory (it comes back when you stop) and drops you at the foot of a bright rainbow parkour tower floating in the void, played in Adventure so you cannot break the course. Every block you land on plays a rising musical note. Reaching the beacon at the top is not enough: you have to hold the summit for a few seconds while the chat tries to knock you off. Falling never kills you — you fall and get placed on a lower stretch of the path. The chat shoves you, lifts you, drops you and throws mobs at you along the way.
Restarts the climb from the base without leaving the mode (play again after winning).
Drops the player onto the nearest stretch of the path below (rescue).
Forces the summit celebration.
Stops the climb, sends everyone back to where they were and returns the inventory.
A hostile mob plants itself in front of the player and drags them down the stairs, step by step. Pushes stack: several viewers shoving at once add up, and a shove against a boost cancels out — a real tug of war.
Spawns phantoms that swoop and knock the player around.
A friendly NPC gets behind the player and drags them up the stairs, step by step. Pushes stack: boosts add up with each other and cancel out against enemy shoves — a real tug of war.
Drops the player onto a stretch of the path about ten blocks lower — an animated plunge that costs some height.
Conjures a temporary platform under the player's feet for a few seconds.
Slow falling for a few seconds — softens missed jumps.
Pulls the player back onto the nearest stretch of the path below (help).
Turns autopilot on or off: the character climbs the spiral on its own and the camera follows the path, so you can leave the controls alone and watch the chat. Never starts by itself — you switch it on. Chat pushes still win: while one is dragging you the autopilot stays quiet, then picks up from wherever you were left.
Hands the player wins outright, no climbing needed. Same scale as Take Win, so a gift of the same value weighs the same for heroes and villains.
Takes wins away from the player. Same scale as Give Win, so a gift of the same value weighs the same for heroes and villains.
Puts the wins scoreboard back to zero without touching the run in progress.
Swaps the player's sword mid-run, no restart needed. 'None' leaves them unarmed.
Builds a hippodrome in its own world and opens the lobby. The track is a straight sprint from the start line to the chequered finish between two towers, with rails down both sides and grandstands. Every viewer who joins gets their own horse — no jockey, just the horse in their colour with their name floating above it — lined up on the start line in its own lane, and the race is run by the AI. The track widens on its own as people join, up to 40 horses side by side. A straight means every horse covers exactly the same distance, so the race is decided by the gifts and nothing else. You watch and commentate in spectator from the camera behind the start.
Closes the lobby, lines everyone up on the grid and runs the countdown to the start.
Announces the current standings in chat: position, viewer, lap and horse upgrades.
Ends the race, removes the horses, takes the track down and sends everyone back to where they were.
Puts the viewer on the start line with their own horse, in their colour and with their name floating above it, in a lane of its own. The track widens to fit them. Only works while the lobby is open: once they are off, no one else gets in.
The viewer's horse gallops noticeably faster for a few seconds, with a trail behind it. Boosts do not multiply: the strongest one in play wins.
A far bigger boost with a flame trail — the big-gift version of Boost, made to flip a race in one go.
Warps the viewer's horse a few stretches up the straight — instant ground, no waiting for it to run.
Permanent upgrade for that viewer's horse: more base speed for the rest of the race and a metal blanket (iron, gold, diamond) so the upgrade shows on camera. Four levels.
The viewer picks what colour their horse is: coat, blanket and the colour of their name, in the race and on the standings panel. It changes nothing about the race — it is pure decoration, and that is the point: it makes the horse theirs and not one of forty. Works in the lobby and mid-race.
Sabotage: whoever is leading slows right down for a few seconds. Never hits the viewer who sent it.
Sabotage: every horse except the sender's slows down for a few seconds.
Clears your inventory (it comes back when you stop) and puts you on a platform in its own world, facing a single block with its health floating right over it. Hold the mouse on the block to mine it: every hit takes health off it, depending on your pickaxe (you can switch to one hit per click in the settings). Get it to 0 and keep it there for the finishing countdown and you win the round; if the clock runs out with the block still alive, the chat wins. Villains add health and shield it, heroes take health off and power up your pickaxe. Each round adds to the streamer vs chat scoreboard and the next one starts on its own.
Starts a fresh round (full health, full clock) without touching the scoreboard.
Ends the round as a streamer win: the block shatters and the streamer's score goes up.
Ends the round as a chat win: the chat's score goes up.
Teleports the streamer back in front of the block.
Ends the minigame, sends everyone back to where they were and returns the inventory.
Changes the starting health and puts the block at that value right now.
Changes the round clock and restarts it at that value.
Adds (or with a negative number, removes) rounds from one side of the scoreboard.
Switches how the block is mined, in the middle of the game: holding the mouse down or one hit per click.
Puts both sides of the scoreboard back to zero without touching the round in progress.
Adds health to the block, with the viewer's name and a big red number popping out of it. It can go above the starting health. Adding health during the finishing countdown cancels it.
Puts the block back to the highest health it had this round. The big comeback gift.
Wraps the block in a glass shell: hits do nothing while it lasts. Heroes can break it early with Break Shield.
The block heals itself every second for a while.
The streamer hits much slower for a while (the wait between hits is 2.5x longer).
Takes seconds off the round clock — less time to break the block. Does nothing without a clock.
Zombies with the viewer's name show up and keep shoving the streamer away from the block. They do no damage.
A lit TNT drops on the streamer and blows them away from the block. Breaks nothing and does no damage.
Locks the streamer in a small glass cage for a few seconds — they cannot reach the block.
Blinds the streamer for a few seconds.
Downgrades the streamer's pickaxe one level (less damage per hit).
Takes health off the block, with the viewer's name and a big green number popping out of it. If it reaches 0 the finishing countdown starts.
The streamer hits twice as fast for a while.
Upgrades the streamer's pickaxe one level, or straight to the chosen one.
Adds seconds to the round clock — more time to break the block. Does nothing without a clock.
The streamer's next hits do triple damage.
Shatters the block's shield right away.
Removes the zombie guards and the glass prison.
Spawns Allay near the player.
Removes nearby Allay.
Spawns Armadillo near the player.
Removes nearby Armadillo.
Spawns Armor Stand near the player.
Removes nearby Armor Stand.
Spawns Axolotl near the player.
Removes nearby Axolotl.
Spawns Bat near the player.
Removes nearby Bat.
Spawns Bee near the player.
Removes nearby Bee.
Spawns Blaze near the player.
Removes nearby Blaze.
Spawns Bogged near the player.
Removes nearby Bogged.
Spawns Breeze near the player.
Removes nearby Breeze.
Spawns Camel near the player.
Removes nearby Camel.
Removes nearby Cat.
Spawns Cave Spider near the player.
Removes nearby Cave Spider.
Spawns Charged Creeper near the player.
Removes nearby Charged Creeper.
Spawns Chicken near the player.
Removes nearby Chicken.
Spawns Cod near the player.
Removes nearby Cod.
Spawns Cow near the player.
Removes nearby Cow.
Removes nearby Creeper.
Spawns Dolphin near the player.
Removes nearby Dolphin.
Spawns Donkey near the player.
Removes nearby Donkey.
Spawns Drowned near the player.
Removes nearby Drowned.
Spawns Elder Guardian near the player.
Removes nearby Elder Guardian.
Spawns Ender Dragon near the player.
Removes nearby Ender Dragon.
Removes nearby Enderman.
Spawns Endermite near the player.
Removes nearby Endermite.
Spawns Evoker near the player.
Removes nearby Evoker.
Spawns Fox near the player.
Removes nearby Fox.
Spawns Frog near the player.
Removes nearby Frog.
Spawns Ghast near the player.
Removes nearby Ghast.
Spawns a Giant (6× zombie by default, 100 health) that hunts the player, with the viewer's name.
Removes nearby giant zombies.
Spawns Glow Squid near the player.
Removes nearby Glow Squid.
Spawns Goat near the player.
Removes nearby Goat.
Spawns Guardian near the player.
Removes nearby Guardian.
Spawns Hoglin near the player.
Removes nearby Hoglin.
Spawns Horse near the player.
Removes nearby Horse.
Spawns Husk near the player.
Removes nearby Husk.
Spawns Illusioner near the player.
Removes nearby Illusioner.
Spawns Iron Golem near the player.
Removes nearby Iron Golem.
Spawns Llama near the player.
Removes nearby Llama.
Spawns Magma Cube near the player.
Removes nearby Magma Cube.
Spawns Minecart near the player.
Removes nearby Minecart.
Spawns Chest Minecart near the player.
Removes nearby Chest Minecart.
Spawns Mooshroom near the player.
Removes nearby Mooshroom.
Spawns Mule near the player.
Removes nearby Mule.
Spawns Ocelot near the player.
Removes nearby Ocelot.
Spawns Panda near the player.
Removes nearby Panda.
Spawns Parrot near the player.
Removes nearby Parrot.
Spawns Phantom near the player.
Removes nearby Phantom.
Spawns Pig near the player.
Removes nearby Pig.
Spawns Piglin near the player.
Removes nearby Piglin.
Spawns Piglin Brute near the player.
Removes nearby Piglin Brute.
Spawns Pillager near the player.
Removes nearby Pillager.
Spawns Polar Bear near the player.
Removes nearby Polar Bear.
Spawns Pufferfish near the player.
Removes nearby Pufferfish.
Spawns Rabbit near the player.
Removes nearby Rabbit.
Spawns Ravager near the player.
Removes nearby Ravager.
Spawns Salmon near the player.
Removes nearby Salmon.
Spawns Sheep near the player.
Removes nearby Sheep.
Spawns Shulker near the player.
Removes nearby Shulker.
Spawns Silverfish near the player.
Removes nearby Silverfish.
Removes nearby Skeleton.
Spawns Skeleton Horse near the player.
Removes nearby Skeleton Horse.
Removes nearby Slime.
Spawns Sniffer near the player.
Removes nearby Sniffer.
Spawns Snow Golem near the player.
Removes nearby Snow Golem.
Removes nearby Spider.
Spawns Squid near the player.
Removes nearby Squid.
Spawns Stray near the player.
Removes nearby Stray.
Spawns Strider near the player.
Removes nearby Strider.
Spawns Tadpole near the player.
Removes nearby Tadpole.
Spawns Trader Llama near the player.
Removes nearby Trader Llama.
Spawns Tropical Fish near the player.
Removes nearby Tropical Fish.
Spawns Turtle near the player.
Removes nearby Turtle.
Spawns Vex near the player.
Removes nearby Vex.
Spawns Villager near the player.
Removes nearby Villager.
Spawns Vindicator near the player.
Removes nearby Vindicator.
Spawns Wandering Trader near the player.
Removes nearby Wandering Trader.
Removes nearby Warden.
Removes nearby Witch.
Removes nearby Wither.
Spawns Wither Skeleton near the player.
Removes nearby Wither Skeleton.
Spawns Wolf near the player.
Removes nearby Wolf.
Spawns Zoglin near the player.
Removes nearby Zoglin.
Removes nearby Zombie.
Spawns Zombie Horse near the player.
Removes nearby Zombie Horse.
Spawns Zombie Villager near the player.
Removes nearby Zombie Villager.
Spawns Zombified Piglin near the player.
Removes nearby Zombified Piglin.
Applies Absorption to the player.
Applies Bad Omen to the player.
Applies Blindness to the player.
Applies Conduit Power to the player.
Applies Darkness to the player.
Applies Dolphin's Grace to the player.
Applies Fire Resistance to the player.
Applies Glowing to the player.
Applies Haste to the player.
Applies Health Boost to the player.
Applies Invisibility to the player.
Applies Levitation to the player.
Applies Mining Fatigue to the player.
Applies Nausea to the player.
Applies Night Vision to the player.
Applies Poison to the player.
Applies Regeneration to the player.
Applies Resistance to the player.
Applies Slow Falling to the player.
Applies Slowness to the player.
Applies Speed to the player.
Applies Strength to the player.
Applies Water Breathing to the player.
Applies Weakness to the player.
Adds Aqua Affinity to the held item, all equipped gear or the whole inventory (max level).
Adds Bane of Arthropods to the held item, all equipped gear or the whole inventory (max level).
Adds Blast Protection to the held item, all equipped gear or the whole inventory (max level).
Adds Channeling to the held item, all equipped gear or the whole inventory (max level).
Adds Depth Strider to the held item, all equipped gear or the whole inventory (max level).
Adds Efficiency to the held item, all equipped gear or the whole inventory (max level).
Adds Feather Falling to the held item, all equipped gear or the whole inventory (max level).
Adds Fire Aspect to the held item, all equipped gear or the whole inventory (max level).
Adds Fire Protection to the held item, all equipped gear or the whole inventory (max level).
Adds Flame to the held item, all equipped gear or the whole inventory (max level).
Adds Fortune to the held item, all equipped gear or the whole inventory (max level).
Adds Frost Walker to the held item, all equipped gear or the whole inventory (max level).
Adds Impaling to the held item, all equipped gear or the whole inventory (max level).
Adds Infinity to the held item, all equipped gear or the whole inventory (max level).
Adds Knockback to the held item, all equipped gear or the whole inventory (max level).
Adds Looting to the held item, all equipped gear or the whole inventory (max level).
Adds Loyalty to the held item, all equipped gear or the whole inventory (max level).
Adds Luck of the Sea to the held item, all equipped gear or the whole inventory (max level).
Adds Lure to the held item, all equipped gear or the whole inventory (max level).
Adds Mending to the held item, all equipped gear or the whole inventory (max level).
Adds Multishot to the held item, all equipped gear or the whole inventory (max level).
Adds Piercing to the held item, all equipped gear or the whole inventory (max level).
Adds Power to the held item, all equipped gear or the whole inventory (max level).
Adds Projectile Protection to the held item, all equipped gear or the whole inventory (max level).
Adds Protection to the held item, all equipped gear or the whole inventory (max level).
Adds Punch to the held item, all equipped gear or the whole inventory (max level).
Adds Quick Charge to the held item, all equipped gear or the whole inventory (max level).
Adds Respiration to the held item, all equipped gear or the whole inventory (max level).
Adds Riptide to the held item, all equipped gear or the whole inventory (max level).
Adds Sharpness to the held item, all equipped gear or the whole inventory (max level).
Adds Silk Touch to the held item, all equipped gear or the whole inventory (max level).
Adds Smite to the held item, all equipped gear or the whole inventory (max level).
Adds Soul Speed to the held item, all equipped gear or the whole inventory (max level).
Adds Sweeping Edge to the held item, all equipped gear or the whole inventory (max level).
Adds Swift Sneak to the held item, all equipped gear or the whole inventory (max level).
Adds Thorns to the held item, all equipped gear or the whole inventory (max level).
Adds Unbreaking to the held item, all equipped gear or the whole inventory (max level).
Strips enchantments from the held item, the equipped gear or the whole inventory.
Every equipped piece (both hands + armor) gets a random enchantment it accepts, at max level.
Gives the player Elytra.
Removes Elytra from the player.
Gives the player Eye of Ender.
Removes Eye of Ender from the player.
Gives the player End Portal Frame.
Removes End Portal Frame from the player.
Gives the player Recovery Compass.
Removes Recovery Compass from the player.
Gives the player Stick.
Removes Stick from the player.
Gives the player Cooked Porkchop.
Removes Cooked Porkchop from the player.
Gives the player Golden Apple.
Removes Golden Apple from the player.
Gives the player Enchanted Golden Apple.
Removes Enchanted Golden Apple from the player.
Gives the player Coal.
Removes Coal from the player.
Gives the player Gold Ingot.
Removes Gold Ingot from the player.
Gives the player Iron Ingot.
Removes Iron Ingot from the player.
Gives the player Netherite Ingot.
Removes Netherite Ingot from the player.
Gives the player Wooden Pickaxe.
Removes Wooden Pickaxe from the player.
Gives the player Stone Pickaxe.
Removes Stone Pickaxe from the player.
Gives the player Golden Pickaxe.
Removes Golden Pickaxe from the player.
Gives the player Iron Pickaxe.
Removes Iron Pickaxe from the player.
Gives the player Diamond Pickaxe.
Removes Diamond Pickaxe from the player.
Gives the player Netherite Pickaxe.
Removes Netherite Pickaxe from the player.
Gives the player Wooden Sword.
Removes Wooden Sword from the player.
Gives the player Stone Sword.
Removes Stone Sword from the player.
Gives the player Golden Sword.
Removes Golden Sword from the player.
Gives the player Iron Sword.
Removes Iron Sword from the player.
Gives the player Diamond Sword.
Removes Diamond Sword from the player.
Gives the player Netherite Sword.
Removes Netherite Sword from the player.
Gives the player Mace.
Removes Mace from the player.
Gives the player Trident.
Removes Trident from the player.
Gives the player Bow.
Removes Bow from the player.
Gives the player Crossbow.
Removes Crossbow from the player.
Gives the player Arrow (ammo).
Removes Arrow from the player.
Gives the player Spectral Arrow (ammo).
Removes Spectral Arrow from the player.
Gives the player Firework Rocket (ammo).
Removes Firework Rocket from the player.
Makes the player invulnerable.
Restores some hunger.
Fully restores hunger.
Drains some hunger.
Empties the player's hunger.
Grants experience levels.
Removes experience levels.
Resets the player's experience.
Raises max hearts.
Lowers max hearts.
Halves the player's health.
One hit and the player dies.
Fully revives and heals the player.
Shows a message on the player's screen.
Digs a hole under the player.
Wears the held item as a hat.
Grants temporary flight.
The player can't jump.
Makes the player giant (4× by default).
Halves the player's size.
Temporary adventure mode.
Temporary spectator mode.
Plays a random sound.
Spawns a swarm of random hostile mobs.
Makes nearby mobs giant (3× by default).
Halves the size of nearby mobs.
Pulls nearby mobs to the player.
Sets difficulty to easy.
Sets difficulty to normal.
Freezes the game tick.
Doubles the tick rate.
Halves the tick rate.
Changes the biome around the player.
Flips nearby mobs upside down.
Reduces gravity.
Removes gravity.
Increases gravity.
Traps the player in a bedrock box. Area and wall thickness are adjustable.
Fills the area with cobwebs.
Places a sculk catalyst.
Plants wither roses around the player.
Places a lightning rod.
Drops an anvil on the player.
Drops sand on the player.
Drops random falling blocks.
Buries the area in gravel.
Grows a tree next to the player.
Scatters flowers around the player.
Seeds a random ore vein nearby.
Gives a random item.
Gives 5 random items.
Gives 10 random items.
Deletes the held item.
Deletes a random inventory item.
Damages the held item.
Keeps items on death.
Drops items on death.
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