When several timed effects overlap, neither you nor the audience knows what's going on. The effects HUD fixes that: it shows each active effect on screen with its bar and remaining time.
Everything it can do
- A chip per active effect, with a progress bar and remaining time.
- Several simultaneous effects stacked.
- Fed by the duration configured on each command.
- Displayed through the disrupts overlay.
- Visual language of symbols, numbers and colors: readable without reading.
When to enable it
It's essential in profiles with many timed modifiers (inverted controls, speed, gravity). In profiles with instant effects it adds little.
Step by step
- Set durations on the commands in your triggers.
- Add the disrupts overlay to your scene.
- Check in a match that chips appear and drain.
Try it on your next stream
OverInteractive is free to start. Download the app, connect your platform, and your audience is interacting within five minutes.
Download for Windows