A boost with a trail, a turbo with a flame trail for big gifts, and a leap that warps whole stretches of the straight.
Up to 40 viewer horses down a straight track: each with their name and colour, and the race decided by gifts alone.
The Hippodrome builds a track in its own world: a straight sprint from the start line to the chequered finish between two towers, with rails down both sides and grandstands. Every viewer who joins gets their own horse — no jockey, just the horse in their colour with their name floating above it — in a lane of its own, and the race is run by the AI. The track widens on its own as people join, up to 40 horses side by side. Being a straight, every horse covers exactly the same distance: the race is decided by gifts and nothing else. You watch and commentate from the camera behind the start.
You play; chat helps or sabotages. The objective, the timer and the scoreboard are drawn inside the game itself, so they show up on stream without setting anything up in OBS.
The Play command builds the hippodrome, opens the lobby and puts you in spectator on the start camera. You pick the length and the horse cap.
Every viewer who takes part gets their horse and their lane. Sign-ups only work while the lobby is open: once they're off, nobody else gets in.
The colour command changes nothing about the race, and that's exactly why it works: it makes the horse theirs and not one of forty.
The start command closes the lobby, lines everyone up on the grid and runs the countdown. From there, gifts decide.
Every command is mapped to a gift, bits, a sub, likes or a chat keyword. These are the mode's families of effects.
A boost with a trail, a turbo with a flame trail for big gifts, and a leap that warps whole stretches of the straight.
Four levels that raise the horse's base speed for the rest of the race and show up on camera.
Slow the leader, or slow every horse except the sender's, always for a few seconds.
Pick the coat, blanket and name colour, both in the race and on the standings panel.
Same for every minigame: once the app and the server are connected, Hippodrome starts with a single command.
Download the app, install it and open it. Nothing else to configure to get started.
Link TikTok LIVE, Twitch or Kick from the app. Events — gifts, bits, subs, likes and chat — start arriving in real time.
The app installs and launches a local Paper server with the OverInteractive plugin for you. You just join that server from your Minecraft Java.
A trigger is simply "this gift → this command". Start from a ready-made template and change whatever you want.
Run the minigame's Play command (or wire a trigger that launches it) and the round starts with its objective and scoreboard.
The list comes from the mod's real catalog, so it always matches what you have installed. Each command shows its parameters and default values.
Your audience normally fires them through triggers, but you can also type them in the game chat. Parameters go after the command in that same order, separated by spaces: [in brackets] are optional (leave them out and the chip's default value is used) and <in angles> must be given. The button copies the line with the default values already filled in.
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OverInteractive is free to start: install it, connect Minecraft and your audience is already inside the game.
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