Healing, a shield that absorbs the next bomb, an extra life, a revive with brief immunity, and a checkpoint wherever you're standing.
Minesweeper played on foot: punch cells to uncover them, plant flags and cross three bomb-filled levels to point B.
Minefield brings minesweeper rules into the world. You punch a block with your hand and it uncovers: it turns into its number — how many bombs are in the eight cells around it — with the digit floating on top. A zero opens the whole clean area at once, and right click plants a flag on a suspicious cell. Stepping on a hidden bomb costs a life and blows you across the field, but you carry on from wherever you land: there's no going back. The run is stacked in three levels split by void, each one longer than the last, all the way to point B.
You play; chat helps or sabotages. The objective, the timer and the scoreboard are drawn inside the game itself, so they show up on stream without setting anything up in OBS.
The Play command generates a fresh board and drops you at the start, with the difficulty, size and time you chose.
Punch a cell to uncover it and read the numbers. Flag whatever looks suspicious: every bomb you step on costs a life.
Falling doesn't kill you: it drops you a level. Mobs and the bottom of the board are what send you back to your last checkpoint.
Reaching point B isn't enough: you have to hold the final zone to close out the win.
Every command is mapped to a gift, bits, a sub, likes or a chat keyword. These are the mode's families of effects.
Healing, a shield that absorbs the next bomb, an extra life, a revive with brief immunity, and a checkpoint wherever you're standing.
Reveal nearby bombs as TNT for a few seconds, permanently defuse the closest ones, or clear a safe path straight ahead.
Zombies, skeletons, creepers and sector hordes, plus new bombs always planted ahead of you, never under your feet.
Scramble the bombs you haven't crossed yet, darkness, slowness, confusion, no jumping, launches, teleports back and crumbling cells.
Add or steal seconds from the run timer, and global events that change the rules for a few seconds.
Same for every minigame: once the app and the server are connected, Minefield starts with a single command.
Download the app, install it and open it. Nothing else to configure to get started.
Link TikTok LIVE, Twitch or Kick from the app. Events — gifts, bits, subs, likes and chat — start arriving in real time.
The app installs and launches a local Paper server with the OverInteractive plugin for you. You just join that server from your Minecraft Java.
A trigger is simply "this gift → this command". Start from a ready-made template and change whatever you want.
Run the minigame's Play command (or wire a trigger that launches it) and the round starts with its objective and scoreboard.
The list comes from the mod's real catalog, so it always matches what you have installed. Each command shows its parameters and default values.
Your audience normally fires them through triggers, but you can also type them in the game chat. Parameters go after the command in that same order, separated by spaces: [in brackets] are optional (leave them out and the chip's default value is used) and <in angles> must be given. The button copies the line with the default values already filled in.
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OverInteractive is free to start: install it, connect Minecraft and your audience is already inside the game.
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