Wooden, stone, iron and flaming diamond swords or a netherite axe; full iron, diamond and netherite armor sets.
Your audience joins as AI fighters and battles to the death in the arena while you commentate from spectator — and every gift upgrades a fighter.
Battle Royale turns your audience into the characters. The app builds an arena, opens the lobby and every viewer who takes part joins with their own fighter, name floating above it. You don't fight: you watch from spectator and commentate. Once the battle starts the AI does the rest and the last one standing wins. Everything chat does upgrades (or punishes) their own fighter, so the fight is decided by gifts.
You play; chat helps or sabotages. The objective, the timer and the scoreboard are drawn inside the game itself, so they show up on stream without setting anything up in OBS.
The Play command builds the arena with the radius and health you choose and opens sign-ups. You stay in spectator mode.
Any gift adds the viewer with their fighter; you can also wire an explicit Join trigger for chat keywords or subs.
While the lobby is open, every gift equips its fighter: swords, armor, extra hearts, strength, speed or resistance.
The Start command runs the countdown and the fully automatic battle. Sudden death keeps rounds from dragging on.
Every command is mapped to a gift, bits, a sub, likes or a chat keyword. These are the mode's families of effects.
Wooden, stone, iron and flaming diamond swords or a netherite axe; full iron, diamond and netherite armor sets.
Extra hearts, healing, and permanent strength, speed, resistance or regeneration for their fighter.
Turn their fighter into an Iron Golem, a Warden or a Ravager, keeping gear, health and kills.
Lightning, meteor, meteor shower, freeze, flame aura, shockwave, tornado, web trap, arrow rain, Wither barrage and weapons with on-hit effects.
Send their fighter hunting another viewer, a random one, or the current leader.
Same for every minigame: once the app and the server are connected, Battle Royale starts with a single command.
Download the app, install it and open it. Nothing else to configure to get started.
Link TikTok LIVE, Twitch or Kick from the app. Events — gifts, bits, subs, likes and chat — start arriving in real time.
The app installs and launches a local Paper server with the OverInteractive plugin for you. You just join that server from your Minecraft Java.
A trigger is simply "this gift → this command". Start from a ready-made template and change whatever you want.
Run the minigame's Play command (or wire a trigger that launches it) and the round starts with its objective and scoreboard.
The list comes from the mod's real catalog, so it always matches what you have installed. Each command shows its parameters and default values.
Your audience normally fires them through triggers, but you can also type them in the game chat. Parameters go after the command in that same order, separated by spaces: [in brackets] are optional (leave them out and the chip's default value is used) and <in angles> must be given. The button copies the line with the default values already filled in.
Loading commands…
OverInteractive is free to start: install it, connect Minecraft and your audience is already inside the game.
Download free