An enemy plants itself in front of you and drags you down step by step; there are also animated drops and phantom ambushes.
A rainbow parkour tower in the void: you climb while chat shoves you down or carries you up, and at the top you have to hold the summit.
Ascension is a rainbow parkour tower floating in the void, played in Adventure so you can't break the course. Every block you land on plays a rising musical note. Reaching the beacon at the top isn't enough: you have to hold the summit for a few seconds while chat tries to knock you off. Falling never kills you — you're placed on a lower stretch of the path — so the whole run is a tug of war between the people lifting you and the people dragging you down.
You play; chat helps or sabotages. The objective, the timer and the scoreboard are drawn inside the game itself, so they show up on stream without setting anything up in OBS.
The Play command places you at the foot of the tower and sets the summit hold, the wins target and the length of the stairs.
Chat's enemies plant themselves in front of you and drag you down step by step; friendly NPCs push you up. Pushes add up and cancel out.
Reaching the top starts the summit hold. Get knocked off before it ends and you have to climb again.
Restarting the climb without leaving the mode keeps the wins scoreboard, so you can play towards a target for the session.
Every command is mapped to a gift, bits, a sub, likes or a chat keyword. These are the mode's families of effects.
An enemy plants itself in front of you and drags you down step by step; there are also animated drops and phantom ambushes.
A friendly NPC gets behind you and pushes you up step by step; friendly pushes stack with each other and cancel hostile ones.
A temporary platform under your feet, slow falling with a feather, and a rescue onto the nearest stretch of the path.
Gift or take wins outright, on the same scale, so heroes and villains weigh exactly the same.
Same for every minigame: once the app and the server are connected, Ascension starts with a single command.
Download the app, install it and open it. Nothing else to configure to get started.
Link TikTok LIVE, Twitch or Kick from the app. Events — gifts, bits, subs, likes and chat — start arriving in real time.
The app installs and launches a local Paper server with the OverInteractive plugin for you. You just join that server from your Minecraft Java.
A trigger is simply "this gift → this command". Start from a ready-made template and change whatever you want.
Run the minigame's Play command (or wire a trigger that launches it) and the round starts with its objective and scoreboard.
The list comes from the mod's real catalog, so it always matches what you have installed. Each command shows its parameters and default values.
Your audience normally fires them through triggers, but you can also type them in the game chat. Parameters go after the command in that same order, separated by spaces: [in brackets] are optional (leave them out and the chip's default value is used) and <in angles> must be given. The button copies the line with the default values already filled in.
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OverInteractive is free to start: install it, connect Minecraft and your audience is already inside the game.
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